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index.js
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'use strict';
const get = require('lodash/get');
/**
* handle sleep in javascript using promises. Also add a few options to make this more useful
* @param ms
* @param options
* @returns {{valid: boolean, timer: null, tickCount: (function(): number), cancel_timer: cancel_timer, id: *, tick: (function(): *), toObject: (function(): {valid: boolean, timer: null, registry: {valid: boolean, timers: [], tickCount: number}, tickCount: number, ms: *, message, hash: *})}}
*/
const sleeper = module.exports.sleeper = (ms, options) => {
const message = get(options, 'message');
const debug = get(options, 'debug', false);
debug && console.log("sleeper.initialized");
// Track history and current timeout values.
const registry = {valid: true, tickCount: 0, timers: [], current_timer: {timer: null, cancel: null}};
const tickCount = () => {
const tickCount = get(registry, 'tickCount', 0);
return tickCount;
};
const toObject = () => ({
ms,
message,
timer: registry.timer,
registry,
valid: registry.valid,
tickCount: tickCount(),
});
return {
// property values
valid: registry.valid,
timer: registry.timer,
tickCount,
toObject,
// functions
cancel_timer: async () => {
debug && console.log(`canceling.${registry.timer}`);
clearTimeout(registry.timer);
registry.timer = null;
registry.valid = false;
registry.current_timer && await registry.current_timer.cancel(registry);
},
tick: () => {
const new_count = tickCount() + 1;
registry.current_timer.promise = new Promise(resolve => {
registry.current_timer.cancel = resolve;
registry.timer = setTimeout(() => {
debug && console.log(`resolving.tick.${registry.timer}`);
resolve({message, ...toObject()});
registry.tickCount = new_count;
}, ms);
debug && console.log(`starting.tick.${registry.timer}`);
registry.timers.push(registry.timer);
});
return registry.current_timer.promise;
},
};
};
function LooperConstructor() {
// Defaults
this.timer = null;
this.tick = {valid: true};
this.ms = 5000;
this.debug = false;
/**
* cancel the loop in a safe way
* @param options
*/
this.loopCancel = async (options) => {
const debug = get(options, 'debug', false);
debug && console.log("looper.cancel");
this.tick = {valid: false};
this.timer && await this.timer.cancel_timer({debug});
};
/**
*
* @returns {Promise<void>}
* @param options
*/
this.loopStart = async (options) => {
// callback to fire after each tick
const loop_tick_callback = get(options, 'loop_tick_callback');
// timeout between loop ticks
const ms = get(options, 'ms', this.ms);
// Debug information on each tick to the console
const debug = get(options, 'debug', this.debug);
debug && console.log('loopStart.called', {loop_tick_callback, ms, debug});
this.timer = sleeper(ms, {identifier: 'looper@loop-start', debug: debug});
this.tick = {valid: true};
while (this.tick.valid) {
// Await here as a workaround to sleep in js for a new seconds.
// use this to avoid using recursion
this.tick = await this.timer.tick();
if (this.tick.valid) {
debug && console.log('loopStart.tick.done', this.tick, this.tick.valid ? 'is valid' : 'is not valid');
// only show the loading state on the first loop iteration. pass the tick object into the callback function
const response = await loop_tick_callback(this.tick);
// The last callback returned false. This means that the looping should cancel.
if (response === false) {
this.loopCancel({debug});
}
} else {
this.loopCancel({debug});
}
}
}
}
module.exports.looper = new LooperConstructor();