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anarchyConditions.nim
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import std/[
options,
macros,
random
]
import
types,
position,
positionUtils,
move,
see,
evaluation,
bitboard,
search,
lichessGame,
anarchyParameters
type
CommentType* = enum
enemyMovedPieceBackAtLeastTwoRanks,
enemyHasUndefendedBackRank,
enemyCanPushPawnForMeToDoEnPassant,
enemyCanCaptureEnPassant,
enemyCastled,
weCastled,
enemyCheckedUs,
enemyTradesQueen,
ourBestMoveIsKnightFork,
enemyLostGoodPiece,
enemyDoesFirstKingCloudMove,
weDoFirstKingCloudMove,
enemyDoesSecondKingCloudMove,
enemyCapturedEnPassant,
weCaptureEnPassant,
weCheckedEnemy,
weBlundered,
rageQuit,
enemeyPromotingToQueen,
enemeyUnderpromoting,
wePromotingToQueen,
weUnderpromoting,
weResign,
weGetMated,
weRunOutOfTime,
enemyResigns,
enemyGetsMated,
enemyRunsOutOfTime,
stalemate,
draw,
enemyOffersDraw,
greeting
TypedParam[T: static auto] = distinct int
CommentConditionInfo* = object
botColor*: Color
currentPosition*, previousPosition*: Position
lastMove*: Move
gameState*: LichessGameState # this is important for some conditions, but it is important to know that this might miss the most current move/position
pv*: Option[seq[Move]]
evalDiff*: Option[Value]
lastEval*: Option[Value]
difficultyLevel*: DifficultyLevel
const blunderMargin: array[DifficultyLevel, Value] = [
1: 800.cp, # we need to make it that large because the eval values with anarchy parameters can be a bit wild ...
2: 700.cp,
3: 600.cp,
4: 500.cp,
5: 450.cp,
6: 400.cp,
7: 350.cp,
8: 300.cp,
9: 250.cp,
10: 200.cp
]
const commentTypeCooldown*: array[CommentType, tuple[halfMoves: int, timeInterval: int]] = [ # in seconds
enemyMovedPieceBackAtLeastTwoRanks: (halfMoves: 6, timeInterval: 60),
enemyHasUndefendedBackRank: (halfMoves: 3000, timeInterval: 300000), # want this only once per game
enemyCanPushPawnForMeToDoEnPassant: (halfMoves: 6, timeInterval: 20),
enemyCanCaptureEnPassant: (halfMoves: 0, timeInterval: 1),
enemyCastled: (halfMoves: 30, timeInterval: 1),
weCastled: (halfMoves: 30, timeInterval: 1),
enemyCheckedUs: (halfMoves: 4, timeInterval: 30),
enemyTradesQueen: (halfMoves: 0, timeInterval: 1),
ourBestMoveIsKnightFork: (halfMoves: 0, timeInterval: 20),
enemyLostGoodPiece: (halfMoves: 0, timeInterval: 5),
enemyDoesFirstKingCloudMove: (halfMoves: 0, timeInterval: 1),
weDoFirstKingCloudMove: (halfMoves: 0, timeInterval: 1),
enemyDoesSecondKingCloudMove: (halfMoves: 0, timeInterval: 1),
enemyCapturedEnPassant: (halfMoves: 0, timeInterval: 1),
weCaptureEnPassant: (halfMoves: 0, timeInterval: 1),
weCheckedEnemy: (halfMoves: 8, timeInterval: 40),
weBlundered: (halfMoves: 20, timeInterval: 30),
rageQuit: (halfMoves: 0, timeInterval: 0),
enemeyPromotingToQueen: (halfMoves: 4, timeInterval: 20),
enemeyUnderpromoting: (halfMoves: 4, timeInterval: 20),
wePromotingToQueen: (halfMoves: 4, timeInterval: 20),
weUnderpromoting: (halfMoves: 4, timeInterval: 20),
weResign: (halfMoves: 0, timeInterval: 0),
weGetMated: (halfMoves: 0, timeInterval: 0),
weRunOutOfTime: (halfMoves: 0, timeInterval: 0),
enemyResigns: (halfMoves: 0, timeInterval: 0),
enemyGetsMated: (halfMoves: 0, timeInterval: 0),
enemyRunsOutOfTime: (halfMoves: 0, timeInterval: 0),
stalemate: (halfMoves: 0, timeInterval: 0),
draw: (halfMoves: 0, timeInterval: 0),
enemyOffersDraw: (halfMoves: 0, timeInterval: 0),
greeting: (halfMoves: 0, timeInterval: 0),
]
proc checkIfCommentApplicable*(commentType: TypedParam[enemyMovedPieceBackAtLeastTwoRanks], cci: CommentConditionInfo): bool =
doAssert cci.previousPosition.enemy == cci.botColor, "Only consider this when the enemy already did their turn (position is before the move)"
if cci.currentPosition[pawn].countSetBits < 8:
return false
if cci.previousPosition.inCheck(cci.botColor.opposite):
return false
