-
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCastleStory_MultiplayerPlusPlugin.csproj
30 lines (28 loc) · 1.36 KB
/
CastleStory_MultiplayerPlusPlugin.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>CastleStory_MultiplayerPlusPlugin</AssemblyName>
<Description>CastleStory: Multiplayer+ Plugin</Description>
<Version>0.3.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<CastleStoryManagedPath>PUT_HERE_PATH_TO_CASTLE_STORY_FOLDER/Castle Story_Data/Managed</CastleStoryManagedPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="5.6.5" IncludeAssets="compile" />
<Reference Include="Assembly-CSharp">
<HintPath>$(CastleStoryManagedPath)/Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>$(CastleStoryManagedPath)/UnityEngine.Networking.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
</Project>