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Updated e_collision_test_objects_flag usage
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twist84 committed Nov 17, 2024
1 parent a541a93 commit 0874886
Showing 1 changed file with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions game/source/physics/collision_debug.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -134,23 +134,23 @@ void collision_debug_render()
else
{
collision_test_flags.collision_flags.set(_collision_test_structure_bit, collision_debug_flag_structure);
collision_test_flags.collision_flags.set(_collision_test_water_bit, collision_debug_flag_water);
collision_test_flags.collision_flags.set(_collision_test_media_bit, collision_debug_flag_water);
collision_test_flags.collision_flags.set(_collision_test_instanced_geometry_bit, collision_debug_flag_instanced_geometry);

collision_test_flags.object_flags.set(_collision_test_objects_bit, collision_debug_flag_objects);
collision_test_flags.object_flags.set(_collision_test_objects_biped_bit, collision_debug_flag_objects_bipeds);
collision_test_flags.object_flags.set(_collision_test_objects_giant_bit, collision_debug_flag_objects_giants);
collision_test_flags.object_flags.set(_collision_test_objects_vehicle_bit, collision_debug_flag_objects_vehicles);
collision_test_flags.object_flags.set(_collision_test_objects_weapon_bit, collision_debug_flag_objects_weapons);
collision_test_flags.object_flags.set(_collision_test_objects_bipeds_bit, collision_debug_flag_objects_bipeds);
collision_test_flags.object_flags.set(_collision_test_objects_giants_bit, collision_debug_flag_objects_giants);
collision_test_flags.object_flags.set(_collision_test_objects_vehicles_bit, collision_debug_flag_objects_vehicles);
collision_test_flags.object_flags.set(_collision_test_objects_weapons_bit, collision_debug_flag_objects_weapons);
collision_test_flags.object_flags.set(_collision_test_objects_equipment_bit, collision_debug_flag_objects_equipment);
collision_test_flags.object_flags.set(_collision_test_objects_terminal_bit, collision_debug_flag_objects_terminals);
collision_test_flags.object_flags.set(_collision_test_objects_projectile_bit, collision_debug_flag_objects_projectiles);
collision_test_flags.object_flags.set(_collision_test_objects_terminals_bit, collision_debug_flag_objects_terminals);
collision_test_flags.object_flags.set(_collision_test_objects_projectiles_bit, collision_debug_flag_objects_projectiles);
collision_test_flags.object_flags.set(_collision_test_objects_scenery_bit, collision_debug_flag_objects_scenery);
collision_test_flags.object_flags.set(_collision_test_objects_machine_bit, collision_debug_flag_objects_machines);
collision_test_flags.object_flags.set(_collision_test_objects_control_bit, collision_debug_flag_objects_controls);
collision_test_flags.object_flags.set(_collision_test_objects_machines_bit, collision_debug_flag_objects_machines);
collision_test_flags.object_flags.set(_collision_test_objects_controls_bit, collision_debug_flag_objects_controls);
collision_test_flags.object_flags.set(_collision_test_objects_sound_scenery_bit, collision_debug_flag_objects_sound_scenery);
collision_test_flags.object_flags.set(_collision_test_objects_crate_bit, collision_debug_flag_objects_crates);
collision_test_flags.object_flags.set(_collision_test_objects_creature_bit, collision_debug_flag_objects_creatures);
collision_test_flags.object_flags.set(_collision_test_objects_crates_bit, collision_debug_flag_objects_crates);
collision_test_flags.object_flags.set(_collision_test_objects_creatures_bit, collision_debug_flag_objects_creatures);
collision_test_flags.object_flags.set(_collision_test_objects_effect_scenery_bit, collision_debug_flag_objects_effect_scenery);

collision_test_flags.collision_flags.set(_collision_test_ignore_child_objects_bit, collision_debug_flag_ignore_child_objects);
Expand All @@ -166,7 +166,7 @@ void collision_debug_render()
collision_test_flags.collision_flags.set(_collision_test_try_to_keep_location_valid_bit, collision_debug_flag_try_to_keep_location_valid);

if (!collision_test_flags.collision_flags.test(_collision_test_structure_bit) &&
!collision_test_flags.collision_flags.test(_collision_test_water_bit) &&
!collision_test_flags.collision_flags.test(_collision_test_media_bit) &&
!collision_test_flags.collision_flags.test(_collision_test_instanced_geometry_bit) &&
!collision_test_flags.object_flags.test(_collision_test_objects_bit))
{
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