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avatar-optimizer.js
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import * as THREE from 'three';
import {MaxRectsPacker} from 'maxrects-packer';
import {getRenderer} from './renderer.js';
import {modUv} from './util.js';
import exporters from './exporters.js';
const defaultTextureSize = 4096;
const startAtlasSize = 512;
const localVector2D = new THREE.Vector2();
const localVector2D2 = new THREE.Vector2();
const localVector = new THREE.Vector3();
const localQuaternion = new THREE.Quaternion();
const localVector2 = new THREE.Vector3();
const textureTypes = ['map', 'emissiveMap', 'normalMap', 'shadeTexture'];
class AttributeLayout {
constructor(name, TypedArrayConstructor, itemSize) {
this.name = name;
this.TypedArrayConstructor = TypedArrayConstructor;
this.itemSize = itemSize;
this.count = 0;
}
makeDefault(g) {
return new THREE.BufferAttribute(
new this.TypedArrayConstructor(
g.attributes.position.count * this.itemSize,
),
this.itemSize,
);
}
}
class MorphAttributeLayout extends AttributeLayout {
constructor(name, TypedArrayConstructor, itemSize, arraySize) {
super(name, TypedArrayConstructor, itemSize);
this.arraySize = arraySize;
}
makeDefault(g) {
return Array(this.arraySize).fill(super.makeDefault(g));
}
}
const getObjectKeyDefault = (type, object, material) => {
const renderer = getRenderer();
return [type, renderer.getProgramCacheKey(object, material)].join(',');
};
export const getSkeletons = object => {
const skeletons = [];
object.traverse(o => {
if (o.isSkeleton) {
skeletons.push(o);
}
});
return skeletons;
};
export const getBones = object => {
const bones = [];
object.traverse(o => {
if (o.isBone) {
bones.push(o);
}
});
return bones;
};
export const getMergeableObjects = (
model,
getObjectKey = getObjectKeyDefault,
) => {
const mergeables = new Map();
model.traverse(o => {
if (o.isMesh && o.geometry.type === 'BufferGeometry') {
let type;
if (o.isSkinnedMesh) {
type = 'skinnedMesh';
} else {
type = 'mesh';
}
const objectGeometry = o.geometry;
const morphTargetDictionary = o.morphTargetDictionary;
const morphTargetInfluences = o.morphTargetInfluences;
const objectMaterials = Array.isArray(o.material)
? o.material
: [o.material];
for (const objectMaterial of objectMaterials) {
const {
map = null,
emissiveMap = null,
normalMap = null,
shadeTexture = null,
} = objectMaterial;
const skeleton = o.skeleton ?? null;
const key = getObjectKey(type, o, objectMaterial);
let m = mergeables.get(key);
if (!m) {
m = {
type,
material: objectMaterial,
objects: [],
geometries: [],
maps: [],
emissiveMaps: [],
normalMaps: [],
shadeTextures: [],
skeletons: [],
morphTargetDictionaryArray: [],
morphTargetInfluencesArray: [],
};
mergeables.set(key, m);
}
m.objects.push(o);
m.geometries.push(objectGeometry);
m.maps.push(map);
m.emissiveMaps.push(emissiveMap);
m.normalMaps.push(normalMap);
m.shadeTextures.push(shadeTexture);
m.skeletons.push(skeleton);
m.morphTargetDictionaryArray.push(morphTargetDictionary);
m.morphTargetInfluencesArray.push(morphTargetInfluences);
}
}
});
return Array.from(mergeables.values());
};
export const mergeGeometryTextureAtlas = (mergeable, textureSize) => {
const {
// type,
// material,
objects,
geometries,
maps,
emissiveMaps,
normalMaps,
// skeletons,
// morphTargetDictionaryArray,
// morphTargetInfluencesArray,
} = mergeable;
// compute texture sizes
const textureSizes = maps.map((map, i) => {
const emissiveMap = emissiveMaps[i];
const normalMap = normalMaps[i];
const maxSize = new THREE.Vector2(0, 0);
if (map) {
