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YouDie.nfo
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ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
Þ Ý
Þ ÜÜ ÜÜÜÜ Ý
Þ ß²ÜÜ Ü²²ß²Ü Ý
Þ ²²²Ü ÜÜÜÜÜ Ü²ß² ²²ÜÜ Ý
Þ ß²²²ÜÜ Üܲ²²²²Ü ܲ² ß ß²²²ÜÜ Ý
Þ ß²²²²Ü²²²²²²²² ܲ²² ß²²²²Ü Ü ÜÜ Ý
Þ ²²²²²²²²²²²ßß ÜÜ Ü Ü²²²² ²²²²²Ü ²ÜÜ ÜÜÜÜܲ² Ý
Þ Ü²²²²²²²²ßßßÜÜÜÜÜ Ü²² ²Ü ܲ²²²² ß²²²²ß ²²²Ü ²²²²ßßß Ý
Þ Üܲ²²²²ßßßß Ü²²ßß²ÜÜ Ü²ßß ²² ܲ²²²²² ÜÜÜܲ²²ß ²²²ß ²²²²ÜÜÜÜ Ý
Þ Ü²²²²ßßß Üܲ²ß ß²²ÜÜ Ü²²Ü ²²Ü ²²²²²²²Üܲ²²²²²ß ²²² ²²²²ßßßß Ý
Þ ²²ßßß ²²²ß ܲ²²ß ܲ²²² ²²²Ü ²²²²²²²²²²²²²ßß Ü²²ß ܲ²²² Ý
Þ ßß ßß²ÜÜÜܲßßß ß²²²²Ü ²²²² ßßßßßßßßßßßßß ß²ß ß²²²²ÜÜÜ Ý
Þ ß²²²²² ßßß߲ܲ²ßß ß ßßßßßßßÜÜÜ Ý
Þ ßß²ßß ßßßß ßßß Ý
Þ ß Ý
Þ by Ý
Þ þ þ Ý
Þ Û Û Û Û ÛßßÜ Ü Ý
Þ Û Û ÜÜÜÜ Û ÜÜÜ ÜþþÜ ÛÜÜ Û Û ÜÜ ÜÜÜ Ü ÜÜ ÜÜÜ Ý
Þ Û Û Û Û Û Û ÜÜÜÛ Û Û Û Û Û ÛÜÜÛ ÛÜÜÜ Û Û Û Û Û Ý
Þ ßÜÜÜß Û Û Û Û ÛÜÜÛ ßÜÜß ßÜÜ ÛÜÜß ßÜÜÜ ÜÜÜß Û ßÜÜÛ Û Û Ý
Þ ÜÜÜß Ý
Þ Ý
Þ on Ý
Þ Ý
Þ F L A G 2 0 0 2 Ý
Þ Ý
ÞÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ
Þ Ý
Þ the masters of disaster: Ý
Þ Ý
Þ gargaj.......................................................leading code Ý
Þ modelling & textures Ý
Þ music Ý
Þ Ý
Þ noel/buzk halaj..................................................graphics Ý
Þ Ý
Þ procyon........................................system code (videoblitter) Ý
Þ polygonfiller Ý
Þ interferencing Ý
Þ optimization Ý
Þ Ý
Þ vercy............................................................bugfixes Ý
Þ optimization Ý
Þ Ý
Þ further contributions by: Ý
Þ Ý
Þ ian luck/un4seen.............................................sound system Ý
Þ the upx team...................................................exe-packer Ý
Þ qbikk/grim rippaz.............................................data-packer Ý
Þ charlie/inquisition, mrc/inquisition...........................3ds-loader Ý
Þ freepascal.org...............................................fpc compiler Ý
Þ Ý
Þ system requirements: Ý
Þ - pentium II class CPU, preferably around 300MHz. no mmx+sse used (yet) Ý
Þ - shitloads of RAM (64MB will probably do it, not sure tho) Ý
Þ - some videocard. even s3 trio models will work. the faster the better. Ý
Þ - any soundcard that can be used by bass.dll Ý
Þ - some disk space for swapping and extraction. won't run from cd. Ý
Þ - windows 95/98/2000 + directx 6. probably won't run under XP. (no idea) Ý
Þ Ý
Þ some facts: Ý
Þ - the demo was 90% percent made in free pazkal, the rest is asm. Ý
Þ - the demo runs in 320x200, in videodepths of 32, 24, 16 or 15 bits, Ý
Þ thanks to our multifunctioned videoblitter. Ý
Þ - all 3d is software-rendered by our engine. it supports 3dsr4 files. Ý
Þ - the datafile is huffmann and lzw packed by qbikk. Ý
Þ - the demo contains a hidden part. find it, and enter the hidden part Ý
Þ compo on our website (hints available there, url below) Ý
Þ (it's much easier to find than the one in perec.) Ý
Þ Ý
Þ rants: Ý
Þ "pascal? you gotta be kidding... writing demos in tp is lame." Ý
Þ don't mistake it, we wrote this demo in free pascal, which is quite Ý
Þ a powerful compiler, for example, 232 by apocalypse inc. was also Ý
Þ created by it. and nobody complained about that. Ý
Þ as for pascal (as in a programming language), why not? we know that Ý
Þ c and c++ are much faster/smaller/whatever, but we made this demo Ý
