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Skills.c
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#pragma config(Motor, port1, Claw1, tmotorVex393_HBridge, openLoop)
#pragma config(Motor, port2, DriveLeft1, tmotorVex393_MC29, openLoop)
#pragma config(Motor, port3, DriveLeft2, tmotorVex393_MC29, openLoop)
#pragma config(Motor, port4, DriveRight1, tmotorVex393_MC29, openLoop, reversed)
#pragma config(Motor, port5, DriveRight2, tmotorVex393_MC29, openLoop, reversed)
#pragma config(Motor, port6, Descorer1, tmotorVex393_MC29, openLoop)
#pragma config(Motor, port7, Descorer2, tmotorVex393_MC29, openLoop)
#pragma config(Motor, port8, Puncher1, tmotorVex393_MC29, openLoop)
#pragma config(Motor, port9, Puncher2, tmotorVex393_MC29, openLoop)
#pragma config(Motor, port10, Claw2, tmotorVex393_HBridge, openLoop)
//*!!Code automatically generated by 'ROBOTC' configuration wizard !!*//
/*---------------------------------------------------------------------------*/
/* */
/* Description: Competition template for VEX EDR */
/* */
/*---------------------------------------------------------------------------*/
// This code is for the VEX cortex platform
#pragma platform(VEX2)
// Select Download method as "competition"
#pragma competitionControl(Competition)
//Main competition background code...do not modify!
#include "Vex_Competition_Includes.c"
#define min(a, b) (a) < (b) ? (a) : (b)
#define max(a, b) (a) < (b) ? (b) : (a)
// Global variables
int con = -1; // Conventional direction
/*---------------------------------------------------------------------------*/
/* Pre-Autonomous Functions */
/* */
/* You may want to perform some actions before the competition starts. */
/* Do them in the following function. You must return from this function */
/* or the autonomous and usercontrol tasks will not be started. This */
/* function is only called once after the cortex has been powered on and */
/* not every time that the robot is disabled. */
/*---------------------------------------------------------------------------*/
void pre_auton () {
// Set bStopTasksBetweenModes to false if you want to keep user created tasks
// running between Autonomous and Driver controlled modes. You will need to
// manage all user created tasks if set to false.
bStopTasksBetweenModes = true;
// Set bDisplayCompetitionStatusOnLcd to false if you don't want the LCD
// used by the competition include file, for example, you might want
// to display your team name on the LCD in this function.
// bDisplayCompetitionStatusOnLcd = false;
// All activities that occur before the competition starts
// Example: clearing encoders, setting servo positions, ...
return;
}
// Global helper functions
// For stopping the drive
void StopDrive () {
motor[DriveLeft1] = motor[DriveRight1] = motor[DriveRight2] = motor[DriveLeft2] = 0;
}
// For stopping the shooter
void StopShoot () {
motor[Puncher1] = motor[Puncher2] = 0;
}
// For stopping the claw flipper
void StopDescorer () {
motor[Descorer1] = motor[Descorer2] = 0;
}
// Drive forward
void DriveF (int amount, int time) {
int tmp = amount;
double backDev = 1;
motor[DriveLeft1] = tmp * -con * backDev;
motor[DriveRight1] = tmp * -con * backDev;
motor[DriveRight2] = tmp * -con * backDev;
motor[DriveLeft2] = tmp * -con * backDev;
if (time != 0) wait1Msec(time);
}
// Drive backwards
void DriveB (int amount, int time) {
int tmp = -amount;
double backDev = 1;
motor[DriveLeft1] = tmp * -con * backDev;
motor[DriveRight1] = tmp * -con * backDev;
motor[DriveRight2] = tmp * -con * backDev;
motor[DriveLeft2] = tmp * -con * backDev;
if (time != 0) wait1Msec(time);
}
// Turn right
void TurnR (int amount, int time) {
motor[DriveLeft1] = amount * -con;
motor[DriveRight1] = -amount * -con;
motor[DriveRight2] = -amount * -con;
motor[DriveLeft2] = amount * -con;
if (time != 0) wait1Msec(time);
}
// Turn left
void TurnL (int amount, int time) {
motor[DriveLeft1] = amount * con;
motor[DriveRight1] = -amount * con;
motor[DriveRight2] = -amount * con;
motor[DriveLeft2] = amount * con;
if (time != 0) wait1Msec(time);
}
void Turn90L () {
int time = 314; // Change time as necessary
// Can use sensors alternatively
TurnL(127, time);
}
void Turn90R () {
int time = 314; // Change time as necessary
// Can use sensors alternatively
TurnR(127, time);
}
void PuncherOn (int amount, int time) {
motor[Puncher1] = motor[Puncher2] = amount * con;
if (time != 0) wait1Msec(time);
}
void DescorerUp (int amount, int time) {
motor[Descorer1] = motor[Descorer2] = amount * con;
if (time != 0) wait1Msec(time);
}
void DescorerDown (int amount, int time) {
motor[Descorer1] = motor[Descorer2] = amount * -con;
if (time != 0) wait1Msec(time);
}
/*---------------------------------------------------------------------------*/
/* */
/* Autonomous Task */
/* */
/* This task is used to control your robot during the autonomous phase of */
/* a VEX Competition. */
/* */
/* You must modify the code to add your own robot specific commands here. */
/*---------------------------------------------------------------------------*/
task autonomous () {
// ..........................................................................
// Insert user code here.
// ..........................................................................
// Planning on using sensors!
}
/*---------------------------------------------------------------------------*/
/* */
/* User Control Task */
/* */
/* This task is used to control your robot during the user control phase of */
/* a VEX Competition. */
/* */
/* You must modify the code to add your own robot specific commands here. */
/*---------------------------------------------------------------------------*/
task usercontrol () {
// User control code here, inside the loop
while (1) {
// FORWARD AND BACKWARD
int tmp = 0;
double backDev = 1;
if (vexRT[Ch2] > 20) {
tmp = min(vexRT[Ch2], 127);
}
else if (vexRT[Ch2] < -20) {
tmp = max(vexRT[Ch2], -127);
}
motor[DriveLeft1] = tmp * con*backDev;
motor[DriveRight1] = tmp * con*backDev;
motor[DriveRight2] = tmp * con*backDev;
motor[DriveLeft2] = tmp * con*backDev;
// Left axle turn
if (vexRT[Btn5U]) {
motor[DriveLeft1] = 127 * con;
motor[DriveRight1] = -127 * con;
motor[DriveRight2] = -127 * con;
motor[DriveLeft2] = 127 * con;
}
// Right axle turn
else if (vexRT[Btn6U]) {
motor[DriveLeft1] = 127 * -con;
motor[DriveRight1] = -127 * -con;
motor[DriveRight2] = -127 * -con;
motor[DriveLeft2] = 127 * -con;
}
// Turn left sensitive
if (vexRT[Ch4] > 0) {
motor[DriveLeft1] = 50 * con;
motor[DriveRight1] = 0;
motor[DriveRight2] = 0;
motor[DriveLeft2] = 50 * con;
}
// Turn right sensitive
else if (vexRT[Ch4] < 0) {
motor[DriveLeft1] = 0;
motor[DriveRight1] = -50 * -con;
motor[DriveRight2] = -50 * -con;
motor[DriveLeft2] = 0;
}
}
}