# not counting if piece is attacked by less valuable piece
let lva = cci.previousPosition.doNullMove.getLeastValuableAttacker(cci.lastMove.source).piece
if lva != noPiece and lva.value < cci.lastMove.moved.value:
return false
if cci.lastMove.captured != noPiece:
return false
if cci.previousPosition.us == white and
cci.lastMove.source < a7 and
(cci.lastMove.target.int div 8) + 1 < (cci.lastMove.source.int div 8):
return true
if cci.previousPosition.us == black and
cci.lastMove.source > h2 and
(cci.lastMove.target.int div 8) > (cci.lastMove.source.int div 8) + 1:
return true
false
proc checkIfCommentApplicable*(commentType: TypedParam[enemyHasUndefendedBackRank], cci: CommentConditionInfo): bool =
doAssert cci.currentPosition.us == cci.botColor, "Only consider this when the enemy already did their turn (position is after the move)"
let
notBot = cci.botColor.opposite
backRank = homeRank[notBot]
kingPosition = (cci.currentPosition[king] and cci.currentPosition[notBot]).toSquare
# only king on backrank
if (backRank and cci.currentPosition[notBot]) != kingPosition.toBitboard:
return false
# king can't move up
let position = if cci.currentPosition.us == notBot:
cci.currentPosition
else:
cci.currentPosition.doNullMove
for move in position.legalMoves:
if move.moved == king and (move.target.toBitboard and backRank) == 0:
return false
# king has at least two pawns in front
if (mask3x3[kingPosition] and cci.currentPosition[notBot] and cci.currentPosition[pawn]).countSetBits <= 1:
return false
true
proc checkIfCommentApplicable*(commentType: TypedParam[enemyCanPushPawnForMeToDoEnPassant], cci: CommentConditionInfo): bool =
doAssert cci.currentPosition.enemy == cci.botColor, "Only consider this when it's the enemys turn"
for move in cci.currentPosition.legalMoves:
if move.moved == pawn and move.enPassantTarget != noSquare:
let potentialPawnAttackers = (attackMaskPawnCapture(move.enPassantTarget, cci.currentPosition.us) and cci.currentPosition[pawn] and cci.currentPosition[cci.botColor])
# only applicable when the potential en passant capture pawn moved there in a time window, such that
# we don't comment on the same pawn twice
if cci.lastMove.moved == pawn and (cci.lastMove.target.toBitboard and potentialPawnAttackers) != 0:
return true
for i in 1..cci.gameState.positionMoveHistory.len:
if i >= commentTypeCooldown[enemyCanPushPawnForMeToDoEnPassant].halfMoves - 1:
break
let (position, move) = cci.gameState.positionMoveHistory[^i]
if position.us == cci.botColor and move.moved == pawn and (move.target.toBitboard and potentialPawnAttackers) != 0:
return true
false
proc checkIfCommentApplicable*(commentType: TypedParam[enemyCanCaptureEnPassant], cci: CommentConditionInfo): bool =
doAssert cci.currentPosition.enemy == cci.botColor, "Only consider this when it's the enemys turn"
for move in cci.currentPosition.legalMoves:
if move.capturedEnPassant:
return true
false
proc checkIfCommentApplicable*(commentType: TypedParam[enemyCheckedUs], cci: CommentConditionInfo): bool =
doAssert cci.currentPosition.us == cci.botColor, "Only consider this when the enemy already did their turn (position is after the move)"
if rand(1.0) < 0.3:
return false
return cci.currentPosition.inCheck(us = cci.botColor) and cci.currentPosition.legalMoves.len >= 1
proc checkIfCommentApplicable*(commentType: TypedParam[enemyTradesQueen], cci: CommentConditionInfo): bool =
doAssert cci.currentPosition.us == cci.botColor, "Only consider this when the enemy already did their turn (position is before the move)"
if rand(1.0) < 0.1:
return false
return cci.lastMove.moved == queen and cci.lastMove.captured == queen
proc checkIfCommentApplicable*(commentType: TypedParam[ourBestMoveIsKnightFork], cci: CommentConditionInfo): bool =
doAssert cci.previousPosition.us == cci.botColor, "Only consider this when we made our move (position is before the move)"
doAssert cci.pv.isSome
let pv = cci.pv.get
if pv.len <= 2:
return false
