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gotables.go
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// Copyright (c) 2017 Malcolm Gorman
// Golang tabular data format for configs and channels, with a rich set of helper functions.
// To import gotables: import "github.com/urban-wombat/gotables"
package gotables
import (
"bytes"
"encoding/csv"
"errors"
"fmt"
"io/ioutil"
"log"
"math"
"math/rand"
"os"
"reflect"
"runtime/debug"
"sort"
"strconv"
"strings"
"time"
"unicode"
)
// "golang.org/x/text/width"
// Would like to be able to call width.Narrow() on wide glyphs.
// Seems unavailable: http://docs.activestate.com/activego/1.8/pkg/golang.org/x/text/width
// https://godoc.org/golang.org/x/text/width#example-Transformer--Narrow
/*
Copyright (c) 2017 Malcolm Gorman
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
const debugging bool = false
const printCaller = false
var MinTime time.Time = time.Time{} // 0001-01-01T00:00:00Z
// This MaxTime value is correct as far as I know (the alternative posited time.Unix(1<<63-1, 0) is time.Before()).
var MaxTime time.Time = time.Unix(1<<63-62135596801, 999999999) // 292277024627-12-07T02:30:07.999999999+11:00
func init() {
/*
if debugging {
log.SetFlags(log.Lshortfile)
log.SetOutput(os.Stderr)
} else {
log.SetOutput(ioutil.Discard)
}
*/
log.SetFlags(log.Lshortfile)
// log.SetOutput(os.Stderr)
}
var where = log.Print
/*
#####################################################################################
TableSet
#####################################################################################
2016.12.16 Malcolm Gorman Use bytes.Buffer to construct string() string strings.
#####################################################################################
*/
// ########
// TableSet
// ########
/*
TableSet is an ordered set of *Table pointers.
*/
type TableSet struct {
tableSetName string
fileName string
tables []*Table
}
// For GOB. Selected header information for exporting.
type TableSetExported struct {
TableSetName string
FileName string
}
// Factory function to return an initialised *TableSet pointer.
func NewTableSet(tableSetName string) (*TableSet, error) {
var newTables *TableSet = new(TableSet)
newTables.tableSetName = tableSetName
newTables.tables = []*Table{} // An empty slice of tables.
return newTables, nil
}
// Read and parse a gotables file into a TableSet.
func NewTableSetFromFile(fileName string) (*TableSet, error) {
var p parser
p.SetFileName(fileName) // Needed for printing file and line diagnostics.
tables, err := p.parseFile(fileName)
if err != nil {
return nil, err
}
return tables, nil
}
// Write a TableSet to a text file.
func (tableSet *TableSet) WriteFile(fileName string, mode os.FileMode) error {
if tableSet == nil {
return fmt.Errorf("%s tableSet.%s tableSet is <nil>", UtilFuncSource(), UtilFuncName())
}
var err error
var tableSet_String string
var tableSet_Bytes []byte
tableSet_String = tableSet.String()
tableSet_Bytes = []byte(tableSet_String)
if mode == 0 {
// No permissions set.
mode = 0666
}
err = ioutil.WriteFile(fileName, tableSet_Bytes, mode)
return err
}
// Write a Table to a text file.
func (table *Table) WriteFile(fileName string, mode os.FileMode) error {
if table == nil {
return fmt.Errorf("%s table.%s(%q, mode) table is <nil>", UtilFuncSource(), UtilFuncName(), fileName)
}
var err error
var table_String string
var table_Bytes []byte
table_String = table.String()
table_Bytes = []byte(table_String)
if mode == 0 { // No permissions set.
mode = 0666
}
err = ioutil.WriteFile(fileName, table_Bytes, mode)
return err
}
// Read and parse a gotables string into a TableSet.
func NewTableSetFromString(s string) (*TableSet, error) {
var p parser
tables, err := p.parseString(s)
if err != nil {
return nil, err
}
return tables, nil
}
/*
This function expects exactly ONE table in the string. Otherwise it's an error.
If there's more than one table in the string, use NewTableFromStringByTableName() instead.
