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graphics.c
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#include "ext_rgss.h"
#include "graphics.h"
#include "bitmap.h"
#include "sprite.h"
#include "window.h"
LPDIRECT3DDEVICE9 pD3DDevice;
LPD3DXEFFECT pEffect;
VALUE mGraphics, mOldGraphics;
struct hWndFinder {
HWND hWnd;
DWORD pId;
};
static BOOL CALLBACK EnumWindowsProc(HWND hWnd, LPARAM lp) {
struct hWndFinder *pFinder = (struct hWndFinder *)lp;
DWORD pId;
GetWindowThreadProcessId(hWnd, &pId);
if(pId == pFinder->pId) {
pFinder->hWnd = hWnd;
return FALSE;
}
return TRUE;
}
static VALUE Graphics_s_init(VALUE self) {
HRESULT hr;
LPDIRECT3D9 pD3D;
D3DPRESENT_PARAMETERS D3DPP = {0,0,D3DFMT_UNKNOWN,0,D3DMULTISAMPLE_NONE,0,
D3DSWAPEFFECT_DISCARD,NULL,TRUE,TRUE,D3DFMT_D24S8,D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL,
D3DPRESENT_RATE_DEFAULT,D3DPRESENT_INTERVAL_DEFAULT};
struct hWndFinder finder;
ID3DXBuffer *pErrorMsgs;
finder.pId = GetCurrentProcessId();
EnumWindows(EnumWindowsProc, (LPARAM)&finder);
if((pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL) {
rb_raise(rb_eRuntimeError, "Direct3DCreate9 failed");
}
hr = pD3D->lpVtbl->CreateDevice(pD3D, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, finder.hWnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &D3DPP, &pD3DDevice);
if(FAILED(hr)) {
hr = pD3D->lpVtbl->CreateDevice(pD3D, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, finder.hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &D3DPP, &pD3DDevice);
if(FAILED(hr)) {
rb_raise(rb_eRuntimeError, "IDirect3D9::CreateDevice failed");
}
}
hr = D3DXCreateEffectFromFile(
pD3DDevice, "ext_rgss.fx", NULL, NULL, 0, NULL, &pEffect, &pErrorMsgs);
if(FAILED(hr)) {
if(pErrorMsgs) {
rb_raise(rb_eRuntimeError, (char*)(pErrorMsgs->lpVtbl->GetBufferPointer(pErrorMsgs)));
} else {
rb_raise(rb_eRuntimeError, "Can't load effect file");
}
}
return self;
}
static VALUE Graphics_s_update(VALUE self) {
D3DXMATRIX mat = {{{1.0/544,0,0,0, 0,-1.0/416,0,0, 1,-1,-1,-1, -1.0/2,1.0/2,1.0/2,1.0/2}}};
VALUE sprites = rb_ivar_get(mGraphics, rb_intern("@sprites"));
VALUE windows = rb_ivar_get(mGraphics, rb_intern("@windows"));
VALUE *ptr = RARRAY_PTR(sprites);
int i, len = RARRAY_LEN(sprites);
RgssBitmapData *bmpdata, *passed_bmpdata = 0;
pD3DDevice->lpVtbl->Clear(pD3DDevice, 0, NULL, (D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER), D3DCOLOR_RGBA(0,0,0,0), 1.0f, 0);
pD3DDevice->lpVtbl->SetRenderState(pD3DDevice, D3DRS_ALPHABLENDENABLE,TRUE);
pD3DDevice->lpVtbl->SetRenderState(pD3DDevice, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
pD3DDevice->lpVtbl->SetRenderState(pD3DDevice, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
pD3DDevice->lpVtbl->SetFVF(pD3DDevice, FVF_VERTEX);
pEffect->lpVtbl->SetMatrix(pEffect, "matWVP", &mat);
pEffect->lpVtbl->SetTechnique(pEffect, "ExtRgssTec");
if(SUCCEEDED(pD3DDevice->lpVtbl->BeginScene(pD3DDevice))) {
UINT numPass;
pEffect->lpVtbl->Begin(pEffect, &numPass, 0 );
pEffect->lpVtbl->BeginPass(pEffect, 0);
for(i = 0; i < len; i++) {
Sprite *sprite = EXT_SPRITE(ptr[i]);
VALUE bitmap = sprite->bitmap;
if(sprite->disposed || !sprite->visible || !RTEST(bitmap)) {
continue;
}
bmpdata = RGSS_BITMAPDATA(bitmap);
if(passed_bmpdata != bmpdata) {
passed_bmpdata = bmpdata;
BitmapData__update(bmpdata);
pEffect->lpVtbl->SetTexture(pEffect, "Tex", (LPDIRECT3DBASETEXTURE9)BITMAP_EXTDATA(bmpdata)->texture);
pEffect->lpVtbl->CommitChanges(pEffect);
}
pD3DDevice->lpVtbl->DrawPrimitiveUP(pD3DDevice, D3DPT_TRIANGLESTRIP, 2, sprite->vertex_data, sizeof(VERTEX));
}
pEffect->lpVtbl->EndPass(pEffect);
ptr = RARRAY_PTR(windows);
len = RARRAY_LEN(windows);
