A lightweight recreational and educational language and an assembler for a hypothetical processor, inspired by Forth and Lisp.
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Updated
Jan 6, 2025 - Python
A lightweight recreational and educational language and an assembler for a hypothetical processor, inspired by Forth and Lisp.
Attempt to Simulate Fluid using Lattice Boltzmann Method with the Pixel Game Engine
My solutions to the puzzles of Advent of Code 2024 (to learn myself some C++).
creating a basic video editor with raylib + mpeg2 + ffmpeg
My solutions to the puzzles of Advent of Code 2023 (to learn c++).
My implementation of a DOOM Style renderer using modern tech (CPP 20, raylib, imgui). This project is developed in a recreational programming context, it does not aim to be production ready at some point. It serves as a learning experience to explore new concepts and technologies while creating a project around them.
Minimal C implementation of docker which is a platform for working with container images
Http server implementation from scratch.
A repository containing files when following a Python tutorial about the curses library.
MLKit + Camera + Flow
doing my homework before christmas 🎄
A repository containing the files used when following a Python tutorial on modelling gravity.
A remaster of my Year One UU project, built using .NET and C#.
A repository to document my journey in learning the basics of the Flask microframework.
A Rust port of the Gravity Sim Application I developed in Python.
This is my progress on the 'Games with Gabe' 2D game engine tutorial.
Simple AI prompt builder tool focused on articles.
A project used to learn the basics of the Spring framework.
A repository containing the files used when following a Flask tutorial.
A prototype of a game I was working on in 2021.
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