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Fix random object being added to playmode #105

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Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ public class ClientSimStackedVRCameraSystem : MonoBehaviour
{
[SerializeField]
private ClientSimStackedCamera[] cameraStack;

private bool _isCameraStackingEnabled;
private Camera _mainSceneCamera;
private bool _isInitialized;
Expand All @@ -26,13 +26,13 @@ public void Ready()
{
_isReady = true;
}

void Update()
{
if(!_isReady) return;
if (!_isReady) return;
if (!_isInitialized) { InitializeStackedSystem(); }
}

void OnDisable()
{
if (_mainSceneCamera != null)
Expand Down Expand Up @@ -72,7 +72,8 @@ private void DestroyCameraStack()

private void AddCamera(int index)
{
GameObject cameraObj = Instantiate(new GameObject(), _mainSceneCamera.transform);
GameObject dummyObject = new GameObject();
GameObject cameraObj = Instantiate(dummyObject, _mainSceneCamera.transform);
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Camera cam = cameraObj.AddComponent<Camera>();
XRDevice.DisableAutoXRCameraTracking(cam, true);

Expand All @@ -94,6 +95,9 @@ private void AddCamera(int index)

// Set the ClientSim UI canvas to use this camera
_clientSimMenu.SetCanvasCamera(cam);

//Cleanup dummy object
Destroy(dummyObject);
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}

private void DestroyCamera(int index)
Expand All @@ -106,4 +110,4 @@ private void DestroyCamera(int index)
Destroy(cam.gameObject);
}
}
}
}