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feat(dll): run scripts in update #7

feat(dll): run scripts in update

feat(dll): run scripts in update #7

Workflow file for this run

name: Release
on:
push:
tags:
- 'v*'
env:
BUILD_CONFIGURATION: Release
jobs:
build:
runs-on: windows-latest
permissions:
contents: write
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Add MSBuild to PATH
uses: microsoft/setup-msbuild@v2
- name: Configure CMake
working-directory: ${{github.workspace}}/cpp
run: |
cmake -B build -G "Visual Studio 17 2022"
- name: Build
working-directory: ${{github.workspace}}/cpp
run: |
cmake --build build --config ${{env.BUILD_CONFIGURATION}}
- name: Create Release
uses: softprops/action-gh-release@v2
with:
draft: true
files: |
${{github.workspace}}\cpp\build\Release\vscodelua.asi
body: |
## Installation
- Install [Ultimate-ASI-Loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases) to the same directory as your KingdomCome.exe `KingdomComeDeliverance2/Bin/Win64MasterMasterSteamPGO/`
- Copy the vscodelua.asi file to the same directory
## Optional Debug Features
- Launch the game with `-console` to see debug output in a separate window
env:
GITHUB_TOKEN: ${{ secrets.CUSTOM_GITHUB_TOKEN }}