*/
func NewTableFromString(s string) (*Table, error) {
tableSet, err := NewTableSetFromString(s)
if err != nil {
return nil, fmt.Errorf("NewTableFromString() %v", err)
}
tableCount := tableSet.TableCount()
if tableCount != 1 {
return nil, fmt.Errorf("NewTableFromString() %s expecting string to contain 1 table but found %d table%s",
UtilFuncName(), tableCount, plural(tableCount))
}
table, err := tableSet.GetTableByTableIndex(0)
if err != nil {
return nil, fmt.Errorf("NewTableFromString() %v", err)
}
return table, nil
}
/*
This function expects exactly ONE table in the string. Otherwise it's an error.
If there's more than one table in the string, use NewTableFromStringByTableName() instead.
On error, this function panics. It's for single-value contexts where you KNOW it will work.
*/
func NewTableFromStringMustMake(s string) *Table {
table, err := NewTableFromString(s)
if err != nil {
panic(err)
}
return table
}
func NewTableFromStringByTableName(s string, tableName string) (*Table, error) {
tableSet, err := NewTableSetFromString(s)
if err != nil {
return nil, fmt.Errorf("NewTableFromStringByTableName() %v", err)
}
table, err := tableSet.GetTable(tableName)
if err != nil {
return nil, fmt.Errorf("NewTableFromStringByTableName() %v", err)
}
return table, nil
}
func NewTableFromStringByTableIndex(s string, tableIndex int) (*Table, error) {
tableSet, err := NewTableSetFromString(s)
if err != nil {
return nil, fmt.Errorf("NewTableFromStringByTableName() %v", err)
}
table, err := tableSet.GetTableByTableIndex(tableIndex)
if err != nil {
return nil, fmt.Errorf("NewTableFromStringByTableIndex() %v", err)
}
return table, nil
}
/*
This function expects exactly ONE table in the file. Otherwise it's an error.
If there's more than one table in the file, use NewTableFromFileByTableName() instead.
*/
func NewTableFromFile(fileName string) (*Table, error) {
tableSet, err := NewTableSetFromFile(fileName)
if err != nil {
return nil, err
}
tableCount := tableSet.TableCount()
if tableCount != 1 {
return nil, fmt.Errorf("%s expecting file to contain 1 table but found %d table%s: %s",
UtilFuncName(), tableCount, plural(tableCount), fileName)
}
table, err := tableSet.GetTableByTableIndex(0)
if err != nil {
return nil, err
}
return table, nil
}
func NewTableFromFileByTableName(fileName string, tableName string) (*Table, error) {
tableSet, err := NewTableSetFromFile(fileName)
if err != nil {
return nil, err
}
table, err := tableSet.GetTable(tableName)
if err != nil {
return nil, err
}
return table, nil
}
/*
Returns a set of parsable tables with format right-aligned (numbers) as a string.
Note: This method does not handle nested tables (type *Table).
To serialise nested tables, use yaml:
gotables.GetTableSetAsYAML()
gotables.NewTableSetFromYAML()
*/
func (tableSet *TableSet) String() string {
if tableSet == nil {
_, _ = os.Stderr.WriteString(fmt.Sprintf("%s tableSet.%s tableSet is <nil>\n", UtilFuncSource(), UtilFuncName()))
UtilPrintCaller()
return ""
}
return tableSet.StringPadded()
}
func (tableSet *TableSet) StringPadded() string {
if tableSet == nil {
_, _ = os.Stderr.WriteString(fmt.Sprintf("%s tableSet.%s tableSet is <nil>\n", UtilFuncSource(), UtilFuncName()))
UtilPrintCaller()
return ""
}
var verticalSep string = ""
var s string
var tableSetName string = tableSet.Name()
if tableSetName != "" {
s += fmt.Sprintf("[[%s]]\n\n", tableSet.Name())
}
var table *Table
for i := 0; i < len(tableSet.tables); i++ {
table = tableSet.tables[i]
s += verticalSep
s += table.StringPadded()
verticalSep = "\n"
}
return s
}
func (tableSet *TableSet) StringUnpadded() string {
if tableSet == nil {
_, _ = os.Stderr.WriteString(fmt.Sprintf("%s tableSet.%s tableSet is <nil>\n", UtilFuncSource(), UtilFuncName()))
UtilPrintCaller()
return ""
}
var horizontalSeparator byte = ' '
return tableSet._String(horizontalSeparator)
}
// Return parsable set of tables as a string.
