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App.py
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import Game
import Resources
import Algorithm
from engine import *
from GUI import *
def mp(pos,d=0)->tuple:
return (50+pos[0]*25+d,100+pos[1]*25+d)
class App(object):
def __init__(self):
self.game=Game.Game(600,700,'A*')
self.res=Resources.Res()
self.astar=Algorithm.Atar()
#bind event handler
self.res.ui_res['Start_btn'].button_clicked=self.Start_clicked
self.res.ui_res['Gene_btn'].button_clicked=self.Gene_clicked
#load to pool
self.game.static_ui_pool=[
self.res.ui_res['Start_btn'],
self.res.ui_res['Gene_btn'],
]
self.game.static_sprite_pool = [
self.res.sprite_res['tool_bar']
]
self.res_upd()
def exec(self,tick_flip):
while True:
self.game.clock.tick(tick_flip)
self.game.Event_Handle()
self.update()
def update(self):
if self.astar.next():
self.res_upd()
def res_upd(self):
self.res.ui_res['F'].set_content('当前估价(曼哈顿距离)={0}'.format(self.astar.f))
self.game.ui_pool=[
self.res.ui_res['F']
]
self.game.sprite_pool.clear()
for i in range(20):
for j in range(20):
if self.astar.g[i][j] == 0:
self.game.sprite_pool.append(Sprite('assets/white.png', 25, 25, mp((i, j))))
elif self.astar.g[i][j] == -1:
self.game.sprite_pool.append(Sprite('assets/black.png', 25, 25, mp((i, j))))
elif self.astar.g[i][j] == -2:
self.game.sprite_pool.append(Sprite('assets/start.png', 25, 25, mp((i, j))))
elif self.astar.g[i][j] == -3:
self.game.sprite_pool.append(Sprite('assets/end.png', 25, 25, mp((i, j))))
elif self.astar.g[i][j] == 1:
self.game.sprite_pool.append(Sprite('assets/red.png', 25, 25, mp((i, j))))
elif self.astar.g[i][j] == 2:
self.game.sprite_pool.append(Sprite('assets/green.png', 25, 25, mp((i, j))))
else:
self.game.sprite_pool.append(Sprite('assets/yellow.png', 25, 25, mp((i, j))))
self.game.Render()
def Start_clicked(self):
if self.astar.start!=(-1,-1):
self.astar.restart()
def Gene_clicked(self):
self.astar.genedata()
self.res_upd()