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play.py
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#!/usr/bin/env python3
# ===== SETUP =====
import os
import random
import sys
import time
os.environ["TF_CPP_MIN_LOG_LEVEL"] = "3"
from generator.gpt2.gpt2_generator import *
from story import grammars
from story.story_manager import *
from story.utils import *
import argparse
from platform import system
system_name = system()
# =================
def logo():
# Display logo
with open("opening.txt", "r", encoding="utf-8") as file:
starter = file.read()
print(starter)
def clear():
# Clear screen
if(system_name == "Windows"):
os.system("cls")
else:
os.system("clear")
def ui_menu():
clear()
logo()
# Prompt user
print("0) Exit\n1) New Game\n2) Saves")
choice = get_num_options(3)
return choice
# ===== SAVES =====
def ui_menu_saves():
# Load saves file
save_path = "./saved_stories/"
saves_file_path = os.path.join(save_path, "saves.json")
saves = {}
if(os.path.isfile(saves_file_path)):
with open(saves_file_path, "r", encoding="utf-8") as file:
saves = json.loads(file.read())
while 1:
print()
print("Select story")
# Print saves
hashes_by_index = {}
print("0) Back")
for i, story in enumerate(saves):
print("{0}) {1}".format(i+1, story))
hashes_by_index[i] = saves[story]["md5"]
# Prompt user
choice = get_num_options(len(saves) + 1)
if(choice == 0): return 0, 0, 0
choice_action = ui_menu_saves_game()
if(choice_action != 0):
return choice_action, hashes_by_index[choice - 1], list(saves)[choice - 1]
def ui_menu_saves_game():
print()
print("0) Back\n1) Play\n2) Remove")
choice = get_num_options(3)
return choice
# =================
# ===== New Game =====
def ui_menu_new():
with open(YAML_FILE, "r") as stream:
data = yaml.safe_load(stream)
print()
print("Select how to generate story")
print("0) Back\n1) Random\n2) Prompts")
choice = get_num_options(3)
if choice == 0:
return 0, None, None, None, None
elif choice == 1:
return ui_menu_new_random(data)
# Prompts
print("\n\nPick a setting.")
settings = data["settings"].keys()
for i, setting in enumerate(settings):
print_str = str(i) + ") " + setting
if setting == "fantasy":
print_str += " (recommended)"
console_print(print_str)
console_print(str(len(settings)) + ") custom")
choice = get_num_options(len(settings) + 1)
if choice == len(settings):
return "custom", None, None, None, None
setting_key = list(settings)[choice]
print("\nPick a character")
characters = data["settings"][setting_key]["characters"]
for i, character in enumerate(characters):
console_print(str(i) + ") " + character)
character_key = list(characters)[get_num_options(len(characters))]
name = input("\nWhat is your name? ")
setting_description = data["settings"][setting_key]["description"]
character = data["settings"][setting_key]["characters"][character_key]
return setting_key, character_key, name, character, setting_description
def ui_menu_new_random(story_data):
# random setting
settings = story_data["settings"].keys()
n_settings = len(settings)
n_settings = 2
rand_n = random.randint(0, n_settings - 1)
for i, setting in enumerate(settings):
if i == rand_n:
setting_key = setting
# random character
characters = story_data["settings"][setting_key]["characters"]
n_characters = len(characters)
rand_n = random.randint(0, n_characters - 1)
for i, character in enumerate(characters):
if i == rand_n:
character_key = character
# random name
name = grammars.direct(setting_key, "character_name")
return setting_key, character_key, name, None, None
def ui_menu_new_custom():
context = ""
console_print(
"\nEnter a prompt that describes who you are and the first couple sentences of where you start "
"out ex:\n 'You are a knight in the kingdom of Larion. You are hunting the evil dragon who has been "
+ "terrorizing the kingdom. You enter the forest searching for the dragon and see' "
)
prompt = input("Starting Prompt: ")
return context, prompt
def ui_menu_new_curated(
setting_key, character_key, name, character, setting_description
):
name_token = "<NAME>"
try:
context = grammars.generate(setting_key, character_key, "context") + "\n\n"
context = context.replace(name_token, name)
prompt = grammars.generate(setting_key, character_key, "prompt")
prompt = prompt.replace(name_token, name)
except:
context = (
"You are "
+ name
+ ", a "
+ character_key
+ " "
+ setting_description
+ "You have a "
+ character["item1"]
+ " and a "
+ character["item2"]
+ ". "
)
prompt_num = np.random.randint(0, len(character["prompts"]))
prompt = character["prompts"][prompt_num]
return context, prompt
def instructions():
text = "\nAI Dungeon 2 Instructions:"
text += '\n Enter actions starting with a verb ex. "go to the tavern" or "attack the orc."'
text += '\n To speak enter \'say "(thing you want to say)"\' or just "(thing you want to say)" '
text += "\n\nThe following commands can be entered for any action: "
text += '\n "/revert" Reverts the last action allowing you to pick a different action.'
text += '\n "/quit" Quits the game and saves'
text += '\n "/restart" Starts the game from beginning with same settings'
text += '\n "/save" Makes a new save of your game and gives you the save ID'
text += '\n "/print" Prints a transcript of your adventure (without extra newline formatting)'
text += '\n "/help" Prints these instructions again'
text += '\n "/censor off/on" to turn censoring off or on.'
