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client.go
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package chat
import (
"bytes"
"encoding/json"
"log"
"net/http"
"time"
"github.com/google/uuid"
"github.com/gorilla/websocket"
"github.com/jmoiron/sqlx"
)
const (
// Time allowed to write a message to the peer.
writeWait = 10 * time.Second
// Time allowed to read the next pong message from the peer.
pongWait = 60 * time.Second
// Send pings to peer with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer.
maxMessageSize = 512
)
var (
newline = []byte{'\n'}
space = []byte{' '}
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool { return true }, // TODO: This is dangerous, it must be changed
}
// Client is a middleman between the websocket connection and the hub.
// It is important to note that Client should be also
type Client struct {
ID string
hub *Hub
// The websocket connection.
conn *websocket.Conn
// Buffered channel of outbound messages.
send chan *Message
// Chat instance to persist the chats
db *sqlx.DB
}
// readPump pumps messages from the websocket connection to the hub.
//
// The application runs readPump in a per-connection goroutine. The application
// ensures that there is at most one reader on a connection by executing all
// reads from this goroutine.
func (c *Client) readPump() {
defer func() {
c.hub.unregister <- c
c.conn.Close()
}()
c.conn.SetReadLimit(maxMessageSize)
c.conn.SetReadDeadline(time.Now().Add(pongWait))
c.conn.SetPongHandler(func(string) error { c.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
for {
// The client should send the message as a JSON string that contains the message text as well
// as the message metadata through the websocket connection.
_, messageJSON, err := c.conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
log.Printf("readPump error: %v", err)
}
break
}
messageJSON = bytes.TrimSpace(bytes.Replace(messageJSON, newline, space, -1))
var message Message
// we also need to capture the sender's ID here...
if err := json.Unmarshal(messageJSON, &message); err != nil {
log.Printf("readPump Unmarshal JSON error: %v", err)
}
message.From = c.ID // sender's ID
message.Date = time.Now().Unix()
// Note that the `To` and `Text` fields are required and if they are not sent with the message metadata
// the application will fail.
// Generating messageID
message.ID = uuid.New().String() // TODO: check for the unlikely case of collisions.
// Populate message with corresponding data (inc: text, from and to) fields
c.hub.broadcast <- &message
if c.db != nil {
// We can safely store data into db at this stage
// db is: c.hub.db
log.Print("we are in db")
insert(message, c.db)
}
}
}
// writePump pumps messages from the hub to the websocket connection.
//
// A goroutine running writePump is started for each connection. The
// application ensures that there is at most one writer to a connection by
// executing all writes from this goroutine.
func (c *Client) writePump() {
ticker := time.NewTicker(pingPeriod)
defer func() {
ticker.Stop()
c.conn.Close()
}()
for {
select {
case message, ok := <-c.send:
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if !ok {
// The hub closed the channel.
c.conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
// Always make a message as a list of messages, to be consistent with the database
c.conn.WriteJSON(Response{Messages: []Message{*message}})
// We need to mark this message as read now, because we already sent it to the client
// otherwise it will be sent again.
markMessageAsRead(message.ID, c.db)
case <-ticker.C:
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return
}
}
}
}
// PreviousMessages retrieves all messages that were sent to a senderID but they still didn't
// Read it.
// We will need to have a reference to a message instance (You can get one via: NewMessage()) and that will be populated
// with a *sqlx.DB instance
func (c *Client) PreviousMessages() {
chats, err := getUnreadMessages(c.ID, c.db)
if err != nil {
log.Printf("getUnreadMessages error: %v", err)
return
}
// This `if` guard is here because we don't want to send `null` when there are no unread messages
if len(chats) > 0 {
c.conn.WriteJSON(Response{Messages: chats})
updateStatus(c.ID, c.db)
}
}
// ShareStatus will send `status` messages to all connected clients that have registered
// the current client as a contact.
func (c *Client) ShareStatus(status string) {
contacts, err := getContacts(c.ID, c.db)
if err == nil {
log.Printf("Contacts: %v", contacts)
for _, contact := range contacts {
if client, ok := c.hub.clients[contact]; ok {
log.Printf("Client is online: %v", client.ID)
client.conn.WriteJSON(Response{Status: StatusResponse{Mobile: c.ID, ConnectionStatus: status}})
}
}
}
}