maxSize.x = Math.max(maxSize.x, map.image.width);
maxSize.y = Math.max(maxSize.y, map.image.height);
}
if (emissiveMap) {
maxSize.x = Math.max(maxSize.x, emissiveMap.image.width);
maxSize.y = Math.max(maxSize.y, emissiveMap.image.height);
}
if (normalMap) {
maxSize.x = Math.max(maxSize.x, normalMap.image.width);
maxSize.y = Math.max(maxSize.y, normalMap.image.height);
}
return maxSize;
});
// generate atlas layouts
const _packAtlases = () => {
const _attemptPack = (textureSizes, atlasSize) => {
const maxRectsPacker = new MaxRectsPacker(atlasSize, atlasSize, 1);
const rects = textureSizes.map((textureSize, index) => {
const {x: width, y: height} = textureSize;
return {
width,
height,
data: {
index,
},
};
});
maxRectsPacker.addArray(rects);
let oversized = maxRectsPacker.bins.length > 1;
maxRectsPacker.bins.forEach(bin => {
bin.rects.forEach(rect => {
if (rect.oversized) {
oversized = true;
}
});
});
if (!oversized) {
return maxRectsPacker;
} else {
return null;
}
};
const hasTextures = textureSizes.some(
textureSize => textureSize.x > 0 || textureSize.y > 0,
);
if (hasTextures) {
let atlas;
let atlasSize = startAtlasSize;
while (!(atlas = _attemptPack(textureSizes, atlasSize))) {
atlasSize *= 2;
}
return atlas;
} else {
return null;
}
};
const atlas = _packAtlases();
// draw atlas images
const originalTextures = new Map(); // map of canvas to the texture that generated it
const _drawAtlasImages = atlas => {
const _getTexturesKey = textures =>
textures.map(t => (t ? t.uuid : '')).join(',');
const _drawAtlasImage = textures => {
if (atlas && textures.some(t => t !== null)) {
const canvasSize = Math.min(atlas.width, textureSize);
const canvasScale = canvasSize / atlas.width;
const canvas = document.createElement('canvas');
canvas.width = canvasSize;
canvas.height = canvasSize;
const ctx = canvas.getContext('2d');
atlas.bins.forEach(bin => {
bin.rects.forEach(rect => {
const {
x,
y,
width: w,
height: h,
data: {index},
} = rect;
const texture = textures[index];
if (texture) {
const image = texture.image;
// draw the image in the correct box on the canvas
const tx = x * canvasScale;
const ty = y * canvasScale;
const tw = w * canvasScale;
const th = h * canvasScale;
ctx.drawImage(
image,
0,
0,
image.width,
image.height,
tx,
ty,
tw,
th,
);
if (!originalTextures.has(canvas)) {
originalTextures.set(canvas, texture);
}
}
});
});
return canvas;
} else {
return null;
}
};
const atlasImages = {};
const atlasImagesMap = new Map(); // cache to alias identical textures
for (const textureType of textureTypes) {
const textures = mergeable[`${textureType}s`];
const key = _getTexturesKey(textures);
let atlasImage = atlasImagesMap.get(key);
if (atlasImage === undefined) {
// cache miss
atlasImage = _drawAtlasImage(textures);
if (atlasImage !== null) {
atlasImage.key = key;
}
atlasImagesMap.set(key, atlasImage);
}
atlasImages[textureType] = atlasImage;
}
return atlasImages;
};
const atlasImages = _drawAtlasImages(atlas);
/* // XXX debug
{
const debugWidth = 300;
let textureTypeIndex = 0;
for (const textureType of textureTypes) {
const atlasImage = atlasImages[textureType];
if (atlasImage) {
atlasImage.style.cssText = `\
position: fixed;
top: ${mergeableIndex * debugWidth}px;
left: ${textureTypeIndex * debugWidth}px;
min-width: ${debugWidth}px;
max-width: ${debugWidth}px;
min-height: ${debugWidth}px;
z-index: 100;
`;
atlasImage.setAttribute('type', textureType);
document.body.appendChild(atlasImage);
textureTypeIndex++;
}
}
} */
// build attribute layouts
const _makeAttributeLayoutsFromGeometries = geometries => {
const attributeLayouts = [];
for (const g of geometries) {