func (tableSet *TableSet) _String(horizontalSeparator byte) string {
if tableSet == nil {
_, _ = os.Stderr.WriteString(fmt.Sprintf("%s tableSet.%s tableSet is <nil>\n", UtilFuncSource(), UtilFuncName()))
UtilPrintCaller()
return ""
}
var buf bytes.Buffer
// buf.WriteString("# From file: \"" + tableSet.name + "\"\n\n")
var tableSep = ""
var table *Table
for i := 0; i < len(tableSet.tables); i++ {
table = tableSet.tables[i]
buf.WriteString(tableSep)
// buf.WriteString(fmt.Sprintf("%v", table))
buf.WriteString(fmt.Sprintf("%v", table._String(horizontalSeparator)))
tableSep = "\n"
}
var s string = buf.String()
return s
}
func (tableSet *TableSet) Name() string {
if tableSet == nil {
_, _ = os.Stderr.WriteString(fmt.Sprintf("%s tableSet.%s tableSet is <nil>\n", UtilFuncSource(), UtilFuncName()))
UtilPrintCaller()
return ""
}
return tableSet.tableSetName
}
func (tableSet *TableSet) SetName(tableSetName string) error {
// if tableSet == nil {
// _, _ = os.Stderr.WriteString(fmt.Sprintf("%s tableSet.%s tableSet is <nil>\n", UtilFuncSource(), UtilFuncName()))
// UtilPrintCaller()
// return
// }
if tableSet == nil {
return fmt.Errorf("%s tableSet.%s tableSet is <nil>", UtilFuncSource(), UtilFuncName())
}
tableSet.tableSetName = tableSetName
return nil
}
// The file name if this TableSet has been created from a file. Otherwise ""
func (tableSet *TableSet) FileName() string {
if tableSet == nil {
_, _ = os.Stderr.WriteString(fmt.Sprintf("%s tableSet.%s tableSet is <nil>\n", UtilFuncSource(), UtilFuncName()))
UtilPrintCaller()
return ""
}
return tableSet.fileName
}
func (tableSet *TableSet) SetFileName(fileName string) {
if tableSet == nil {
_, _ = os.Stderr.WriteString(fmt.Sprintf("%s tableSet.%s tableSet is <nil>\n", UtilFuncSource(), UtilFuncName()))
UtilPrintCaller()
return
}
tableSet.fileName = fileName
}
func (tableSet *TableSet) TableCount() int {
if tableSet == nil {
_, _ = os.Stderr.WriteString(fmt.Sprintf("%s tableSet.%s tableSet is <nil>\n", UtilFuncSource(), UtilFuncName()))
UtilPrintCaller()
return -1
}
return len(tableSet.tables)
}
func (tableSet *TableSet) Append(newTable *Table) error {
return tableSet.AppendTable(newTable)
}
// Add a table to a table set.
func (tableSet *TableSet) AppendTable(newTable *Table) error {
if tableSet == nil {
return fmt.Errorf("%s tableSet.%s tableSet is <nil>", UtilFuncSource(), UtilFuncName())
}
// Note: Could maintain a map in parallel for rapid lookup of table names.