if cci.evalDiff.isSome and cci.evalDiff.get < -100.cp:
return false
if pv[0].moved != knight:
return false
if (
knight.attackMask(pv[0].target, 0) and
cci.previousPosition[cci.botColor.opposite] and
(cci.previousPosition[queen] or cci.previousPosition[rook] or cci.previousPosition[king])
).countSetBits < 2:
return false
# only if the knight fork likely leads to capturing one of the forked pieces
for i, move in pv:
if i == 0 or (i mod 2) != 0:
continue
if move.moved == knight and move.source == pv[0].target and move.captured in [rook, queen, king]:
return true
false
proc checkIfCommentApplicable*(commentType: TypedParam[enemyLostGoodPiece], cci: CommentConditionInfo): bool = #position: Position, move: Move, enemyMoveWasBlunder: bool, botColor: Color): bool =
doAssert cci.previousPosition.us == cci.botColor, "Only consider this when we made our move (position is before the move)"
doAssert cci.pv.isSome
if cci.evalDiff.isNone or cci.evalDiff.get < blunderMargin[cci.difficultyLevel]:
return false
if cci.lastMove.captured == noPiece:
return false
true
proc checkIfCommentApplicable*(commentType: TypedParam[enemyDoesFirstKingCloudMove], cci: CommentConditionInfo): bool =
doAssert cci.previousPosition.enemy == cci.botColor, "Only consider this when the enemy already did their move (position is before the move)"
if not cci.previousPosition.isCloudKingMove(cci.lastMove):
return false
for (position, move) in cci.gameState.positionMoveHistory:
if position.us == cci.botColor and position.isCloudKingMove(move):
# if we made a cloud king move first
return false
true
proc checkIfCommentApplicable*(commentType: TypedParam[weDoFirstKingCloudMove], cci: CommentConditionInfo): bool =
doAssert cci.previousPosition.us == cci.botColor, "Only consider this when we made our move (position is before the move)"
if not cci.previousPosition.isCloudKingMove(cci.lastMove):
return false
for (position, move) in cci.gameState.positionMoveHistory:
if position.enemy == cci.botColor and position.isCloudKingMove(move):
# enemy made a cloud king move first
return false
true
proc checkIfCommentApplicable*(commentType: TypedParam[enemyDoesSecondKingCloudMove], cci: CommentConditionInfo): bool =
doAssert cci.previousPosition.enemy == cci.botColor, "Only consider this when the enemy already did their move (position is before the move)"
if not cci.previousPosition.isCloudKingMove(cci.lastMove):
return false
for (position, move) in cci.gameState.positionMoveHistory:
if position.us == cci.botColor and position.isCloudKingMove(move):
# if we made a cloud king move first
return true
false
proc checkIfCommentApplicable*(commentType: TypedParam[enemyCapturedEnPassant], cci: CommentConditionInfo): bool =
doAssert cci.currentPosition.us == cci.botColor, "Only consider this when the enemy already did their move (position is after the move)"
return cci.lastMove.capturedEnPassant
proc checkIfCommentApplicable*(commentType: TypedParam[enemyCastled], cci: CommentConditionInfo): bool =
doAssert cci.currentPosition.us == cci.botColor, "Only consider this when the enemy already did their move (position is after the move)"
if rand(1.0) < 0.2:
return false
return cci.lastMove.castled
proc checkIfCommentApplicable*(commentType: TypedParam[weCastled], cci: CommentConditionInfo): bool =
doAssert cci.previousPosition.us == cci.botColor, "Only consider this when we made our move (position is before the move)"
if rand(1.0) < 0.5:
return false
return cci.lastMove.castled
proc checkIfCommentApplicable*(commentType: TypedParam[weCaptureEnPassant], cci: CommentConditionInfo): bool =
doAssert cci.previousPosition.us == cci.botColor, "Only consider this when we made our move (position is before the move)"
return cci.lastMove.capturedEnPassant
proc checkIfCommentApplicable*(commentType: TypedParam[weCheckedEnemy], cci: CommentConditionInfo): bool =