Þ just for the sake of it, since we began coding in pascal. everyone Ý
Þ did. don't misunderstand, we can code in c/c++, we just simply didn't. Ý
Þ we will code our hardware accelerated stuff in it. Ý
Þ "why software rendering? it's all crispy and shit! why not use my gf4?" Ý
Þ simple. it's l33t, it's compatible, and besides, every coder should Ý
Þ write a software rendering 3d engine once before using hardware tnl. Ý
Þ if you don't like the fact that it doesn't use all the fancy mappings Ý
Þ on your geforce 4, then go wank on it, and i really hope the soldering Ý
Þ hurts your dick. and besides, not having fancy geforce/radeon class Ý
Þ 3d cards in our computers was also a reason. Ý
Þ "hardcore demos fucking suck!" Ý
Þ don't like it? stick your pencil in your ear and press until it goes Ý
Þ away. show me a demo in the last 2 years that's different. we gave it Ý
Þ a try, we're absolutely not sure whether it will work out or not, but Ý
Þ we took the risk. Ý
Þ "you ripped xaos!" Ý
Þ we definetely love xaos, and obviously it influenced us while working Ý
Þ on this demo, but we didn't rip anything intentionally, if you find Ý
Þ some coincidence, it's because we watched xaos too much. same goes Ý
Þ for all other demos. we simply fucking love demos. Ý
Þ "why are you making fun of epileptic people?" Ý
Þ we're not, it's pretty serious. we saw many documentary tv-programs Ý
Þ about epilepsy, and the fact that epileptic people can have a Ý
Þ convulsion by simply watching a cartoon or a videoclip, the fact that Ý
Þ it can stay hidden for years before the first paroxysm... you'll Ý
Þ never know whoever watches this demo (probably nobody tho) Ý
Þ "you're dissing dead groups!" Ý
Þ no, we're not. (and most groups are not even dead...) we really Ý
Þ appreciate the works of the groups we greeted. (for the record, hjb Ý
Þ decided to disband a year after the concept of the demo was created.) Ý
Þ anyway, the ones that should that be ashamed are the people who made Ý
Þ some of these great group lose the lust for scene and split up. Ý
Þ Ý
Þ some greetz: Ý
Þ (in case you couldn't read the ones in the demo) Ý
Þ 3State - Astral - AstroideA - Bypass - CoolPHat - Damage Ý
Þ Digital Dynamite - Dilemma - Evidence - Exceed - Fresh!Mindworkz Ý
Þ Greenroom - Haujobb - Hugi - Inquisition - MIST Ý
Þ Ý
Þ (in case your group didn't fit in the demo) Ý
Þ Aardbei - Addict - Alien Prophets - BNS - BlueBox Cinematique GmbH Ý
Þ Buzk Halaj - Byteam - CLS - Calodox - Castrum Doloris - Chronomatic Tushis Ý
Þ Chrysalis - Darkside - Dinasty - Distort Waves - Double Plus - Fakt0ry Ý
Þ FiRG! - H£sdar l¢ Project - INF - Invisibles - Kar kulum - Kolor - Mandula Ý
Þ Molecoola - Mythreals - Orange Juice - Organizers - Pathetix Ý
Þ Poisonmixers - Pout.net - Power Rangers - Pulse - RG42 - Rhyme - Scienide Ý
Þ Sunflower - Trauma - Ultimaa - United Force Ý
Þ Ý
Þ (if you still can't find your group in this list, then get in contact Ý
Þ with us. we'll greet you when you'll know us.) Ý
Þ Ý
Þ contacts: Ý
Þ gargaj - gargaj@freemail.hu, http://umlaut.intro.hu/~gargaj Ý
Þ noel - ??? Ý
Þ procyon - procyon@mailbox.hu Ý
Þ vercy - vp0003@delfin.klte.hu Ý
Þ Ý
Þ our homepage: http://umlaut.intro.hu Ý
Þ Ý
Þ Ý
ÞÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