for _, existingTable := range tableSet.tables {
if existingTable.Name() == newTable.Name() {
return fmt.Errorf("table [%s] already exists: [%s]", newTable.tableName, newTable.tableName)
}
}
tableSet.tables = append(tableSet.tables, newTable)
return nil
}
// Checks whether table exists
func (tableSet *TableSet) HasTable(tableName string) (bool, error) {
if tableSet == nil {
return false, fmt.Errorf("%s tableSet.%s tableSet is <nil>", UtilFuncSource(), UtilFuncName())
}
for _, table := range tableSet.tables {
if table.Name() == tableName {
return true, nil
}
}
return false, fmt.Errorf("table [%s] does not exist", tableName)
}
func (tableSet *TableSet) GetTable(tableName string) (*Table, error) {
if tableSet == nil {
return nil, fmt.Errorf("%s tableSet.%s tableSet is <nil>", UtilFuncSource(), UtilFuncName())
}
for _, table := range tableSet.tables {
if table.Name() == tableName {
return table, nil
}
}
return nil, fmt.Errorf("table [%s] does not exist", tableName)
}
func (tableSet *TableSet) GetTableByTableIndex(tableIndex int) (*Table, error) {
if tableSet == nil {
return nil, fmt.Errorf("%s tableSet.%s tableSet is <nil>", UtilFuncSource(), UtilFuncName())
}
if tableIndex < 0 || tableIndex > tableSet.TableCount()-1 {
// err := fmt.Errorf("in *TableSet with %d tables, table index %d does not exist",
// tableSet.TableCount(), tableIndex)
// return nil, err
return nil, fmt.Errorf("%s: in tableSet [[%s]] tableIndex [%d] out of range with TableCount() length %d",
UtilFuncName(), tableSet.tableSetName, tableIndex, tableSet.TableCount())
}
return tableSet.tables[tableIndex], nil
}
/*
#####################################################################################
Table
#####################################################################################
2016.02.03 Malcolm Gorman Add sort keys to Table.
#####################################################################################
*/
type Table struct {
tableName string
colNames []string
colTypes []string
colNamesMap map[string]int // To look up a colNames index from a col name.
rows []tableRow
sortKeys []sortKey
isStructShape bool
isNilTable bool
parentTable *Table
depth int
}
// For GOB.
type TableExported struct {
TableName string
ColNames []string
ColTypes []string
ColNamesMap map[string]int // To look up a colNames index from a col name.
Rows []tableRow
SortKeys []SortKeyExported
StructShape bool
IsNilTable bool
ParentTable *TableExported
}
func (table *Table) getColTypes() []string {
if table == nil {
_, _ = os.Stderr.WriteString(fmt.Sprintf("%s table.%s table is <nil>\n", UtilFuncSource(), UtilFuncName()))
UtilPrintCaller()
return nil
}
return table.colTypes
}
type tableRow []interface{}
type Row struct {
Table *Table
RowIndex int
}
type CellInfo struct {
Table *Table // A reference to (not a copy of) the enclosing table (not the parent table, not a cell table).
ColName string
ColType string
ColIndex int
RowIndex int
}
// Note: Reimplement this as a slice of byte for each row and a master map and/or slice to track offset.
/*
Factory function to create an empty *Table that is not yet ready to use
The table is for use as zero value, a *Table that is a placeholder without being a Go <nil>
To make it usable, give it a table name: table.SetTableName("MyTableName")
In its unusable NilTable state, table.IsValidTable() will return false
var myTable *gotables.Table = gotables.NewNilTable()
Note: does not return an error. It cannot fail.
*/
func NewNilTable() *Table {
var newTable *Table = new(Table)
newTable.colNames = []string{}
newTable.colTypes = []string{}
newTable.colNamesMap = map[string]int{}
newTable.rows = []tableRow{}
newTable.isNilTable = true
return newTable
}
/*
Factory function to create an empty *Table
var myTable *gotables.Table
myTable, err = gotables.NewTable("My_Table")
if err != nil {
panic(err)
}
*/
func NewTable(tableName string) (*Table, error) {
//UtilPrintCaller()
//where(UtilFuncName())
var newTable *Table = NewNilTable()
err := newTable.SetName(tableName)
if err != nil {
return nil, err
}
return newTable, nil
}
// For testing. Does not return error. Panics on error.
func newNonZeroTable(tableName string) *Table {
var newTable *Table = NewNilTable()
err := newTable.SetName(tableName)
if err != nil {
panic(err)
}
return newTable
}
// GOB
func newTableExported(tableName string) (*TableExported, error) {
var err error
var NewTableExported *TableExported = new(TableExported)
err = NewTableExported.setTableNameExported(tableName)
if err != nil {
return nil, err
}
NewTableExported.ColNames = []string{}
NewTableExported.ColTypes = []string{}
NewTableExported.ColNamesMap = map[string]int{}
NewTableExported.Rows = []tableRow{}
return NewTableExported, nil
}
/*
table, err := gotables.NewTableFromMetadata("Moviegoers", []string{"Age", "Mothballs"}, []string{"int", "bool"})
*/
func NewTableFromMetadata(tableName string, colNames []string, colTypes []string) (*Table, error) {
var newTable *Table
var err error
// Check for invalid input.