doAssert cci.previousPosition.us == cci.botColor, "Only consider this when we made our move (position is before the move)"
if rand(1.0) < 0.6:
return false
return cci.currentPosition.inCheck(us = cci.botColor.opposite) and cci.currentPosition.legalMoves.len >= 1
proc checkIfCommentApplicable*(commentType: TypedParam[weBlundered], cci: CommentConditionInfo): bool =
doAssert cci.previousPosition.us == cci.botColor, "Only consider this when we made our move (position is before the move)"
if cci.lastEval.isNone or cci.evalDiff.isNone:
return false
if cci.lastEval.get notin (-1000.cp + cci.evalDiff.get)..100.cp:
return false
if cci.gameState.positionMoveHistory.len <= 8:
return false
return cci.evalDiff.get <= -blunderMargin[cci.difficultyLevel]
proc checkIfCommentApplicable*(commentType: TypedParam[rageQuit], cci: CommentConditionInfo): bool =
doAssert false, "Not implemented"
proc checkIfCommentApplicable*(commentType: TypedParam[weResign], cci: CommentConditionInfo): bool =
doAssert false, "Not implemented"
proc checkIfCommentApplicable*(commentType: TypedParam[weGetMated], cci: CommentConditionInfo): bool =
doAssert false, "Not implemented"
proc checkIfCommentApplicable*(commentType: TypedParam[weRunOutOfTime], cci: CommentConditionInfo): bool =
doAssert false, "Not implemented"
proc checkIfCommentApplicable*(commentType: TypedParam[enemyResigns], cci: CommentConditionInfo): bool =
doAssert false, "Not implemented"
proc checkIfCommentApplicable*(commentType: TypedParam[enemyGetsMated], cci: CommentConditionInfo): bool =
doAssert false, "Not implemented"
proc checkIfCommentApplicable*(commentType: TypedParam[enemyRunsOutOfTime], cci: CommentConditionInfo): bool =
doAssert false, "Not implemented"
proc checkIfCommentApplicable*(commentType: TypedParam[stalemate], cci: CommentConditionInfo): bool =
doAssert false, "Not implemented"
proc checkIfCommentApplicable*(commentType: TypedParam[draw], cci: CommentConditionInfo): bool =
doAssert false, "Not implemented"
proc checkIfCommentApplicable*(commentType: TypedParam[enemyOffersDraw], cci: CommentConditionInfo): bool =
doAssert false, "Not implemented"
proc checkIfCommentApplicable*(commentType: TypedParam[greeting], cci: CommentConditionInfo): bool =
doAssert false, "Not implemented"
proc checkIfCommentApplicable*(commentType: TypedParam[enemeyPromotingToQueen], cci: CommentConditionInfo): bool =
doAssert cci.currentPosition.us == cci.botColor, "Only consider this when the enemy already did their move (position is after the move)"
cci.lastMove.promoted == queen
proc checkIfCommentApplicable*(commentType: TypedParam[enemeyUnderpromoting], cci: CommentConditionInfo): bool =
doAssert cci.currentPosition.us == cci.botColor, "Only consider this when the enemy already did their move (position is after the move)"
cci.lastMove.promoted notin [queen, noPiece]
proc checkIfCommentApplicable*(commentType: TypedParam[wePromotingToQueen], cci: CommentConditionInfo): bool =
doAssert cci.previousPosition.us == cci.botColor, "Only consider this when we made our move (position is before the move)"
if rand(1.0) < 0.3:
return false
cci.lastMove.promoted == queen
proc checkIfCommentApplicable*(commentType: TypedParam[weUnderpromoting], cci: CommentConditionInfo): bool =
doAssert cci.previousPosition.us == cci.botColor, "Only consider this when we made our move (position is before the move)"
if rand(1.0) < 0.6:
return false
cci.lastMove.promoted notin [queen, noPiece]
proc checkIfCommentApplicable*(commentType: CommentType, cci: CommentConditionInfo): bool=
macro unrollCommentTypes(name, body: untyped) =
result = newStmtList()
for a in CommentType:
result.add(newBlockStmt(newStmtList(
newConstStmt(name, newLit(a)),
copy body
)))
unrollCommentTypes(candidateCommentType):
if candidateCommentType == commentType:
return checkIfCommentApplicable(commentType = TypedParam[candidateCommentType](0), cci)
doAssert false