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Player and Server Project

Overview

This project consists of a player client and a server that communicate to simulate a game environment. The player client can be controlled via keyboard inputs or automated logic, and the server manages the game state and communication between multiple players.

Project Structure

The project is organized into two main components:

Player

The player client is implemented in the player directory. The main components are:

  • player.py: Contains the Player class, PlayerDataClient class for server communication, and KeyListener class for handling keyboard inputs.
  • player_logic.py: Contains the player_logic function that processes game state and updates the player's actions and velocity.

Check Player README to see how to implement the player logic

Running the Player

  1. Ensure the server is running.
  2. Run the player client:
    python player/player.py

Server

The server is implemented in the server directory. The main components are:

  • manager.py: Contains the Manager class that handles the game state and communication with players.
  • serial_interface.py: Contains the SerialInterface class for handling serial communication.
  • socket_server.py: Contains the SocketInterface and SocketClient classes for handling socket communication with players.

Running the Server

  1. Run the server:
    python server/manager.py

Communication

The player client communicates with the server using socket communication. The server processes the player's data and sends back the game state.

Dependencies

  • Python 3.x
  • pynput for keyboard handling (install using pip install pynput)
  • pyserial for serial communication (install using pip install pyserial)

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