if len(colNames) != len(colTypes) {
return nil, fmt.Errorf("%s(colNames, colTypes) len(colNames)=%d != len(colTypes)=%d",
UtilFuncName(), len(colNames), len(colTypes))
}
newTable, err = NewTable(tableName)
if err != nil {
return nil, err
}
err = newTable.appendCols(colNames, colTypes)
if err != nil {
return nil, err
}
if debugging {
_, err = newTable.IsValidTable()
if err != nil {
return nil, err
}
}
return newTable, nil
}
/*
Add (append) a new blank row to this table. This does NOT initialise the cell values. They will be set to nil.
Note: This is used by the parser. Not for use by end-users.
*/
func (table *Table) appendRowOfNil() error {
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
return nil
}
/*
Note: Can append rows to an empty (no columns) table, and later append columns.
howMany may be 0 or more rows.
Gotcha: colType *Table cells will be populated with nil [] tables: must be named being used.
*/
func (table *Table) AppendRows(howMany int) error {
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
if table.isNilTable {
return fmt.Errorf("table.%s: table is an unnamed NilTable. Call table.SetName() to un-Nil it", UtilFuncName())
}
var err error
if debugging {
_, err = table.IsValidTable()
if err != nil {
return err
}
}
if howMany < 0 {
return fmt.Errorf("table [%s] AppendRows(%d) cannot append %d rows (must be 0 or more)", table.Name(), howMany, howMany)
}
for i := 0; i < howMany; i++ {
err = table.AppendRow()
if err != nil {
return err
}
}
if debugging {
_, err = table.IsValidTable()
if err != nil {
return err
}
}
return nil
}
/*
All cells in the new added row will be set to their zero value, such as 0, "", or false.
Note: Can append rows to an empty (no columns) table, and later append columns.
Gotcha: colType *Table cells will be populated with nil [] tables: must be named being used:
err = table.AppendRow()
lastRowIndex = table.RowCount()-1
err = table.SetName("AnyNameYouLike")
*/
func (table *Table) AppendRow() error {
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
if table.isNilTable {
return fmt.Errorf("table.%s: table is an unnamed NilTable. Call table.SetName() to un-Nil it", UtilFuncName())
}
var err error
if debugging {
_, err = table.IsValidTable()
if err != nil {
return err
}
}
// if printCaller { UtilPrintCaller() }
/*
// This is an interesting consideration. It sounds right, but it might make things less flexible unnecessarily.
if table.ColCount() == 0 {
return fmt.Errorf("in table [%s]: cannot add rows to a table that has no columns", table.Name())
}
*/
// Note: function make() sets slice values to <nil> and NOT to their zero value.
var newRow tableRow = make(tableRow, len(table.colNames))
table.rows = append(table.rows, newRow)
var rowIndex int
rowIndex, _ = table.lastRowIndex()
err = table.SetRowCellsToZeroValue(rowIndex)
if err != nil {
return err
}
if debugging {
_, err = table.IsValidTable()
if err != nil {
return err
}
}
return nil
}
// Set all float cells in this row to NaN. This is a convenience function to use NaN as a proxy for a missing value.
func (table *Table) SetRowFloatCellsToNaN(rowIndex int) error {
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
var err error
var colType string
for colIndex := 0; colIndex < table.ColCount(); colIndex++ {
colType, err = table.ColTypeByColIndex(colIndex)
if err != nil {
return err
}
switch colType {
case "float32":
err = table.SetFloat32ByColIndex(colIndex, rowIndex, float32(math.NaN()))
case "float64":
err = table.SetFloat64ByColIndex(colIndex, rowIndex, math.NaN())
}
if err != nil {
return err
}
}
return nil
}
// Set all float cells in this table to NaN
func (table *Table) SetAllFloatCellsToNaN() error {
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
for colIndex := 0; colIndex < table.ColCount(); colIndex++ {
colType, err := table.ColTypeByColIndex(colIndex)
if err != nil {
return err
}
switch colType {
case "float32", "float64":
err = table.SetColFloatCellsToNaNByColIndex(colIndex)
if err != nil {
return err
}
}
}
return nil
}
// Set all cells in this col to their zero value, such as 0, "", or false.
