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Rocket launchers #7
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That's the mod I was talking about! There are 2 versions for small ships: reloadable and non-reloadable. Small ships probably should get non-reloadables, especially considering the 10X inventory. http://steamcommunity.com/sharedfiles/filedetails/?id=495377785 I have tested them vs various blocks. Here are the findings:
Will test their ability to incapacitate small ships. |
Tested the 100 mm rocketspam vs small ships to see its ability to incapacitate an opponent in comparison to the default launcher. Important note: the numbers below are direct hit. Blast radius makes a difference in combat!
My personal impressions on missiles vs small ships:
Conclusions: I'd recommend the non-reloadable small ship launchers for the server. The big ship launchers need separate testing (I am concerned about the big ship reloadable 400 mm). |
Tested the 400 mm against the Spirit of Elysium (HighGround's PVP base with anti-missile defences). With my fighter and agile piloting I am able to defeat it with the default 200 mm rockets, but the 400 mm ones are slow and get destroyed by anti-missile turrets. I had to get much closer where enemy turrets could actually hit me. This is good, because it does not allow just spamming huge missiles from a huge range, but rather requires getting closer. |
Example 100mm, 200mm, 400mm: http://steamcommunity.com/sharedfiles/filedetails/?id=493809682
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