diff --git a/src/test/abilities/arena_trap.test.ts b/src/test/abilities/arena_trap.test.ts new file mode 100644 index 000000000000..6b313fcc8dbb --- /dev/null +++ b/src/test/abilities/arena_trap.test.ts @@ -0,0 +1,59 @@ +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; + +describe("Abilities - Arena Trap", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + const TIMEOUT = 20 * 1000; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset(Moves.SPLASH) + .ability(Abilities.ARENA_TRAP) + .enemySpecies(Species.RALTS) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.TELEPORT); + }); + + // TODO: Enable test when Issue #935 is addressed + it.todo("should not allow grounded Pokémon to flee", async () => { + game.override.battleType("single"); + + await game.classicMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon(); + + game.move.select(Moves.SPLASH); + + await game.toNextTurn(); + + expect(enemy).toBe(game.scene.getEnemyPokemon()); + }, TIMEOUT); + + it("should guarantee double battle with any one LURE", async () => { + game.override + .startingModifier([ + { name: "LURE" }, + ]) + .startingWave(2); + + await game.classicMode.startBattle(); + + expect(game.scene.getEnemyField().length).toBe(2); + }, TIMEOUT); +}); diff --git a/src/test/abilities/illuminate.test.ts b/src/test/abilities/illuminate.test.ts new file mode 100644 index 000000000000..73e4a49be95c --- /dev/null +++ b/src/test/abilities/illuminate.test.ts @@ -0,0 +1,59 @@ +import { Stat } from "#app/enums/stat"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; + +describe("Abilities - Illuminate", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + const TIMEOUT = 20 * 1000; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset(Moves.SPLASH) + .ability(Abilities.ILLUMINATE) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SAND_ATTACK); + }); + + it("should prevent ACC stat stage from being lowered", async () => { + game.override.battleType("single"); + + await game.classicMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + + expect(player.getStatStage(Stat.ACC)).toBe(0); + + game.move.select(Moves.SPLASH); + + await game.toNextTurn(); + + expect(player.getStatStage(Stat.ACC)).toBe(0); + }, TIMEOUT); + + it("should guarantee double battle with any one LURE", async () => { + game.override + .startingModifier([ + { name: "LURE" }, + ]) + .startingWave(2); + + await game.classicMode.startBattle(); + + expect(game.scene.getEnemyField().length).toBe(2); + }, TIMEOUT); +}); diff --git a/src/test/abilities/no_guard.test.ts b/src/test/abilities/no_guard.test.ts new file mode 100644 index 000000000000..b793ede70992 --- /dev/null +++ b/src/test/abilities/no_guard.test.ts @@ -0,0 +1,68 @@ +import { BattlerIndex } from "#app/battle"; +import { MoveEffectPhase } from "#app/phases/move-effect-phase"; +import { MoveEndPhase } from "#app/phases/move-end-phase"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; + +describe("Abilities - No Guard", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + const TIMEOUT = 20 * 1000; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset(Moves.ZAP_CANNON) + .ability(Abilities.NO_GUARD) + .enemyLevel(200) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SPLASH); + }); + + it("should make moves always hit regardless of move accuracy", async () => { + game.override.battleType("single"); + + await game.classicMode.startBattle([ + Species.REGIELEKI + ]); + + game.move.select(Moves.ZAP_CANNON); + + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + + await game.phaseInterceptor.to(MoveEffectPhase, false); + + const moveEffectPhase = game.scene.getCurrentPhase() as MoveEffectPhase; + vi.spyOn(moveEffectPhase, "hitCheck"); + + await game.phaseInterceptor.to(MoveEndPhase); + + expect(moveEffectPhase.hitCheck).toHaveReturnedWith(true); + }, TIMEOUT); + + it("should guarantee double battle with any one LURE", async () => { + game.override + .startingModifier([ + { name: "LURE" }, + ]) + .startingWave(2); + + await game.classicMode.startBattle(); + + expect(game.scene.getEnemyField().length).toBe(2); + }, TIMEOUT); +});