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Is your feature request related to a problem? Please describe.
With current configuration, the game can be small, only occupying roughly 20x20 characters in the terminal.
Describe the solution you'd like
A scale factor should be added to the game that controls how large the rendered squares are from draw_block(...). The game could also intelligently choose the largest possible scale factor (constrained by terminal character width/height) on startup and after any window resize events.
Describe alternatives you've considered
Most terminals worth their salt let you resize text anyway, but having this native would be cool.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
With current configuration, the game can be small, only occupying roughly 20x20 characters in the terminal.
Describe the solution you'd like
A scale factor should be added to the game that controls how large the rendered squares are from
draw_block(...)
. The game could also intelligently choose the largest possible scale factor (constrained by terminal character width/height) on startup and after any window resize events.Describe alternatives you've considered
Most terminals worth their salt let you resize text anyway, but having this native would be cool.
The text was updated successfully, but these errors were encountered: