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doors_file.py
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import pygame
def get_doors(board, all_sprite, door_sprite, door_image, cell_cize):
doors = []
for y in range(len(board.field)):
for x in range(len(board.field[0])):
if board.field[y][x] in "Д":
door = Door(all_sprite, door_sprite, door_image, cell_cize, board, y, x)
door.rect.x = x * cell_cize + board.left_start
door.rect.y = y * cell_cize + board.top_start
doors.append(door)
return doors
class Door(pygame.sprite.Sprite):
def __init__(self, all_sprite, door_sprite, door_image, cell_cize, board, y, x):
super().__init__(all_sprite, door_sprite)
self.image = door_image
self.image = pygame.transform.scale(self.image, (cell_cize, cell_cize))
self.rect = self.image.get_rect()
self.rect.x = board.left_start
self.rect.y = board.top_start
self.y = y
self.x = x