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ConsoleRedirector.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Text;
using UnityEngine;
namespace WESL
{
/// <summary>
/// Class to redirect console output to unity console
/// </summary>
public static class ConsoleRedirector
{
/// <summary>
/// Unity text writer derived from text writer
/// </summary>
private class UnityTextWriter : TextWriter
{
private StringBuilder buffer = new StringBuilder();
/// <summary>
/// Prints console text to unity console and resets buffer
/// </summary>
public override void Flush()
{
Debug.Log(buffer.ToString());
buffer.Length = 0;
}
/// <summary>
/// Write string to unity console
/// </summary>
/// <param name="value">String to write</param>
public override void Write(string value)
{
buffer.Append(value);
if (value != null)
{
var len = value.Length;
if (len > 0)
{
var lastChar = value[len - 1];
if (lastChar == '\n')
{
Flush();
}
}
}
}
/// <summary>
/// Write character to unity console
/// </summary>
/// <param name="value">Character to write to unity console</param>
public override void Write(char value)
{
buffer.Append(value);
if (value == '\n')
{
Flush();
}
}
/// <summary>
/// Set encoding to default always
/// </summary>
public override Encoding Encoding
{
get { return Encoding.Default; }
}
}
/// <summary>
/// Redirect console output to unity console
/// </summary>
public static void Redirect()
{
if (Console.Out.GetType() != typeof(UnityTextWriter))
Console.SetOut(new UnityTextWriter());
}
}
}