13 - Contract
They are similar to classes in object-oriented languages in that they contain persistent data in state variables and functions that can modify these variables.
Contracts can inherit from other contracts
- Contracts: Similar to Classes in OOP
- State -> State Variables
- Modifications -> Functions
- Other Contracts
- Inherit & Interact
- Smart Contracts -> Fundamental Primitive
Contract Continued, [State Variables](State%20Variables. Functions](Functions.md), Function Modifiers, Events, Errors, Struct Types, Enum Types