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server.js
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var express = require('express');
var app =express.createServer();
var io =require('socket.io').listen(app);
var pg = require('pg');
//for localhost
var conString = "postgres://postgres:password@localhost/mydb";
//for heroku host
//var conString = process.env.DATABASE_URL;
var port = process.env.PORT || 3000;
var functions = require('./controllers.js');
var MemoryStore = require('express').session.MemoryStore;
app.use(express.cookieParser());
app.use(express.session({ secret: "keyboard cat", store: new MemoryStore({ reapInterval: 60000 * 10 })}));
app.use(express.static(__dirname + '/public'));
app.use(express.bodyParser());
app.set('view engine','jade');
app.set('view options', {
layout: false
});
app.listen(port,function(){
console.log("listening on port" + port);
});
app.get('/', function(req,res){
delete req.session.name;
res.render(__dirname + '/login.jade',{access:"login to play the game"});
});
//for post request of game.jade
app.post('/game',function(req,res){
var form = req.body;
var result = "";
if(req.body.submit == "login"){
functions.login(pg,conString,form,res,req);
}
else if(req.body.submit == "register"){
functions.register(pg,conString,form,res);
}
});
//for get request of game.jade
app.get('/game',function(req,res){
if(req.session.name){
res.render(__dirname + '/game.jade',{name:req.session.name});
}
else{
// send back to page
res.render(__dirname + '/login.jade',{access:"login to play the game"});
}
});
var prevroom;
var players;
var rooms = new Array();
rooms["room1"] =
{
"players" : 0,
"playerinfo" : [
{"number": 1, "name": null, "position" : "vacant" },
{"number": 2, "name": null, "position" : "vacant" }
]
};
rooms["room2"] =
{
"players" : 0,
"playerinfo" : [
{"number": 1, "name": null, "position" : "vacant" },
{"number": 2, "name": null, "position" : "vacant" }
]
};
io.sockets.on('connection',function(socket){
// when a player joins a room, joinroom event is called.
socket.on('joinroom',function(roomname){
if(socket.roomid == roomname)
socket.json.emit('joined',{msg:"on the same room" , playerno:4});
else if(rooms[roomname].players < 2 )
{ //when player changes rooms
if(socket.roomid)
{
rooms[socket.roomid].players-=1;
rooms[socket.roomid].playerinfo[socket.playerno].position = "vacant";
io.sockets.in(socket.roomid).emit('cleararena');
socket.leave(socket.roomid);
io.sockets.json.emit('roomusers',{room:socket.roomid, players:rooms[socket.roomid].players})
}
//join as player one
if(rooms[roomname].playerinfo[0].position == "vacant")
{
socket.playerno = 0;
rooms[roomname].playerinfo[0].position = "taken";
}
//join as player two
else if(rooms[roomname].playerinfo[0].position == "taken")
{
socket.playerno = 1;
rooms[roomname].playerinfo[1].position = "taken";
}
socket.join(roomname);
rooms[roomname].players+=1;
socket.roomid=roomname;
socket.json.emit('joined',{msg:"youve joined "+roomname+"</br>" , playerno:socket.playerno});
io.sockets.json.emit('roomusers',{room:roomname , players:rooms[roomname].players});
if(rooms[roomname].players == 2)
{
var random = Math.floor(Math.random()*5);
io.sockets.in(roomname).json.emit('startgame',random);
}
}
else
{ // playerno = 4 if room is full
socket.json.emit('roomusers',{room:roomname , players:rooms[roomname].players})
socket.json.emit('joined',{msg:"room is full" , playerno:4});
}
});
//when a player chats, it boradcast's the message to all players in the room.
socket.on('chat',function(msg){
io.sockets.in(socket.roomid).emit('updatechat',msg);
});
//sends the move of a player to all players in the room.
socket.on('sendmove',function(data){
io.sockets.in(socket.roomid).json.emit('moveplayer',data);
});
//sends the bomb coords
socket.on('sendbomb',function(data){
io.sockets.in(socket.roomid).json.emit('plantbomb',data);
})
// called when a player disconnects in the game.
socket.on('disconnect',function(){
if(socket.roomid && rooms[socket.roomid].players!=0)
{
rooms[socket.roomid].players-=1;
rooms[socket.roomid].playerinfo[socket.playerno].position = "vacant";
io.sockets.json.emit('roomusers',{room:socket.roomid , players:rooms[socket.roomid].players});
io.sockets.in(socket.roomid).emit('cleararena');
socket.leave(socket.roomid);
}
})
socket.on('gameover',function(data){
pg.connect(conString,function(err,client){
if(data.result == "win"){
client.query("UPDATE users SET wins=(wins+1) WHERE name=$1",[data.name],function(err,result){
console.log(err);
});
}
else if(data.result == "lose"){
client.query("UPDATE users SET lose=(lose+1) WHERE name=$1",[data.name],function(err,result){
console.log(err);
});
}
console.log("inserted winlose");
});
});
});