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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
project(SGE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMakeModules")
include(CMakeModules/sge_debug_info.cmake)
option(PACKAGE_MANAGER "Default project package manager, default: NONE" NONE)
option(SETUP_BUILD_DIR "Setup project libs path" NONE)
option(CMAKE_INSTALL_PREFIX "Defines to path in which SGE framework should be installed, default: NONE" NONE)
option(CMAKE_TOOLCHAIN_FILE "CMake toolchain file defines build configuration" NONE)
set(MASTER_BUILD_TYPES "Debug Release RelWithDebInfo MinSizeRel")
string(REPLACE " " ";" MASTER_BUILD_TYPES_AVAILABLE ${MASTER_BUILD_TYPES})
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS ${MASTER_BUILD_TYPES_AVAILABLE})
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build -- Release is default. Other: ${MASTER_BUILD_TYPES}.")
message(STATUS "Setting default CMake build type: ${CMAKE_BUILD_TYPE}")
else()
set(CMAKE_BUILD_TYPE ${CMAKE_BUILD_TYPE} CACHE STRING "Choose the type of build -- release is default. Other: ${MASTER_BUILD_TYPES}.")
message(STATUS "Provided CMake build type: ${CMAKE_BUILD_TYPE}")
endif()
if (NOT PACKAGE_MANAGER)
message(WARNING "Option PACKAGE_MANAGER not passed, setting: NONE")
set(PACKAGE_MANAGER "NONE")
endif()
set(PKG_TYPES "None Conan Setup")
string(REPLACE " " ";" PKG_TYPES_AVAILABLE ${PKG_TYPES})
set_property(CACHE PACKAGE_MANAGER PROPERTY STRINGS ${PKG_TYPES_AVAILABLE})
if(${PACKAGE_MANAGER} STREQUAL "Setup")
if (NOT SETUP_BUILD_DIR)
message(WARNING "Option SETUP_BUILD_DIR has not been provided. Using default value: Setup/build")
set(SETUP_BUILD_DIR "Setup/build")
endif()
endif()
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/$<CONFIG>")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/$<CONFIG>")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH ON)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_CXX_STANDARD 14)
if (NOT CMAKE_BUILD_TYPE)
message(STATUS "No build type selected -- default is Debug")
set(CMAKE_BUILD_TYPE "Debug")
endif()
message(STATUS "BUILD TYPE: ${CMAKE_BUILD_TYPE}")
if (BUILD_SHARED_LIBS AND WIN32)
message(STATUS "BUILD_SHARED_LIBS is ON. Adding compiler defintion.")
add_definitions(-DSGE_SHARED)
endif()
if (NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -Wall -Wextra -pedantic")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -Wall -Wextra -pedantic")
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
message(STATUS "Linux")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread -ldl -fPIC")
set(CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS} -pthread -ldl -fPIC")
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fext-numeric-literals")
set(CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS} -fext-numeric-literals")
endif()
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
message(STATUS "Darwin")
set(CMAKE_MACOSX_RPATH OFF)
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -O3")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -O3")
else()
message (STATUS "MSVC ${MSVC_VERSION}v")
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Od /W2")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /O2")
set(CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS} /MP")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Od /W2")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /O2")
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT SGE-ZombieGame)
link_directories("${CMAKE_CURRENT_BINARY_DIR}/lib")
endif()
if (${PACKAGE_MANAGER} STREQUAL "Conan")
message(STATUS "Using PACKAGE_MANAGER: Conan")
include(${CMAKE_CURRENT_SOURCE_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
include(CMakeModules/sge_common_find.cmake)
elseif(${PACKAGE_MANAGER} STREQUAL "Setup")
message(STATUS "SETUP_BUILD_DIR: ${SETUP_BUILD_DIR}")
include(CMakeModules/sge_setup.cmake)
else()
message(STATUS "Using PACKAGE_MANAGER: None")
message(STATUS "No ROOT for libs will be set up")
message(STATUS "CMAKE_TOOLCHAIN_FILE: ${CMAKE_TOOLCHAIN_FILE}")
include(CMakeModules/sge_common_find.cmake)
endif()
find_package(Boost COMPONENTS date_time program_options system filesystem REQUIRED)
if(NOT Boost_FOUND)
message(Error "Boost not found")
else()
include_directories(${Boost_INCLUDE_DIRS})
link_directories(${Boost_LIBRARY_DIRS})
endif()
find_package(SDL2 REQUIRED)
if (NOT SDL2_FOUND)
message(Error "SDL2 not found")
else()
include_directories("${SDL2_INCLUDE_DIR}")
include_directories("${SDL2_INCLUDE_DIR}/SDL2")
link_directories("${SDL2_DIR}/lib")
add_definitions(${SDL2_DEFINITIONS})
endif()
find_package(OpenGL REQUIRED)
if(NOT OpenGL_FOUND)
message(Error "OpenGL not found")
else()
include_directories(${OpenGL_INCLUDE_DIRS})
link_directories(${OpenGL_LIBRARY_DIRS})
add_definitions(${OpenGL_DEFINITIONS})
endif()
include(CMakeModules/sge_status.cmake)
set(SGE_DIR "SimpleGameEngine")
if (WIN32 AND BUILD_SHARED_LIBS)
include_directories(${CMAKE_BINARY_DIR}/exports)
endif()
add_subdirectory(${SGE_DIR})
include(CMakeModules/sge_install.cmake)