Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volumetric light, full 3D ray marching, light shafts, god rays.
golang opengl nim rendering garbage-collection engine3d marching ray 3d-graphics volumetric-lighting gltf2 godrays shafts why-not-rust why-nim
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Updated
Jan 24, 2025 - Go