pEffect->lpVtbl->BeginPass(pEffect, 2);
for(i = 0; i < len; i++) {
Window *window = EXT_WINDOW(ptr[i]);
VALUE skin = window->skin;
if(window->disposed || !window->visible || !RTEST(skin)) {
continue;
}
if(window->openness == 0) {
continue;
}
bmpdata = RGSS_BITMAPDATA(skin);
if(passed_bmpdata != bmpdata) {
passed_bmpdata = bmpdata;
BitmapData__update(bmpdata);
pEffect->lpVtbl->SetTexture(pEffect, "Tex", (LPDIRECT3DBASETEXTURE9)BITMAP_EXTDATA(bmpdata)->texture);
pEffect->lpVtbl->CommitChanges(pEffect);
}
pD3DDevice->lpVtbl->DrawPrimitiveUP(pD3DDevice, D3DPT_TRIANGLESTRIP, 2, window->vertex_data, sizeof(VERTEX));
}
pEffect->lpVtbl->EndPass(pEffect);
pEffect->lpVtbl->BeginPass(pEffect, 1);
for(i = 0; i < len; i++) {
Window *window = EXT_WINDOW(ptr[i]);
VALUE contents = window->contents;
if(window->disposed || !window->visible || !RTEST(contents)) {
continue;
}
if(window->openness != 255) {
continue;
}
bmpdata = RGSS_BITMAPDATA(contents);
if(passed_bmpdata != bmpdata) {
passed_bmpdata = bmpdata;
BitmapData__update(bmpdata);
pEffect->lpVtbl->SetTexture(pEffect, "Tex", (LPDIRECT3DBASETEXTURE9)BITMAP_EXTDATA(bmpdata)->texture);
pEffect->lpVtbl->CommitChanges(pEffect);
}
pD3DDevice->lpVtbl->DrawPrimitiveUP(pD3DDevice, D3DPT_TRIANGLESTRIP, 2, window->vertex_data, sizeof(VERTEX));
}
pEffect->lpVtbl->EndPass(pEffect);
pEffect->lpVtbl->End(pEffect);
pD3DDevice->lpVtbl->EndScene(pD3DDevice);
}
pD3DDevice->lpVtbl->Present(pD3DDevice, NULL,NULL,NULL,NULL);
return Qnil;
}
static VALUE Graphics_s_dummy() {
return Qnil;
}
void Graphics__create_texture(LPDIRECT3DTEXTURE9 *ptr_texture, LONG w, LONG h) {
pD3DDevice->lpVtbl->CreateTexture(pD3DDevice, w, h, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED, ptr_texture, NULL);
}
void Graphics__update_texture(LPDIRECT3DTEXTURE9 texture, DWORD *src, LONG w, LONG h) {
D3DLOCKED_RECT lockRect;
char *dst;
int y;
texture->lpVtbl->LockRect(texture, 0, &lockRect, NULL, D3DLOCK_DISCARD);
dst = lockRect.pBits + h * lockRect.Pitch;
for(y = 0; y < h; y++) {
dst -= lockRect.Pitch;
memcpy(dst, src, sizeof(DWORD) * w);
src += w;
}
texture->lpVtbl->UnlockRect(texture, 0);
}
void Graphics__update_vertex(VERTEX *v, LONG x, LONG y, LONG w, LONG h, RgssRect *rect) {
v[0].z = v[1].z = v[2].z = v[3].z = 0;
v[0].x = v[2].x = x;
v[0].y = v[1].y = y;
v[1].x = v[3].x = x + rect->w;
v[2].y = v[3].y = y + rect->h;
v[0].u = v[2].u = (double)rect->x / w;
v[0].v = v[1].v = (double)rect->y / h;
v[1].u = v[3].u = (double)(rect->x + rect->w) / w;
v[2].v = v[3].v = (double)(rect->y + rect->h) / h;
}
static VALUE Graphics_snap_to_bitmap(VALUE self) {
VALUE bmp = rb_funcall(mOldGraphics, rb_intern("snap_to_bitmap"), 0);
Bitmap__init_extdata(bmp);
return bmp;
}
void Init_ExtGraphics() {
mOldGraphics = rb_const_get(rb_cObject, rb_intern("Graphics"));
mGraphics = rb_define_module_under(mExtRgss, "Graphics");
VALUE sprites = rb_ary_new();
rb_ivar_set(mGraphics, rb_intern("@sprites"), sprites);
VALUE windows = rb_ary_new();
rb_ivar_set(mGraphics, rb_intern("@windows"), windows);
rb_const_set(rb_cObject, rb_intern("OldGraphics"), mOldGraphics);
rb_const_set(rb_cObject, rb_intern("Graphics"), mGraphics);
rb_define_singleton_method(mGraphics, "init", Graphics_s_init, 0);
rb_define_singleton_method(mGraphics, "update", Graphics_s_update, 0);
rb_define_singleton_method(mGraphics, "freeze", Graphics_s_dummy, 0);
rb_define_singleton_method(mGraphics, "transition", Graphics_s_dummy, -1);
rb_define_singleton_method(mGraphics, "fadein", Graphics_s_dummy, 1);
rb_define_singleton_method(mGraphics, "fadeout", Graphics_s_dummy, 1);
rb_define_singleton_method(mGraphics, "snap_to_bitmap", Graphics_snap_to_bitmap, 0);
}