const attributes = g.attributes;
for (const attributeName in attributes) {
const attribute = attributes[attributeName];
let layout = attributeLayouts.find(
layout => layout.name === attributeName,
);
if (layout) {
// sanity check that item size is the same
if (layout.itemSize !== attribute.itemSize) {
throw new Error(
`attribute ${attributeName} has different itemSize: ${layout.itemSize}, ${attribute.itemSize}`,
);
}
} else {
layout = new AttributeLayout(
attributeName,
attribute.array.constructor,
attribute.itemSize,
);
attributeLayouts.push(layout);
}
layout.count += attribute.count * attribute.itemSize;
}
}
return attributeLayouts;
};
const attributeLayouts = _makeAttributeLayoutsFromGeometries(geometries);
const _makeMorphAttributeLayoutsFromGeometries = geometries => {
// create morph layouts
const morphAttributeLayouts = [];
for (const g of geometries) {
const morphAttributes = g.morphAttributes;
for (const morphAttributeName in morphAttributes) {
const morphAttribute = morphAttributes[morphAttributeName];
let morphLayout = morphAttributeLayouts.find(
l => l.name === morphAttributeName,
);
if (!morphLayout) {
morphLayout = new MorphAttributeLayout(
morphAttributeName,
morphAttribute[0].array.constructor,
morphAttribute[0].itemSize,
morphAttribute.length,
);
morphAttributeLayouts.push(morphLayout);
}
/* for (let i = 1; i < morphAttribute.length; i++) {
const attribute = morphAttribute[i];
if (attribute.count !== morphAttribute[0].count) {
debugger;
}
if (attribute.itemSize !== morphAttribute[0].itemSize) {
debugger;
}
if (attribute.array.constructor !== morphAttribute[0].array.constructor) {
debugger;
}
} */
morphLayout.count +=
morphAttribute[0].count * morphAttribute[0].itemSize;
}
}
/* for (let i = 0; i < geometries.length; i++) {
const g = geometries[i];
for (const k in g.morphAttributes) {
const morphAttribute = g.morphAttributes[k];
console.log('got morph attr', i, k, morphAttribute);
}
} */
return morphAttributeLayouts;
};
const morphAttributeLayouts =
_makeMorphAttributeLayoutsFromGeometries(geometries);
const _forceGeometriesAttributeLayouts = (attributeLayouts, geometries) => {
for (const layout of attributeLayouts) {
for (const g of geometries) {
let gAttribute = g.attributes[layout.name];
if (!gAttribute) {
if (layout.name === 'skinIndex' || layout.name === 'skinWeight') {
gAttribute = layout.makeDefault(g);
g.setAttribute(layout.name, gAttribute);
layout.count += gAttribute.count * gAttribute.itemSize;
} else {
throw new Error(`unknown layout ${layout.name}`);
}
}
}
}
for (const morphLayout of morphAttributeLayouts) {
for (const g of geometries) {
let morphAttribute = g.morphAttributes[morphLayout.name];
if (!morphAttribute) {
morphAttribute = morphLayout.makeDefault(g);
g.morphAttributes[morphLayout.name] = morphAttribute;
morphLayout.count +=
morphAttribute[0].count * morphAttribute[0].itemSize;
/* if (layout.name === 'skinIndex' || layout.name === 'skinWeight') {
gAttribute = new THREE.BufferAttribute(new Float32Array(g.attributes.position.count * layout.itemSize), layout.itemSize);
g.setAttribute(layout.name, gAttribute);
} else {
throw new Error(`unknown layout ${layout.name}`);
} */
}
}
}
};
const _mergeAttributes = (geometry, geometries, attributeLayouts) => {
for (const layout of attributeLayouts) {
const attributeData = new layout.TypedArrayConstructor(layout.count);
const attribute = new THREE.BufferAttribute(
attributeData,
layout.itemSize,
);
let attributeDataIndex = 0;
for (const g of geometries) {
const gAttribute = g.attributes[layout.name];
