-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathboard.cpp
394 lines (362 loc) · 10.1 KB
/
board.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
/*
MINESWEEPER!!!
Group 19: YAW Jalik, GUILLEMOT Raphaele Michelle
Description: board.cpp handles the struct Board and functions related to the board engine
*/
#include <iostream>
#include <chrono>
#include <cstdlib>
#include <ctime>
#include <fstream>
#include "functions.h"
#include "board.h"
using namespace std;
// Constructor
Board::Board()
{
ROWS = 0;
COLS = 0;
total_mines = 0;
uncovered = 0;
raw_board = NULL;
covered_board = NULL;
}
// Destructor
Board::~Board()
{
delete_board(raw_board, ROWS);
delete_board(covered_board, ROWS);
}
void Board::initialize_board()
{
raw_board = new char *[ROWS];
covered_board = new char *[ROWS];
for (int i = 0; i < ROWS; i++)
{
raw_board[i] = new char[COLS];
covered_board[i] = new char[COLS];
for (int j = 0; j < COLS; j++) // fills the whoole board with * or 0
{
raw_board[i][j] = '0';
covered_board[i][j] = '*';
}
}
}
void Board::select_difficulty()
{
// Select Difficulty
string difficulty;
cout << "\nSELECT DIFFICULTY" << endl;
cout << "1. Easy 2. Medium 3. Hard 4. Holy Shit\n";
while (true)
{
cout << ">> ";
getline(cin, difficulty);
if (difficulty == "1")
{
ROWS = 6;
COLS = 8;
}
else if (difficulty == "2")
{
ROWS = 8;
COLS = 10;
}
else if (difficulty == "3")
{
ROWS = 10;
COLS = 12;
}
else if (difficulty == "4")
{
ROWS = 18;
COLS = 20;
}
else
continue;
break;
}
}
bool Board::load_board(int &previous_time)
{
ifstream fin("savefile.txt");
if (fin.fail())
return false;
// first line of save file has the following information:
fin >> ROWS >> COLS >> total_mines >> uncovered >> previous_time;
// the raw board that includes all the number hints and bomb locations
raw_board = new char *[ROWS];
for (int i = 0; i < ROWS; i++)
{
raw_board[i] = new char[COLS];
for (int j = 0; j < COLS; j++)
{
fin >> raw_board[i][j];
}
}
// the current progress made by the user
covered_board = new char *[ROWS];
for (int i = 0; i < ROWS; i++)
{
covered_board[i] = new char[COLS];
for (int j = 0; j < COLS; j++)
{
fin >> covered_board[i][j];
}
}
return true;
}
void Board::save_board(int previous_time)
{
// Override warning
string input;
ifstream fin("savefile.txt");
if (!fin.fail())
{
cout << "Existing save file detected. Override it? y/n" << endl;
while (true)
{
cout << ">> ";
getline(cin, input);
if (input == "y")
break;
else if (input == "n")
{
fin.close();
return;
}
}
}
fin.close();
ofstream fout("savefile.txt");
if (fout.fail())
{
cout << "Save failed :(" << endl;
return;
}
// Save ROWS, COLS, total_mines, uncovered and current gameplay time into the first line
fout << ROWS << ' ' << COLS << ' ' << total_mines << ' ' << uncovered << ' ' << previous_time << '\n';
// Save the raw_board
for (int i = 0; i < ROWS; i++)
{
for (int j = 0; j < COLS; j++)
{
fout << raw_board[i][j] << ' ';
}
fout << '\n';
}
// Save the covered_board
for (int i = 0; i < ROWS; i++)
{
for (int j = 0; j < COLS; j++)
{
fout << covered_board[i][j] << ' ';
}
fout << '\n';
}
fout.close();
cout << "Saved Successfully. Press ENTER to continue";
getline(cin, input);
}
// Prints either the raw or covered board, depending on argument
void Board::print_board(char **board)
{
// Beginning space & column labels
cout << " ";
for (int i = 0; i < COLS; i++)
{
if (i < 10)
cout << " " << i << " ";
else
cout << " " << i;
}
cout << endl;
// Separators from Text symbols generated by https://www.madeintext.com/text-symbols/
cout << " ┼";
for (int i = 0; i < COLS; i++)
cout << "–––┼";
cout << endl;
for (int i = 0; i < ROWS; i++)
{
// row labels + separator
cout << char(i + 'a') << " │ ";
// mine + border
for (int j = 0; j < COLS; j++)
{
if (board[i][j] == '0')
cout << ' ' << " │ ";
else
cout << board[i][j] << " │ ";
}
cout << endl;
// border breathing space
if (i != ROWS - 1)
cout << " ┼–";
else
cout << " ╵ ";
for (int j = 0; j < COLS; j++)
{
if (i == ROWS - 1 && j == COLS - 1)
cout << " ╵ ";
else if (j == COLS - 1)
cout << "––┼";
else if (i != ROWS - 1)
cout << "––┼–";
else
cout << " ╵ ";
}
cout << endl;
}
}
void Board::print_summary(int elapsed_time)
{
// calculate how many bombs has been accurately flagged
int flaggedBombs = 0;
for (int i = 0; i < ROWS; i++)
{
for (int j = 0; j < COLS; j++)
{
if (raw_board[i][j] == 'X' && covered_board[i][j] == '?')
