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player.py
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import json
from typing import Dict, Any, Optional
import csv
import logging
import os
import shutil
from datetime import datetime
logger = logging.getLogger(__name__)
class Player:
"""玩家类,用于管理玩家属性和状态"""
def __init__(self, data: Dict[str, Any], player_file: str = None, standard_fields: list = None):
if not isinstance(data, dict):
raise TypeError("data must be a dictionary")
self.data = data
self.player_file = player_file
self.standard_fields = standard_fields
# 清理耐久度为0的记录
if 'rod_durability' in self.data:
rod_durability = json.loads(self.data['rod_durability'])
cleaned_durability = {rod: durability for rod, durability in rod_durability.items() if int(durability) > 0}
self.data['rod_durability'] = json.dumps(cleaned_durability)
@property
def user_id(self) -> str:
return str(self.data.get('user_id', ''))
@property
def nickname(self) -> str:
return self.data.get('nickname', '')
@property
def gold(self) -> int:
return int(self.data.get('gold', 0))
@gold.setter
def gold(self, value: int):
self.data['gold'] = str(value)
@property
def level(self) -> int:
return int(self.data.get('level', 1))
@level.setter
def level(self, value: int):
self.data['level'] = str(value)
@property
def hp(self) -> int:
return int(self.data.get('hp', 100))
@hp.setter
def hp(self, value: int):
self.data['hp'] = str(value)
@property
def max_hp(self) -> int:
return int(self.data.get('max_hp', 100))
@max_hp.setter
def max_hp(self, value: int):
self.data['max_hp'] = str(value)
@property
def attack(self) -> int:
return int(self.data.get('attack', 10))
@attack.setter
def attack(self, value: int):
self.data['attack'] = str(value)
@property
def defense(self) -> int:
return int(self.data.get('defense', 5))
@defense.setter
def defense(self, value: int):
self.data['defense'] = str(value)
@property
def exp(self) -> int:
"""获取经验值,确保返回整数"""
try:
# 先转换为浮点数,再转换为整数
return int(float(self.data.get('exp', '0')))
except (ValueError, TypeError):
# 如果转换失败,返回默认值0
return 0
@exp.setter
def exp(self, value: int):
"""设置经验值,确保存储为整数字符串"""
try:
# 确保value被转换为整数
self.data['exp'] = str(int(value))
except (ValueError, TypeError):
# 如果转换失败,设置为0
self.data['exp'] = '0'
@property
def inventory(self) -> list:
return json.loads(self.data.get('inventory', '[]'))
@inventory.setter
def inventory(self, value: list):
self.data['inventory'] = json.dumps(value)
@property
def equipped_weapon(self) -> str:
return self.data.get('equipped_weapon', '')
@equipped_weapon.setter
def equipped_weapon(self, value: str):
self.data['equipped_weapon'] = value
@property
def equipped_armor(self) -> str:
return self.data.get('equipped_armor', '')
@equipped_armor.setter
def equipped_armor(self, value: str):
self.data['equipped_armor'] = value
@property
def spouse(self) -> str:
return self.data.get('spouse', '')
@spouse.setter
def spouse(self, value: str):
self.data['spouse'] = value
@property
def marriage_proposal(self) -> str:
return self.data.get('marriage_proposal', '')
@marriage_proposal.setter
def marriage_proposal(self, value: str):
self.data['marriage_proposal'] = value
@property
def last_attack(self) -> int:
return int(self.data.get('last_attack', 0))
@last_attack.setter
def last_attack(self, value: int):
self.data['last_attack'] = str(value)
@property
def last_checkin(self) -> str:
return self.data.get('last_checkin', '')
@last_checkin.setter
def last_checkin(self, value: str):
self.data['last_checkin'] = value
@property
def last_fishing(self) -> str:
return self.data.get('last_fishing', '')
@last_fishing.setter
def last_fishing(self, value: str):
self.data['last_fishing'] = value
@property
def rod_durability(self) -> Dict:
return json.loads(self.data.get('rod_durability', '{}'))