attributeData.set(gAttribute.array, attributeDataIndex);
attributeDataIndex += gAttribute.count * gAttribute.itemSize;
}
// sanity check
if (attributeDataIndex !== layout.count) {
console.error(
'desynced attribute data',
layout.name,
attributeDataIndex,
layout.count,
);
}
geometry.setAttribute(layout.name, attribute);
}
};
const _mergeMorphAttributes = (
geometry,
geometries,
objects,
morphAttributeLayouts,
) => {
for (const morphLayout of morphAttributeLayouts) {
const morphsArray = Array(morphLayout.arraySize);
for (let i = 0; i < morphLayout.arraySize; i++) {
const morphData = new morphLayout.TypedArrayConstructor(
morphLayout.count,
);
const morphAttribute = new THREE.BufferAttribute(
morphData,
morphLayout.itemSize,
);
morphsArray[i] = morphAttribute;
let morphDataIndex = 0;
for (let j = 0; j < geometries.length; j++) {
const g = geometries[j];
let gMorphAttribute = g.morphAttributes[morphLayout.name];
gMorphAttribute = gMorphAttribute?.[i];
if (gMorphAttribute) {
morphData.set(gMorphAttribute.array, morphDataIndex);
morphDataIndex += gMorphAttribute.count * gMorphAttribute.itemSize;
} else {
const matchingAttribute = g.attributes[morphLayout.name];
morphDataIndex +=
matchingAttribute.count * matchingAttribute.itemSize;
}
}
// sanity check
if (morphDataIndex !== morphLayout.count) {
console.error(
'desynced morph data',
morphLayout.name,
morphDataIndex,
morphLayout.count,
);
}
}
geometry.morphAttributes[morphLayout.name] = morphsArray;
}
};
const _mergeIndices = (geometry, geometries) => {
let indexCount = 0;
for (const g of geometries) {
indexCount += g.index.count;
}
const indexData = new Uint32Array(indexCount);
let positionOffset = 0;
let indexOffset = 0;
for (const g of geometries) {
const srcIndexData = g.index.array;
for (let i = 0; i < srcIndexData.length; i++) {
indexData[indexOffset++] = srcIndexData[i] + positionOffset;
}
positionOffset += g.attributes.position.count;
}
geometry.setIndex(new THREE.BufferAttribute(indexData, 1));
};
const _remapGeometryUvs = (geometry, geometries) => {
if (atlas) {
let uvIndex = 0;
const geometryUvOffsets = geometries.map(g => {
const start = uvIndex;
const count = g.attributes.uv.count;
uvIndex += count;
return {
start,
count,
};
});
const canvasSize = Math.min(atlas.width, textureSize);
const canvasScale = canvasSize / atlas.width;
atlas.bins.forEach(bin => {
bin.rects.forEach(rect => {
const {
x,
y,
width: w,
height: h,
data: {index},
} = rect;
if (w > 0 && h > 0) {
const {start, count} = geometryUvOffsets[index];
const tx = x * canvasScale;
const ty = y * canvasScale;
const tw = w * canvasScale;
const th = h * canvasScale;
for (let i = 0; i < count; i++) {
const uvIndex = start + i;
localVector2D.fromArray(
geometry.attributes.uv.array,
uvIndex * 2,
);
modUv(localVector2D);
localVector2D
.multiply(localVector2D2.set(tw / canvasSize, th / canvasSize))
.add(localVector2D2.set(tx / canvasSize, ty / canvasSize));
localVector2D.toArray(geometry.attributes.uv.array, uvIndex * 2);
}
}
});
});
}
};
const _mergeGeometries = (geometries, objects) => {
const geometry = new THREE.BufferGeometry();
geometry.morphTargetsRelative = true;
_forceGeometriesAttributeLayouts(attributeLayouts, geometries);
_mergeAttributes(geometry, geometries, attributeLayouts);
_mergeMorphAttributes(geometry, geometries, objects, morphAttributeLayouts);
_mergeIndices(geometry, geometries);
_remapGeometryUvs(geometry, geometries);
return geometry;
};
const geometry = _mergeGeometries(geometries, objects);
// console.log('got geometry', geometry);
const _makeAtlasTextures = atlasImages => {
const _makeAtlasTexture = atlasImage => {
