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server.py
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from python_banyan.banyan_base import BanyanBase
from gui.server.interface import ServerInterface
from classes.user_server import UserServer
from classes.item import Item
from threading import Thread
from time import sleep
import msgpack
import zmq
class Server(BanyanBase):
def __init__(self, ):
super(Server, self).__init__(process_name="Server")
self.set_subscriber_topic('server')
self.interface = ServerInterface()
self.interface.set_send_message_function(function=self.publish_payload)
self.interface.bind("<Destroy>", self.on_destroy)
self.interface.after(5, self.get_message)
self.interface.mainloop()
def get_message(self):
try:
data = self.subscriber.recv_multipart(zmq.NOBLOCK)
self.incoming_message_processing(data[0].decode(), msgpack.unpackb(data[1]))
sleep(.001)
self.interface.after(1, self.get_message)
except zmq.error.Again:
sleep(.001)
self.interface.after(1, self.get_message)
def incoming_message_processing(self, topic, payload):
if payload['message'] == 'user_creation':
new_user = UserServer(name=payload['user'])
# Assign ID to newly created user
payload['message'] = 'assign_id'
payload['user_id'] = new_user.get_id()
self.publish_payload(payload, 'user')
# display on GUI
self.interface.window.insert(message=f"{payload['user']} is ready...")
if payload['message'] == 'sell':
item_name = payload['name']
price = payload['price']
seller = self.match_user(payload['user_id'])
Item(name=item_name, price=price, seller=seller)
payload['message'] = 'new_item'
self.publish_payload(payload, 'user')
# display on GUI
self.interface.window.insert(message=f"Selling: {item_name} PHP {price: ,.2f} [{payload['user']}]")
if payload['message'] == 'bid':
# assigning variables
bidder_name = payload['user']
bidder = self.match_user(payload['user_id'])
item_name = payload['name']
item = self.match_item(item_name=item_name)
bid_amount = payload['bid_amount']
if not item.get_highest_bidder():
if bid_amount > item.get_price():
item.add_bidder(bidder=bidder, bid_amount=payload['bid_amount'])
payload['message'] = 'bidders'
self.publish_payload(payload, 'user')
# display on GUI
self.interface.window.insert(message=f"Bidding: {item_name} PHP {bid_amount: ,.2f} [{bidder_name}]")
if item.get_highest_bidder():
highest_bidder, highest_bid = item.get_highest_bidder()
if bid_amount > highest_bid:
item.add_bidder(bidder=bidder, bid_amount=payload['bid_amount'])
payload['message'] = 'bidders'
self.publish_payload(payload, 'user')
# display on GUI
self.interface.window.insert(message=f"Bidding: {item_name} PHP {bid_amount: ,.2f} [{bidder_name}]")
if payload['message'] == 'timer':
self.interface.window.insert(message='-- WINNERS:')
payload = {}
payload['message'] = 'winner'
payload['items'] = []
payload['winners'] = []
payload['bids'] = []
for data in Item.ITEMS_LIST:
if data.get_highest_bidder() == None:
continue
item = data.get_name()
winner, bid = data.get_highest_bidder()
payload['items'].append(item)
payload['winners'].append(winner)
payload['bids'].append(bid)
message = f'{item}: {winner} - PHP{bid: ,.2f} ** WINNER **'
self.interface.window.insert(message)
self.publish_payload(payload=payload, topic='user')
def on_destroy(self, event):
if event.widget != self.interface:
return
self.clean_up()
def match_user(self, id):
for user in UserServer.USERS_LIST:
if id == user.get_id():
return user
def match_item(self, item_name):
for item in Item.ITEMS_LIST:
if item_name == item.get_name():
return item
if __name__ == '__main__':
Server()