@rod_durability.setter
def rod_durability(self, value: Dict):
self.data['rod_durability'] = json.dumps(value)
@property
def equipped_fishing_rod(self) -> str:
return self.data.get('equipped_fishing_rod', '')
@equipped_fishing_rod.setter
def equipped_fishing_rod(self, value: str):
self.data['equipped_fishing_rod'] = value
@property
def last_item_use(self):
"""获取上次使用物品的时间"""
try:
return int(self.data.get('last_item_use', '0'))
except (ValueError, TypeError):
# 如果转换失败,返回0作为默认值
return 0
@last_item_use.setter
def last_item_use(self, value: int):
"""设置上次使用物品的时间"""
self.data['last_item_use'] = str(value)
@property
def position(self) -> int:
"""获取玩家位置"""
return int(self.data.get('position', '0'))
@position.setter
def position(self, value: int):
"""设置玩家位置"""
self.data['position'] = str(value)
def update_data(self, updates: Dict[str, Any]) -> None:
"""更新玩家数据并保存到文件"""
if not self.player_file or not self.standard_fields:
raise ValueError("player_file and standard_fields must be set")
# 更新内存中的数据
self.data.update(updates)
# 验证数据
if not self.validate_data():
raise ValueError("Invalid player data after update")
try:
# 读取所有玩家数据
players_data = []
with open(self.player_file, 'r', encoding='utf-8', newline='') as f:
reader = csv.DictReader(f)
for row in reader:
if row['user_id'] != self.user_id:
players_data.append(row)
# 添加更新后的玩家数据
players_data.append(self.data)
# 写回文件
with open(self.player_file, 'w', newline='', encoding='utf-8') as f:
writer = csv.DictWriter(f, fieldnames=self.standard_fields, quoting=csv.QUOTE_ALL)
writer.writeheader()
writer.writerows(players_data)
except Exception as e:
logger.error(f"更新玩家数据出错: {e}")
raise
def to_dict(self) -> Dict[str, Any]:
"""转换为字典格式"""
return self.data
@classmethod
def create_new(cls, user_id: str, nickname: str) -> 'Player':
"""创建新玩家"""
data = {
'user_id': user_id,
'nickname': nickname,
'gold': '2000',
'level': '1',
'last_checkin': '',
'inventory': '[]',
'hp': '100',
'max_hp': '100',
'attack': '10',
'defense': '5',
'exp': '0',
'last_fishing': '',
'rod_durability': '{}',
'equipped_weapon': '',
'equipped_armor': '',
'last_item_use': '0',
'spouse': '',
'marriage_proposal': '',
'last_attack': '0',
'position': '0'
}
return cls(data)
def get_inventory_display(self, items_info: dict) -> str:
"""获取格式化的背包显示"""
if not self.inventory:
return "背包是空的"
# 统计物品数量
from collections import Counter
item_counts = Counter(self.inventory)
# 按类型分类物品
weapons = []
armors = []
consumables = []
fish = []
fishing_rods = []
others = []
for item_name, count in item_counts.items():
item_info = items_info.get(item_name, {})
stats = []
# 获取物品属性
if item_info.get('hp', '0') != '0':
stats.append(f"生命值增加{item_info['hp']}")
if item_info.get('attack', '0') != '0':
stats.append(f"攻击力增加{item_info['attack']}")
if item_info.get('defense', '0') != '0':
stats.append(f"防御力增加{item_info['defense']}")
stats_str = f"({', '.join(stats)})" if stats else ""
equipped_str = ""
if item_name == self.equipped_weapon:
equipped_str = "⚔️已装备"
elif item_name == self.equipped_armor:
equipped_str = "🛡️已装备"
elif item_name == self.equipped_fishing_rod:
equipped_str = "🎣已装备"
durability_str = ""
if item_info.get('type') == 'fishing_rod':
durability = self.rod_durability.get(item_name, 100)
durability_str = f" [耐久度:{durability}%]"
item_str = f"{item_name} x{count} {equipped_str} {stats_str}{durability_str}"
# 根据物品类型分类
item_type = item_info.get('type', '')
if item_type == 'weapon':
weapons.append(item_str)
elif item_type == 'armor':
armors.append(item_str)
elif item_type == 'consumable':
consumables.append(item_str)
elif item_type == 'fishing_rod':
fishing_rods.append(item_str)
elif item_type == 'fish':
fish.append(item_str)
else:
others.append(item_str)
# 生成背包显示
inventory_list = ["🎒 背包物品\n"]
if weapons:
inventory_list.append("⚔️ 武器:")
inventory_list.extend(f" {w}" for w in weapons)