return text
# ====================
# ===== GAME MENU =====
def ui_game_save(story_manager):
print()
print("0) Back\n1) Save as")
if(story_manager.story.uuid != None): print("2) Save")
choice = get_num_options(3 if (story_manager.story.uuid != None) else 2)
if choice == 0: return 0
savename = None
if choice == 1: # Save as
# Set savename
while 1:
print()
print("Enter new save name:")
savename = input()
if(savename != ""): break
story_manager.story.save_to_storage(savename)
# =====================
def play_aidungeon_2(a_temp, a_censor, a_generate):
print("\n========================================================")
print("Initializing AI Dungeon! (This might take a few minutes)\nwith parameters:\ntemp={0}\ncensor={1}\ngenerate={2}".format(a_temp, a_censor, a_generate))
print("========================================================\n")
generator = GPT2Generator(temperature=a_temp, censor=a_censor, generate_num=a_generate)
story_manager = UnconstrainedStoryManager(generator)
while True:
if story_manager.story != None:
story_manager.story = None
while story_manager.story is None:
print("\n\n")
ui_menu_choice = ui_menu()
if ui_menu_choice == 0: # Exit game
exit(0)
if ui_menu_choice == 1: # New game
(
setting_key,
character_key,
name,
character,
setting_description,
) = ui_menu_new()
if setting_key == 0:
continue
if setting_key == "custom":
context, prompt = ui_menu_new_custom()
else:
context, prompt = ui_menu_new_curated(
setting_key, character_key, name, character, setting_description
)
print("\nGenerating story...")
result = story_manager.start_new_story(
prompt, context=context
)
clear()
logo()
console_print(instructions())
print("\n\n")
console_print(result)
else: # Load game
while 1:
choice_action, choice_story_id, choice_story_savename = ui_menu_saves()
if(choice_action == 0): # Back
break
if(choice_action == 2): # Remove save
save_path = "./saved_stories/"
saves_file_path = os.path.join(save_path, "saves.json")
saves = {}
# Load current saves
if(os.path.isfile(saves_file_path)):
with open(saves_file_path, "r", encoding="utf-8") as file:
saves = json.loads(file.read())
# Remove savefile
os.remove(os.path.join(save_path, "story" + choice_story_id + ".json"))
saves.pop(choice_story_savename)
# Update file
with open(saves_file_path, "w", encoding="utf-8") as file:
file.write(json.dumps(saves))
else:
# Load game
break
if(choice_story_id == 0):
# "Back" was selected, display menu again
continue
# Load game
print("\nLoading Game...\n")
result = story_manager.load_new_story(choice_story_id)
clear()
logo()
console_print(result)
while True:
sys.stdin.flush()
action = input("> ").strip()
if len(action) > 0 and action[0] == "/":
split = action[1:].split(" ") # removes preceding slash
command = split[0].lower()
args = split[1:]
if command == "restart":
story_manager.story.actions = []
story_manager.story.results = []
console_print("Game restarted.")
console_print(story_manager.story.story_start)
continue
elif command in ["quit", "exit", "stop", "return", "menu"]:
id = ui_game_save(story_manager)
if(id != 0):
time.sleep(2)
story_manager.story = None
break
elif command == "help":
console_print(instructions())
elif command == "censor":
if len(args) == 0:
if generator.censor:
console_print("Censor is enabled.")
else:
console_print("Censor is disabled.")
elif args[0] == "off":
if not generator.censor:
console_print("Censor is already disabled.")
else:
generator.censor = False
console_print("Censor is now disabled.")
elif args[0] == "on":
if generator.censor:
console_print("Censor is already enabled.")
else:
generator.censor = True
console_print("Censor is now enabled.")
else:
console_print("Invalid argument: {}".format(args[0]))
elif command == "save":
ui_game_save()
elif command == "print":
print("\nPRINTING\n")
print(str(story_manager.story))
elif command == "revert":
if len(story_manager.story.actions) == 0:
console_print("You can't go back any farther. ")
continue
story_manager.story.actions = story_manager.story.actions[:-1]
story_manager.story.results = story_manager.story.results[:-1]
console_print("Last action reverted. ")
if len(story_manager.story.results) > 0:
console_print(story_manager.story.results[-1])
else:
console_print(story_manager.story.story_start)
continue
else:
console_print("Unknown command: {}".format(command))
else:
if action == "":
action = ""
result = story_manager.act(action)
console_print(result)
elif action[0] == '"':
action = "You say " + action
else:
action = action.strip()
if "you" not in action[:6].lower() and "I" not in action[:6]:
action = action[0].lower() + action[1:]
action = "You " + action
if action[-1] not in [".", "?", "!"]:
action = action + "."
action = first_to_second_person(action)
action = "\n> " + action + "\n"
result = "\n" + story_manager.act(action)
if len(story_manager.story.results) >= 2:
similarity = get_similarity(
story_manager.story.results[-1], story_manager.story.results[-2]
)
if similarity > 0.9:
story_manager.story.actions = story_manager.story.actions[:-1]
story_manager.story.results = story_manager.story.results[:-1]
console_print(
"Woops that action caused the model to start looping. Try a different action to prevent that."
)
continue
if player_won(result):
console_print(result + "\n CONGRATS YOU WIN")
story_manager.story.get_rating()
break
elif player_died(result):
console_print(result)
console_print("YOU DIED. GAME OVER")
console_print("\nOptions:")
console_print("0) Start a new game")
console_print(
"1) \"I'm not dead yet!\" (If you didn't actually die) "
)
console_print("Which do you choose? ")
choice = get_num_options(2)
if choice == 0:
story_manager.story.get_rating()
break
else:
console_print("Sorry about that...where were we?")
console_print(result)
else:
console_print(result)
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("--temp", help="adjust creativity of GPT2 model", type=float, default=0.4)
parser.add_argument("--censor", help="censor output", type=bool, default=False)
parser.add_argument("--generate", help="length of text generated", type=int, default=60)
args = parser.parse_args()
play_aidungeon_2(args.temp, args.censor, args.generate)