func (table *Table) SetColCellsToZeroValue(colName string) error {
if printCaller {
UtilPrintCaller()
}
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
colIndex, err := table.ColIndex(colName)
if err != nil {
return err
}
return table.SetColCellsToZeroValueByColIndex(colIndex)
}
// Set all cells in this col to their zero value, such as 0, "", or false.
func (table *Table) SetColCellsToZeroValueByColIndex(colIndex int) error {
if printCaller {
UtilPrintCaller()
}
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
for rowIndex := 0; rowIndex < table.RowCount(); rowIndex++ {
err := table.SetCellToZeroValueByColIndex(colIndex, rowIndex)
if err != nil {
return err
}
}
return nil
}
// Set all float cells in this col to NaN (Not a Number)
func (table *Table) SetColFloatCellsToNaN(colName string) error {
if printCaller {
UtilPrintCaller()
}
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
colIndex, err := table.ColIndex(colName)
if err != nil {
return err
}
return table.SetColFloatCellsToNaNByColIndex(colIndex)
}
// Set all float cells in this col to NaN (Not a Number)
func (table *Table) SetColFloatCellsToNaNByColIndex(colIndex int) error {
if printCaller {
UtilPrintCaller()
}
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
for rowIndex := 0; rowIndex < table.RowCount(); rowIndex++ {
err := table.SetFloatCellToNaNByColIndex(colIndex, rowIndex)
if err != nil {
return err
}
}
return nil
}
func (table *Table) SetFloatCellToNaN(colName string, rowIndex int) (err error) {
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
var colIndex int
colIndex, err = table.ColIndex(colName)
if err != nil {
return
}
return table.SetFloatCellToNaNByColIndex(colIndex, rowIndex)
}
func (table *Table) SetFloatCellToNaNByColIndex(colIndex int, rowIndex int) (err error) {
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
var colType string
colType, err = table.ColTypeByColIndex(colIndex)
if err != nil {
return
}
switch colType {
case "float32":
err = table.SetFloat32ByColIndex(colIndex, rowIndex, float32(math.NaN()))
case "float64":
err = table.SetFloat64ByColIndex(colIndex, rowIndex, math.NaN())
default:
// Return a more generous error message so callers of calling methods can see the colName
colName, err := table.ColName(colIndex)
if err != nil {
return err
}
return fmt.Errorf("%s: [%s] colIndex=%d colName=%s coltype=%s expecting colType float32 or float64 but found: %s",
UtilFuncName(), table.Name(), colIndex, colName, colType, colType)
}
if err != nil {
return
}
return
}
func (table *Table) SetCellToZeroValue(colName string, rowIndex int) error {
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
var err error
var colIndex int
colIndex, err = table.ColIndex(colName)
if err != nil {
return err
}
err = table.SetCellToZeroValueByColIndex(colIndex, rowIndex)
if err != nil {
return err
}
return nil
}
func (table *Table) appendRowSlice(rowSlice tableRow) error {
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
// We're going to assume that all error checking was done in getRowSlice()
// Append row to existing rows.
if debugging {
// where(fmt.Sprintf("BEFORE: table.rows = %v\n", table.rows))
// where(fmt.Sprintf("DURING: rowSlice = %v\n", rowSlice))
// where(fmt.Sprintf("append(%v, %v)\n", table.rows, rowSlice))
}
table.rows = append(table.rows, rowSlice)
if debugging {
// where(fmt.Sprintf("AFTER: table.rows = %v\n", table.rows))
// where(fmt.Sprintf("\n"))
}
return nil
}
func (table *Table) DeleteRow(rowIndex int) error {
if table == nil {
return fmt.Errorf("%s table.%s table is <nil>", UtilFuncSource(), UtilFuncName())
}
var err error
if debugging {
_, err := table.IsValidTable()
if err != nil {
return err
}
}