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direct_draw.h
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/* -*- C++ -*-
*
* direct_draw.h
*
* Copyright (C) 2015 jh10001 <jh10001@live.cn>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <SDL.h>
#define MAX_TEXTURE_NUM 16
class DirectDraw
{
SDL_Texture *texture_info[MAX_TEXTURE_NUM] = {0};
public:
void loadTexture(int no, const char *filename);
void deleteTexture(int no);
void draw(int no, int dx, int dy, int w, int h, int sx, int sy, int alpha = 255, bool add = false);
void draw2(int no, int dcx, int dcy, int sx, int sy, int w, int h, float xs, float ys, float rot, int alpha, bool add = false);
void fill(int lx, int ly, int rx, int ry, int r, int g, int b);
void getTextureSize(int no, int &w, int &h);
void present();
void clear();
};