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Every time I visited a new jungle in my 1.21 world, I was seeing naked jungle logs with sticks and saplings floating nearby. This made no sense to me until I remembered that QuickLeafDecay is designed to only decay leaves from the type of log being harvested. Unfortunately, this happens on chunk generation as well as on players removing logs. What this means is that when you visit a jungle for the first time, the mod sees the jungle bushes and thinks that it needs to decay the oak leaves from it because there are no oak logs nearby (in a jungle, the "bushes" are jungle logs surrounded by oak leaves.)
Is there a way to prevent decay from happening on world generation, and tie it exclusively to players removing logs?
The text was updated successfully, but these errors were encountered:
Every time I visited a new jungle in my 1.21 world, I was seeing naked jungle logs with sticks and saplings floating nearby. This made no sense to me until I remembered that QuickLeafDecay is designed to only decay leaves from the type of log being harvested. Unfortunately, this happens on chunk generation as well as on players removing logs. What this means is that when you visit a jungle for the first time, the mod sees the jungle bushes and thinks that it needs to decay the oak leaves from it because there are no oak logs nearby (in a jungle, the "bushes" are jungle logs surrounded by oak leaves.)
Is there a way to prevent decay from happening on world generation, and tie it exclusively to players removing logs?
The text was updated successfully, but these errors were encountered: