#
per-frame
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A Rust project that implements multi-threaded computation output from a Vulkan asynchronous queue with per-frame synchronization
rust async vulkan tokio memory-management raytracing vulkan-api tokio-rs ash per-frame rust-async async-queues ash-rs vulkan-async-queue raytracing-vulkan frame-management
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Jun 17, 2023 - Rust
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