From 08748865011dd65a0aa824a2eaea82b2d2c118d7 Mon Sep 17 00:00:00 2001 From: theTwister <6237734+twist84@users.noreply.github.com> Date: Sun, 17 Nov 2024 14:04:14 +0000 Subject: [PATCH] Updated `e_collision_test_objects_flag` usage --- game/source/physics/collision_debug.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/game/source/physics/collision_debug.cpp b/game/source/physics/collision_debug.cpp index f5b66a088..24a07a442 100644 --- a/game/source/physics/collision_debug.cpp +++ b/game/source/physics/collision_debug.cpp @@ -134,23 +134,23 @@ void collision_debug_render() else { collision_test_flags.collision_flags.set(_collision_test_structure_bit, collision_debug_flag_structure); - collision_test_flags.collision_flags.set(_collision_test_water_bit, collision_debug_flag_water); + collision_test_flags.collision_flags.set(_collision_test_media_bit, collision_debug_flag_water); collision_test_flags.collision_flags.set(_collision_test_instanced_geometry_bit, collision_debug_flag_instanced_geometry); collision_test_flags.object_flags.set(_collision_test_objects_bit, collision_debug_flag_objects); - collision_test_flags.object_flags.set(_collision_test_objects_biped_bit, collision_debug_flag_objects_bipeds); - collision_test_flags.object_flags.set(_collision_test_objects_giant_bit, collision_debug_flag_objects_giants); - collision_test_flags.object_flags.set(_collision_test_objects_vehicle_bit, collision_debug_flag_objects_vehicles); - collision_test_flags.object_flags.set(_collision_test_objects_weapon_bit, collision_debug_flag_objects_weapons); + collision_test_flags.object_flags.set(_collision_test_objects_bipeds_bit, collision_debug_flag_objects_bipeds); + collision_test_flags.object_flags.set(_collision_test_objects_giants_bit, collision_debug_flag_objects_giants); + collision_test_flags.object_flags.set(_collision_test_objects_vehicles_bit, collision_debug_flag_objects_vehicles); + collision_test_flags.object_flags.set(_collision_test_objects_weapons_bit, collision_debug_flag_objects_weapons); collision_test_flags.object_flags.set(_collision_test_objects_equipment_bit, collision_debug_flag_objects_equipment); - collision_test_flags.object_flags.set(_collision_test_objects_terminal_bit, collision_debug_flag_objects_terminals); - collision_test_flags.object_flags.set(_collision_test_objects_projectile_bit, collision_debug_flag_objects_projectiles); + collision_test_flags.object_flags.set(_collision_test_objects_terminals_bit, collision_debug_flag_objects_terminals); + collision_test_flags.object_flags.set(_collision_test_objects_projectiles_bit, collision_debug_flag_objects_projectiles); collision_test_flags.object_flags.set(_collision_test_objects_scenery_bit, collision_debug_flag_objects_scenery); - collision_test_flags.object_flags.set(_collision_test_objects_machine_bit, collision_debug_flag_objects_machines); - collision_test_flags.object_flags.set(_collision_test_objects_control_bit, collision_debug_flag_objects_controls); + collision_test_flags.object_flags.set(_collision_test_objects_machines_bit, collision_debug_flag_objects_machines); + collision_test_flags.object_flags.set(_collision_test_objects_controls_bit, collision_debug_flag_objects_controls); collision_test_flags.object_flags.set(_collision_test_objects_sound_scenery_bit, collision_debug_flag_objects_sound_scenery); - collision_test_flags.object_flags.set(_collision_test_objects_crate_bit, collision_debug_flag_objects_crates); - collision_test_flags.object_flags.set(_collision_test_objects_creature_bit, collision_debug_flag_objects_creatures); + collision_test_flags.object_flags.set(_collision_test_objects_crates_bit, collision_debug_flag_objects_crates); + collision_test_flags.object_flags.set(_collision_test_objects_creatures_bit, collision_debug_flag_objects_creatures); collision_test_flags.object_flags.set(_collision_test_objects_effect_scenery_bit, collision_debug_flag_objects_effect_scenery); collision_test_flags.collision_flags.set(_collision_test_ignore_child_objects_bit, collision_debug_flag_ignore_child_objects); @@ -166,7 +166,7 @@ void collision_debug_render() collision_test_flags.collision_flags.set(_collision_test_try_to_keep_location_valid_bit, collision_debug_flag_try_to_keep_location_valid); if (!collision_test_flags.collision_flags.test(_collision_test_structure_bit) && - !collision_test_flags.collision_flags.test(_collision_test_water_bit) && + !collision_test_flags.collision_flags.test(_collision_test_media_bit) && !collision_test_flags.collision_flags.test(_collision_test_instanced_geometry_bit) && !collision_test_flags.object_flags.test(_collision_test_objects_bit)) {