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main.py
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import time
from snake import Snake
from food import Food
from scoreboard import Scoreboard
from turtle import Turtle, Screen
head = Turtle()
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.tracer(0)
# Object creations
snake = Snake()
food = Food()
scoreboard = Scoreboard()
# Event listeners
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
screen.onkey(snake.up, "w")
screen.onkey(snake.down, "s")
screen.onkey(snake.left, "a")
screen.onkey(snake.right, "d")
# Boolean to track game status
game_is_on = True
# Game Program
while game_is_on:
screen.update()
time.sleep(0.1)
snake.move()
# Detects food pill collision
if snake.head.distance(food) < 15:
snake.extend()
food.refresh()
scoreboard.increase_score()
# Detects collision with wall
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
game_is_on = False
scoreboard.game_over()
# Detect tail collision
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 5:
game_is_on = False
scoreboard.game_over()
screen.exitonclick()