-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathGameClient.cpp
93 lines (74 loc) · 1.8 KB
/
GameClient.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
/*
Copyright (C) 2011-2012 Alican Sekerefe
TeamTwo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TeamTwo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Contact: projectteamtwo@gmail.com
*/
#include "GameClient.h"
GameClient::GameClient(unsigned int clientID, std::string clientName,unsigned char team)
{
id=clientID;
name=clientName;
ready=false;
this->kills=this->deaths=this->color=0;
}
void GameClient::setName(std::string name)
{
this->name=name;
}
std::string GameClient::getName()
{
return name;
}
unsigned int GameClient::getID()
{
return id;
}
unsigned char GameClient::getTeam()
{
return team;
}
void GameClient::setTeam(unsigned char team)
{
this->team=team;
}
void GameClient::setReady(bool ready)
{
this->ready=ready;
}
bool GameClient::isReady()
{
return ready;
}
void GameClient::setDeathCount(int deathCount)
{
deaths=deathCount;
}
void GameClient::setKillCount(int killCount)
{
kills=killCount;
}
int GameClient::getKillCount()
{
return kills;
}
int GameClient::getDeathCount()
{
return deaths;
}
void GameClient::setColor(unsigned char color)
{
this->color=color;
}
unsigned char GameClient::getColor()
{
return color;
}