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game.js
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var WIDTH = 1280, HEIGHT = 720;
var key, aKey = 65, dKey = 68 , vKey = 86, nKey = 78, left = 37, right = 39, enter = 13, escape = 45, space = 32;
var num6 = 102, num4 = 100;
var canvas, c, gameObject;
var player, players;
function main() {
canvas = document.getElementById("canvas");
c = canvas.getContext("2d");
canvas.width = WIDTH;
canvas.height = HEIGHT;
c.font = "14px Arial";
key = [];
document.addEventListener("keydown", function(e) {key[e.keyCode] = true;});
document.addEventListener("keyup", function(e) {key[e.keyCode] = false;});
init();
var gameLoop = function() {
update();
render();
window.requestAnimationFrame(gameLoop, canvas);
}
window.requestAnimationFrame(gameLoop, canvas);
}
function init() {
new player(canvas.width * 0.2, canvas.height / 2, dKey, aKey, "red", null);
new player(canvas.width * 0.4, canvas.height / 2, nKey, vKey, "lime", null);
new player(canvas.width * 0.6, canvas.height / 2, right, left, "orange", null);
new player(canvas.width * 0.8, canvas.height / 2, num6, num4, "aqua", null);
new player(canvas.width * 0.005, canvas.height * 0.2, null, null, "white", 0);
/*var n = 0.25;
for (var i = 0; i <= 1; i += n) {
for (var j = 0; j <= 1; j += n) {
new player(canvas.width * i, canvas.height * j, right, left, "red", null);
}
}*/
}
function update() {
players.update();
}
function render() {
c.clearRect(0, 0, canvas.width, canvas.height);
players.render();
if (key[space]) {
location.reload(true);
}
logData();
}
function pointDistance(x1, y1, x2, y2) {
var diffX = x2 - x1;
var diffY = y2 - y1;
return Math.sqrt((diffX * diffX) + (diffY * diffY));
}
function logData() {
var pointData = new String;
var gapData = new String;
for (var i = 0; i < players.list.length; i++) {
var p = players.list[i];
pointData += "Player " + (i + 1) + " - (" + p.x.toFixed(0) + ", " + p.y.toFixed(0) + ")" + "<br/>";
gapData += "Gap Timer " + p.gapCounter.toFixed(0) + " - Gap? " + p.gap + "<br/>";
}
document.getElementById("data").innerHTML = pointData + gapData;
}
players = {
list: [],
update: function() {
for (var i = 0; i < this.list.length; i++) {
this.list[i].update();
for (var j = 0; j < this.list.length; j++) {
for (var k = 0; k < this.list[j].positions.length - 5; k++) {
if (pointDistance(this.list[i].x, this.list[i].y, this.list[j].positions[k][0], this.list[j].positions[k][1]) < this.list[i].radius + this.list[j].radius) {
if (this.list[j].dead && this.list[i] !== this.list[j]) {
this.list[j].positions.splice(k, 1);
this.list[i].addTailLength(3);
} else {
this.list[i].kill();
}
}
}
}
}
},
render: function() {
for (var i = 0; i < this.list.length; i++) this.list[i].render();
}
}
player = function(x, y, left, right, color, dir) {
players.list.push(this);
this.x = x;
this.y = y;
this.radius = 4;
this.positions = [];
this.color = color;
this.speed = 2.35;
this.dead = false;
this.tailLength = 120;
this.turnRate = 0.085;
this.drawingLine = true;
this.dir = dir === null ? Math.random() * (2 * Math.PI):dir;
this.gapTimeStartValue = 0;
this.gapCounterStartValue = 0;
this.gap = false;
this.gapTime = this.gapTimeStartValue;
this.gapCounter = this.gapCounterStartValue + (Math.random() * this.gapCounterStartValue);
this.addTailLength = function(amount) {
this.tailLength += amount;
}
this.collisionDetection = function(offset, wrap) {
if (this.x >= canvas.width - offset || this.x <= offset) {
if (wrap) this.x = Math.abs(this.x - canvas.width);
else this.dead = true;
}
if (this.y >= canvas.height - offset || this.y <= offset) {
if (wrap) this.y = Math.abs(this.y - canvas.height);
else this.dead = true;
}
};
this.kill = function() {
this.color = "grey";
this.dead = true;
};
this.update = function() {
if (!this.dead) {
this.x += Math.cos(this.dir) * this.speed;
this.y += Math.sin(this.dir) * this.speed;
if (key[right]) this.dir -= this.turnRate;
if (key[left]) this.dir += this.turnRate;
if (!this.gap) {
this.positions.push([this.x, this.y]);
}
if (this.positions.length > this.tailLength) {
this.positions.splice(0, 1);
}
this.collisionDetection(this.radius, true);
this.gapCounter--;
this.gapCounter = Math.max(this.gapCounter, 0);
if (this.gapCounter <= 0) {
this.gap = true;
this.gapTime--;
if (this.gapTime <= 0) {
this.gapTime = this.gapTimeStartValue;
this.gapCounter = this.gapCounterStartValue + (Math.random() * this.gapCounterStartValue);
this.gap = false;
}
}
}
};
this.render = function() {
c.strokeStyle = this.color;
c.lineWidth = 2 * this.radius;
c.lineCap = "round";
c.beginPath();
c.moveTo(x, y);
for (var i = 0; i < this.positions.length; i++) {
var x = this.positions[i][0];
var y = this.positions[i][1];
if (pointDistance(x, y, this.positions[i === 0? 0:i - 1][0], this.positions[i === 0? 0:i - 1][1]) > this.speed + 0.05) {
c.stroke();
c.closePath()
c.beginPath();
c.moveTo(x, y);
}
c.lineTo(x, y);
}
c.stroke();
c.closePath();
c.beginPath();
c.fillStyle = "yellow";
c.arc(this.x, this.y, this.radius, 0, 2 * Math.PI, false);
c.fill();
c.closePath();
};
}