flaggedBombs++;
}
}
// difficulty, time, tiles uncovered & bombs flagged
cout << "Mode: ";
cout << get_difficulty() << endl;
cout << "Time: ";
if ((elapsed_time / 60) > 1)
cout << elapsed_time / 60 << " minutes and " << (elapsed_time % 60) << " seconds" << endl;
else if ((elapsed_time / 60) >= 1)
cout << (elapsed_time / 60) << " minute and " << (elapsed_time % 60) << " seconds" << endl;
else
cout << elapsed_time << " seconds" << endl;
cout << "Tiles uncovered: " << uncovered << '/' << ROWS * COLS - total_mines << endl;
cout << "Bombs flagged: " << flaggedBombs << '/' << total_mines << endl;
cout << "\nPress ENTER to return to menu ";
}
void Board::generate_mines(int row, int col)
{
srand(time(NULL)); // random seed
int count = 0;
total_mines = (ROWS * COLS * 0.125);
while (count < total_mines)
{
int r = rand() % ROWS;
int c = rand() % COLS;
// condition: not already marked, not the first move coord & around it -> flood fill
if (raw_board[r][c] != 'X' && (r != row) && (c != col) && (r != row + 1) && (c != col) + 1 && (r != row - 1) && (c != col - 1))
{
raw_board[r][c] = 'X';
count++;
}
}
}
void Board::generate_clues()
{
for (int row = 0; row < ROWS; row++)
{
for (int col = 0; col < COLS; col++)
{
if (raw_board[row][col] == 'X') // first find the bombs
{
// check if it doesn't touch the borders or isn't a mine, then add 1 on the tiles
if (col > 0)
{
if (raw_board[row][col - 1] != 'X') // check left/right
raw_board[row][col - 1] += 1;
}
if (col < COLS)
{
if (raw_board[row][col + 1] != 'X')
raw_board[row][col + 1] += 1;
}
// check top row
if (row > 0)
{
if (raw_board[row - 1][col] != 'X') // if not X
raw_board[row - 1][col] += 1;
if (col > 0)
{
if (raw_board[row - 1][col - 1] != 'X') // and if left/right are fine too
raw_board[row - 1][col - 1] += 1;
}
if (col < COLS)
{
if (raw_board[row - 1][col + 1] != 'X')
raw_board[row - 1][col + 1] += 1;
}
}
// check bottom row
if (row < ROWS - 1)
{
if (raw_board[row + 1][col] != 'X') // if not X
raw_board[row + 1][col] += 1;
if (col > 0)
{
if (raw_board[row + 1][col - 1] != 'X') // and if left/right are fine too
raw_board[row + 1][col - 1] += 1;
}
if (col < COLS)
{
if (raw_board[row + 1][col + 1] != 'X')
raw_board[row + 1][col + 1] += 1;
}
}
}
}
}
}
void Board::flood_fill(int row, int col) // Flood fill idea https://stackoverflow.com/questions/19633718/minesweeper-board-opening-up
{
// If already uncovered
if (covered_board[row][col] != '*')
return;
// If not a zero
if (raw_board[row][col] != '0')
{
covered_board[row][col] = raw_board[row][col];
uncovered++;
return;
}
covered_board[row][col] = '0';
uncovered++;
// Left Right Up Down recursions around the 0
if (row < ROWS - 1)
flood_fill(row + 1, col);
if (row > 0)
flood_fill(row - 1, col);
if (col > 0)
flood_fill(row, col - 1);
if (col < COLS - 1)
flood_fill(row, col + 1);
// Four corners recursions around the 0
if (row > 0 && col < COLS - 1)
flood_fill(row - 1, col + 1);
if (row < ROWS - 1 && col > 0)
flood_fill(row + 1, col - 1);
if (row > 0 && col > 0)
flood_fill(row - 1, col - 1);
if (row < ROWS - 1 && col < COLS - 1)
flood_fill(row + 1, col + 1);
}
string Board::get_difficulty()
{
if (ROWS == 6 && COLS == 8)
{
return "Easy";
}
else if (ROWS == 8 && COLS == 10)
{
return "Medium";
}
else if (ROWS == 10 && COLS == 12)
{
return "Hard";
}
else if (ROWS == 18 && COLS == 20)
{
return "Holy Shit";
}
else
return "Invalid difficulty";
}