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  1. water-shader water-shader Public

    Procedural water shader for general use.

    HLSL 310 28

  2. procedural-tileable-shaders procedural-tileable-shaders Public

    Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

    GLSL 307 18

  3. CommandBuffer CommandBuffer Public

    A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.

    C 184 12

  4. THST THST Public

    Templated hierarchical spatial trees designed for high-peformance.

    C++ 128 17

  5. vegetation-shader vegetation-shader Public

    A procedural wind material for vegetation in UE4.

    23 9

  6. vulkanri vulkanri Public

    An OOP render interface over Vulkan.

    C++ 8

2 contributions in the last year

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Activity overview

Loading A graph representing tuxalin's contributions from April 21, 2024 to April 24, 2025. The contributions are 100% pull requests, 0% commits, 0% issues, 0% code review.   Code review   Issues 100% Pull requests   Commits

Contribution activity

April 2025

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