inventory_list.append("")
if armors:
inventory_list.append("🛡️ 防具:")
inventory_list.extend(f" {a}" for a in armors)
inventory_list.append("")
if fishing_rods:
inventory_list.append("🎣 鱼竿:")
inventory_list.extend(f" {r}" for r in fishing_rods)
inventory_list.append("")
if consumables:
inventory_list.append("🎁 消耗品:")
inventory_list.extend(f" {c}" for c in consumables)
inventory_list.append("")
if fish:
inventory_list.append("🐟 鱼类:")
inventory_list.extend(f" {f}" for f in fish)
inventory_list.append("")
if others:
inventory_list.append("📦 其他物品:")
inventory_list.extend(f" {o}" for o in others)
return "\n".join(inventory_list).strip()
def has_item(self, item_name: str) -> bool:
"""检查是否拥有指定物品"""
return item_name in self.inventory
@classmethod
def get_player(cls, user_id: str, player_file: str) -> Optional['Player']:
"""从文件中获取玩家数据
Args:
user_id: 用户ID
player_file: 玩家数据文件路径
Returns:
Optional[Player]: 玩家实例,如果未找到则返回 None
"""
try:
with open(player_file, 'r', encoding='utf-8') as f:
reader = csv.DictReader(f)
for row in reader:
if row['user_id'] == str(user_id):
logger.info(f"找到用户ID为 {user_id} 的玩家数据")
return cls(row)
logger.warning(f"未找到用户ID为 {user_id} 的玩家数据")
return None
except FileNotFoundError:
logger.error(f"玩家数据文件 {player_file} 未找到")
return None
except Exception as e:
logger.error(f"获取玩家数据出错: {e}")
return None
def save_player_data(self, player_file: str, standard_fields: list) -> None:
"""保存玩家数据到CSV文件
Args:
player_file: 玩家数据文件路径
standard_fields: 标准字段列表
"""
try:
# 读取所有玩家数据
players_data = []
with open(player_file, 'r', encoding='utf-8', newline='') as f:
reader = csv.DictReader(f)
for row in reader:
if row['user_id'] != self.user_id:
players_data.append(row)
# 添加更新后的玩家数据
players_data.append(self.to_dict())
# 写回文件
with open(player_file, 'w', newline='', encoding='utf-8') as f:
writer = csv.DictWriter(f, fieldnames=standard_fields, quoting=csv.QUOTE_ALL)
writer.writeheader()
writer.writerows(players_data)
except Exception as e:
logger.error(f"保存玩家数据出错: {e}")
raise
def validate_data(self) -> bool:
"""验证玩家数据的完整性"""
required_fields = {
'user_id': str,
'nickname': str,
'gold': (str, int),
'level': (str, int),
'hp': (str, int),
'max_hp': (str, int),
'attack': (str, int),
'defense': (str, int),
'exp': (str, int),
'position': (str, int)
}
try:
for field, types in required_fields.items():
if field not in self.data:
logger.error(f"Missing required field: {field}")
return False
value = self.data[field]
if isinstance(types, tuple):
if not isinstance(value, types):
try:
# 尝试转换为字符串
self.data[field] = str(value)
except:
logger.error(f"Invalid type for field {field}: {type(value)}")
return False
else:
if not isinstance(value, types):
logger.error(f"Invalid type for field {field}: {type(value)}")
return False
return True
except Exception as e:
logger.error(f"Data validation error: {e}")
return False
def _backup_data(self):
"""创建数据文件的备份"""
if not self.player_file:
return
backup_dir = os.path.join(os.path.dirname(self.player_file), 'backups')
os.makedirs(backup_dir, exist_ok=True)
timestamp = datetime.now().strftime('%Y%m%d_%H%M%S')
backup_file = os.path.join(backup_dir, f'players_{timestamp}.csv')
try:
shutil.copy2(self.player_file, backup_file)
except Exception as e:
logger.error(f"创建数据备份失败: {e}")
def get_player_status(self, items_info: dict) -> str:
"""获取家状态并检查异常
Args:
items_info: 物品信息字典
Returns:
str: 格式化的玩家状态信息
"""
# 计算正常情况下应有的属性值
current_level = self.level
level_bonus_hp = (current_level - 1) * 50 # 每级增加50血量
level_bonus_attack = (current_level - 1) * 15 # 每级增加15攻击
level_bonus_defense = (current_level - 1) * 10 # 每级增加10防御
expected_max_hp = 100 + level_bonus_hp # 基础100血量
expected_base_attack = 10 + level_bonus_attack # 基础10攻击
expected_base_defense = 5 + level_bonus_defense # 基础5防御
# 检查并纠正异常属性
needs_update = False
updates = {}
