forked from leapmotion/cmake-modules
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathFindOculusSDK.cmake
47 lines (39 loc) · 1.59 KB
/
FindOculusSDK.cmake
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
#.rst
# FindOculusSDK
# ------------
#
# Locate and configure Oculus
#
# Interface Targets
# ^^^^^^^^^^^^^^^^^
# FindOculusSDK::FindOculusSDK
#
# Variables
# ^^^^^^^^^
# OculusSDK_ROOT_DIR
# OculusSDK_INCLUDE_DIR
# OculusSDK_LIBRARIES_RELEASE
# OculusSDK_LIBRARIES_DEBUG
#
find_path(OculusSDK_ROOT_DIR NAMES "LibOVR/Include/OVR.h" PATH_SUFFIXES OculusSDK)
#We include the src directory as well since we need OVR_CAPI_GL/D3D
set(OculusSDK_INCLUDE_DIR "${OculusSDK_ROOT_DIR}/LibOVR/Include" "${OculusSDK_ROOT_DIR}/LibOVR/Src")
if(MSVC)
find_library(OculusSDK_LIBRARY_RELEASE "libovr.lib" HINTS "${OculusSDK_ROOT_DIR}/LibOVR/Lib/Win32/VS2013" PATH_SUFFIXES lib)
find_library(OculusSDK_LIBRARY_DEBUG "libovrd.lib" HINTS "${OculusSDK_ROOT_DIR}/LibOVR/Lib/Win32/VS2013" PATH_SUFFIXES lib)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") # Mac
find_library(OculusSDK_LIBRARY_RELEASE "libovr.a" HINTS "${OculusSDK_ROOT_DIR}/LibOVR/Lib/Mac/Release" PATH_SUFFIXES lib)
find_library(OculusSDK_LIBRARY_DEBUG "libovr.a" HINTS "${OculusSDK_ROOT_DIR}/LibOVR/Lib/Mac/Debug" PATH_SUFFIXES lib)
else()
# No linux support from Oculus Rift!
endif()
include(SelectConfigurations)
select_configurations(OculusSDK LIBRARY LIBRARIES)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OculusSDK DEFAULT_MSG OculusSDK_ROOT_DIR OculusSDK_INCLUDE_DIR OculusSDK_LIBRARY_RELEASE OculusSDK_LIBRARY_DEBUG)
include(CreateImportTargetHelpers)
generate_import_target(OculusSDK STATIC)
if(WIN32)
#Oculus dev kit relies on winmm and winsock2
target_link_libraries(OculusSDK::OculusSDK INTERFACE winmm Ws2_32)
endif()