const originalTexture = originalTextures.get(atlasImage);
const t = new THREE.Texture(atlasImage);
t.minFilter = originalTexture.minFilter;
t.magFilter = originalTexture.magFilter;
t.wrapS = originalTexture.wrapS;
t.wrapT = originalTexture.wrapT;
t.mapping = originalTexture.mapping;
t.encoding = originalTexture.encoding;
t.flipY = false;
t.needsUpdate = true;
return t;
};
const result = {};
const textureMap = new Map(); // cache to alias identical textures
for (const textureType of textureTypes) {
const atlasImage = atlasImages[textureType];
if (atlasImage) {
let atlasTexture = textureMap.get(atlasImage.key);
if (atlasTexture === undefined) {
// cache miss
atlasTexture = _makeAtlasTexture(atlasImage);
textureMap.set(atlasImage.key, atlasTexture);
}
result[textureType] = atlasTexture;
} else {
result[textureType] = null;
}
}
return result;
};
const atlasTextures = atlasImages ? _makeAtlasTextures(atlasImages) : null;
return {
atlas,
atlasImages,
attributeLayouts,
morphAttributeLayouts,
geometry,
atlasTextures,
};
};
export const optimizeAvatarModel = async (model, options = {}) => {
const textureSize = options.textureSize ?? defaultTextureSize;
const mergeables = getMergeableObjects(model);
const _mergeMesh = (mergeable, mergeableIndex) => {
const {
type,
material,
// geometries,
// maps,
// emissiveMaps,
// normalMaps,
skeletons,
morphTargetDictionaryArray,
morphTargetInfluencesArray,
} = mergeable;
const {
// atlas,
// atlasImages,
// attributeLayouts,
// morphAttributeLayouts,
geometry,
atlasTextures,
} = mergeGeometryTextureAtlas(mergeable, textureSize);
const m = material;
const _updateMaterial = () => {
if (atlasTextures) {
for (const textureType of textureTypes) {
const atlasTexture = atlasTextures[textureType];
if (atlasTexture) {
m[textureType] = atlasTexture;
if (m.uniforms) {
m.uniforms[textureType].value = atlasTexture;
m.uniforms[textureType].needsUpdate = true;
}
}
}
}
m.needsUpdate = true;
};
_updateMaterial();
const _makeMesh = () => {
if (type === 'mesh') {
const mesh = new THREE.Mesh(geometry, m);
return mesh;
} else if (type === 'skinnedMesh') {
const skinnedMesh = new THREE.SkinnedMesh(geometry, m);
skinnedMesh.skeleton = skeletons[0];
skinnedMesh.morphTargetDictionary = morphTargetDictionaryArray[0];
skinnedMesh.morphTargetInfluences = morphTargetInfluencesArray[0];
// skinnedMesh.updateMorphTargets();
return skinnedMesh;
} else {
throw new Error(`unknown type ${type}`);
}
};
const mesh = _makeMesh();
// console.log('got mesh', mesh);
return mesh;
};
const mergedMeshes = mergeables.map((mergeable, i) =>
_mergeMesh(mergeable, i),
);
// construct a new scene with the merged meshes
const scene = new THREE.Scene();
for (const mesh of mergedMeshes) {
scene.add(mesh);
}
// also need to keep the bones
const bones = getBones(model);
for (const bone of bones) {
// bake bone world transformation into local
bone.matrixWorld.decompose(localVector, localQuaternion, localVector2);
bone.position.copy(localVector);
bone.quaternion.copy(localQuaternion);
bone.scale.copy(localVector2);
scene.add(bone);
bone.updateMatrixWorld();
}
// XXX this should anti-index flattened index ranges for the multi-materials case
// return object;
const glbData = await new Promise((accept, reject) => {
const {gltfExporter} = exporters;
gltfExporter.parse(
scene,
function onCompleted(arrayBuffer) {
accept(arrayBuffer);
},
function onError(error) {
reject(error);
},
{
binary: true,
// onlyVisible: false,
// forceIndices: true,
// truncateDrawRange: false,
includeCustomExtensions: true,
},
);
});
return glbData;
};