Releases: AdyTech99/HealthIndicators
Releases · AdyTech99/HealthIndicators
Health Indicators 21.2.0-beta
Changes
- Updated to 1.21.2+
- The armor indicator is now disabled by default when launching the mod for the first time
Bug fixes:
- Fixed a bug where the armor indicator failed to adjust for players/mobs with multiple rows of hearts, resulting in the second row being permanently obscured.
Health Indicators 21.1.1
Added features:
- You can now toggle between Whitelist Mode or Blacklist Mode.
- If you choose Blacklist, then the list will prevent displaying health bars over the entered entity types.
- If you choose Whitelist, then Health bars will only display over the entity types listed in the list. Leave the list empty to disable.
Fixed bugs:
- Fixed hearts flickering when holding down the
override all filters
button. - Fabric version did not have support for 1.21.0 listed.
Health Indicators 21.0.0
Added feature:
- Dynamic indicator type
- This will change health-type to numbers for entities with more than 100 health points.
Changed:
- Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version
Health Indicators 4.4.0
Added features:
- Hearts now change textures based on status effects/conditions.
- Supported textures are
- Hardcore
- Withered
- Poisoned
- Frozen
- Hearts also "jump" if the player has Regeneration
- This is accompanied by a new config option:
show effects
which toggles the above feature.
- Supported textures are
Health Indicators v4.1.2
- Updated NeoForged mod description.
- Added Fabric's Mod Menu compatibility for issues and website buttons.
- Added credits for ru_ru translation.
Health Indicators v3.2.0
Added a feature (requested by @MadCow667):
- Added config option: "Use Vanilla Textures"
- With this, the mod will override any custom hearts textures used by any resource pack, and will use the default vanilla texture for the heart indicator.
- It can be used in cases where the resource pack breaks the mod, or where resource pack hearts look good in the HUD, but not in the indicator.
Fixed a bug:
- The armor indicator didn't activate unless the health indicator was also active
v2.5.4: Added features:
- Added features:
- Added a /healthindicators command which opens the config screen
- Added a /healthindicators offset command which modifies the display offset without having to use keybinds, or open config
- Added config options:
- Message Type:
- Whether mod messages (Indicator Enabled/Disabled, Heart Offset, etc) will appear in chat or in the actionbar
- Colored Message:
- Whether mod messages will be colored depending on context
- Enable Commands:
- Whether the aforementioned /healthindicators command will be activated (requires restart)
- Moved above config options to a new "Messages & Commands" config category
- Added a label on the "Filters" category screen informing users about the "override criteria" keybind
- Message Type:
Health Indicators 2.0.0
- Added/modified config options:
- Show health of self
- Health bar will render above yourself when using f5, and in the inventory menu
- Hearts per row:
- The max number of hearts per row can be modified
- Option is still in beta, hearts may render distorted when using low values.
- Modified "Offset Step Size" option
- now supports values from 0.0 to 10.00 instead of 0.0 to 1.0
- This is accompanied by another change where a 1.0 increase is smaller than the old 1.0 increase.
- Show health of self
- Modified renderer:
- Hearts are now brighter and not dependent on light level
- Hearts now show above yourself
Full Changelog: https://github.com/AdyTech99/HealthIndicators/commits/v2.0.0