Real-time monocular depth estimation with Intel/dpt-large
Hologram quilt generation with ReGlass (which normally uses video game depth buffer)
Output will be scattered irl with the plastic lenticular lens sheet
Output looks like:
Real-time monocular depth estimation with Intel/dpt-large
Hologram quilt generation with ReGlass (which normally uses video game depth buffer)
Output will be scattered irl with the plastic lenticular lens sheet
Output looks like: