A high performance, editable terrain system for Godot 4.
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Updated
Mar 31, 2025 - C++
A high performance, editable terrain system for Godot 4.
📜 A simple, powerful and modular quest system for Godot 4
A collection of pure GDScript addons for Godot
A custom Godot node that extends RichTextLabel to use Markdown instead of BBCode.
NativeLib is a plugin management system for Godot engine.
A Godot addon that adds a trackball camera node without gimbal lock.
Godot Engine plugin to allow Editor File System to dock at the bottom panel.
Godot C++ library for optimized bullets performance
Camera transition is a simple solution to transition seamlessly between multiple cameras in both 2D and 3D.
AnimationPlayer SpriteFrames Helper allows for an easier addition of SpriteFrames animations into the timeline of an Animation.
Onscreen Output is a logging tool made for Godot 4 that allows you to print messages to the screen for debugging and development purposes.
A Godot Editor panel to save text and quickly copy it to clipboard
An addon for managing out of band addons in Godot 4.2+
Several Godot Engine plugins packed into a GDExtension
A Godot editor addon to batch-modify material assets.
🔐 Store and consume environment variables for your Godot project inside a .env file
LDtk importer for Godot (mono)
🔑 A godot gdextension to interact with the OS keyring
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