if self.max_hp != expected_max_hp:
updates['max_hp'] = str(expected_max_hp)
needs_update = True
if self.attack != expected_base_attack:
updates['attack'] = str(expected_base_attack)
needs_update = True
if self.defense != expected_base_defense:
updates['defense'] = str(expected_base_defense)
needs_update = True
# 如果生命值超过最大生命值,进行修正
if int(self.hp) > expected_max_hp:
updates['hp'] = str(expected_max_hp)
needs_update = True
# 如果发现异常,更新数据
if needs_update:
self.update_data(updates)
# 获取装备加成
equipped_weapon = self.equipped_weapon
equipped_armor = self.equipped_armor
equipped_fishing_rod = self.equipped_fishing_rod
# 基础属性(使用可能已经修正的值)
base_attack = self.attack
base_defense = self.defense
# 装备加成
weapon_bonus = 0
armor_bonus = 0
# 获取武器加成
if equipped_weapon and equipped_weapon in items_info:
weapon_info = items_info[equipped_weapon]
weapon_bonus = int(weapon_info.get('attack', 0))
weapon_stats = []
if weapon_info.get('attack', '0') != '0':
weapon_stats.append(f"攻击{weapon_info['attack']}")
if weapon_info.get('defense', '0') != '0':
weapon_stats.append(f"防御{weapon_info['defense']}")
weapon_str = f"{equipped_weapon}({', '.join(weapon_stats)})" if weapon_stats else equipped_weapon
else:
weapon_str = "无"
# 获取护甲加成
if equipped_armor and equipped_armor in items_info:
armor_info = items_info[equipped_armor]
armor_bonus = int(armor_info.get('defense', 0))
hp_bonus = int(armor_info.get('hp', 0)) # 添加生命值加成
armor_stats = []
if armor_info.get('attack', '0') != '0':
armor_stats.append(f"攻击{armor_info['attack']}")
if armor_info.get('defense', '0') != '0':
armor_stats.append(f"防御{armor_info['defense']}")
if armor_info.get('hp', '0') != '0': # 添加生命值显示
armor_stats.append(f"生命{armor_info['hp']}")
armor_str = f"{equipped_armor}({', '.join(armor_stats)})" if armor_stats else equipped_armor
else:
armor_str = "无"
armor_bonus = 0
hp_bonus = 0 # 无装备时生命值加成为0
# 计算总属性
total_attack = base_attack + weapon_bonus
total_defense = base_defense + armor_bonus
total_max_hp = self.max_hp + hp_bonus # 计算总生命值上限
# 婚姻状态
spouses = self.spouse.split(',') if self.spouse else []
spouses = [s for s in spouses if s] # 过滤空字符串
if spouses:
marriage_status = f"已婚 (配偶: {', '.join(spouses)})"
else:
marriage_status = "单身"
if self.marriage_proposal:
# 获取求婚者的昵称
proposer = self.get_player(self.marriage_proposal, self.player_file)
if proposer:
proposer_name = proposer.nickname
else:
proposer_name = f"@{self.marriage_proposal}"
marriage_status += f"\n💝 收到来自 {proposer_name} 的求婚"
# 构建状态信息
status = [
f"🏷️ 玩家: {self.nickname}",
f"💰 金币: {self.gold}",
f"📊 等级: {current_level}",
f"✨ 经验: {self.exp}/{int(current_level * 100 * (1 + (current_level - 1) * 0.5))}",
f"❤️ 生命值: {self.hp}/{total_max_hp} (基础{self.max_hp} / 装备{hp_bonus})", # 修改生命值显示
f"⚔️ 攻击力: {total_attack} (基础{base_attack} / 装备{weapon_bonus})",
f"🛡️ 防御力: {total_defense} (基础{base_defense} / 装备{armor_bonus})",
f"🗡️ 装备武器: {weapon_str}",
f"🛡️ 装备护甲: {armor_str}",
f"💕 婚姻状态: {marriage_status}"
]
if needs_update:
status.insert(1, "⚠️ 检测到属性异常已自动修正")
# 如果装备了鱼竿,显示鱼竿信息
if equipped_fishing_rod:
rod_durability = self.rod_durability.get(equipped_fishing_rod, 100)
status.append(f"🎣 装备鱼竿: {equipped_fishing_rod} [耐久度:{rod_durability}%]")
return "\n".join(status)
@classmethod
def get_player_by_nickname(cls, nickname: str, player_file: str) -> Optional['Player']:
"""根据昵称查找玩家
Args:
nickname: 玩家昵称
player_file: 玩家数据文件路径
Returns:
Optional[Player]: 玩家实例,如果未找到则返回 None
"""
try:
with open(player_file, 'r', encoding='utf-8') as f:
reader = csv.DictReader(f)
for row in reader:
if row['nickname'] == nickname:
logger.info(f"找到昵称为 {nickname} 的玩家数据")
return cls(row)
logger.warning(f"未找到昵称为 {nickname} 的玩家数据")
return None
except FileNotFoundError:
logger.error(f"玩家数据文件 {player_file} 未找到")
return None
except Exception as e:
logger.error(f"根据昵称获取玩家数据出错: {e}")
return None