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<article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2009/04/25/c002-ll/" class="u-url">Keep on the Borderlands, Session C2: Character Generation, part 2</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2009/04/25/c002-ll/" rel="bookmark"><time class="published dt-published" datetime="2009-04-25T17:00:00-05:00" title="2009-04-25 17:00">2009-04-25 17:00</time></a></p>
<p class="commentline"> <a href="posts/2009/04/25/c002-ll/#disqus_thread" data-disqus-identifier="cache/posts/2009/04/25/c002-ll.html">Comments</a>
</p>
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</header><div class="e-content entry-content">
<p>In this short session M.A. completely generated one of his two
characters, James, a cleric, and T.A. tried to finish his two
characters, but didn't get completely there.</p>
<p>[This is a <a class="reference external" href="posts/2009/05/03/after-the-fact/">after-the-fact</a> entry; I could have sworn I'd written
something about this already, but if so I've lost it. Sigh. I'm not
sure what date this actually happened, whether it was the same day as
the zeroth session, or not.]</p>
<nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/actual-play/" rel="tag">actual-play</a></li>
<li><a class="tag p-category" href="categories/b2/" rel="tag">b2</a></li>
<li><a class="tag p-category" href="categories/character-generation/" rel="tag">character generation</a></li>
<li><a class="tag p-category" href="categories/gaming/" rel="tag">gaming</a></li>
<li><a class="tag p-category" href="categories/keep-on-the-borderlands/" rel="tag">keep on the borderlands</a></li>
<li><a class="tag p-category" href="categories/labyrinth-lord/" rel="tag">labyrinth lord</a></li>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2009/04/25/c001-ll/" class="u-url">Keep on the Borderlands, Session C1: Character Generation, part 1</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2009/04/25/c001-ll/" rel="bookmark"><time class="published dt-published" datetime="2009-04-25T13:30:00-05:00" title="2009-04-25 13:30">2009-04-25 13:30</time></a></p>
<p class="commentline"> <a href="posts/2009/04/25/c001-ll/#disqus_thread" data-disqus-identifier="cache/posts/2009/04/25/c001-ll.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<p>In this short session T.A. started generating his two characters,
Glen, a wizard, and Dooley, a thief.</p>
<p>[This is a <a class="reference external" href="posts/2009/05/03/after-the-fact/">after-the-fact</a> entry; I could have sworn I'd written something
about this already, but if so I've lost it. I'm not sure what date
and time this actually happened. Sigh. I think it was nap time for
the youngest kids.]</p>
<nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/actual-play/" rel="tag">actual-play</a></li>
<li><a class="tag p-category" href="categories/b2/" rel="tag">b2</a></li>
<li><a class="tag p-category" href="categories/character-generation/" rel="tag">character generation</a></li>
<li><a class="tag p-category" href="categories/gaming/" rel="tag">gaming</a></li>
<li><a class="tag p-category" href="categories/keep-on-the-borderlands/" rel="tag">keep on the borderlands</a></li>
<li><a class="tag p-category" href="categories/labyrinth-lord/" rel="tag">labyrinth lord</a></li>
<li><a class="tag p-category" href="categories/rpg/" rel="tag">rpg</a></li>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2009/04/24/case-insenstive-filename-completion-with-bash-and-emacs/" class="u-url">Case-insenstive filename completion with bash and emacs</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2009/04/24/case-insenstive-filename-completion-with-bash-and-emacs/" rel="bookmark"><time class="published dt-published" datetime="2009-04-24T13:59:07-05:00" title="2009-04-24 13:59">2009-04-24 13:59</time></a></p>
<p class="commentline"> <a href="posts/2009/04/24/case-insenstive-filename-completion-with-bash-and-emacs/#disqus_thread" data-disqus-identifier="cache/posts/2009/04/24/case-insenstive-filename-completion-with-bash-and-emacs.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<p>It's strange, I know, that while I like case sensitive filenames, I
don't actually want to be bothered matching the case exactly when I'm
using tab completion. Fortunately, <span class="program">emacs</span> and
<span class="program">bash</span> both accommodate my whims. For bash, add</p>
<div class="code"><pre class="code bash"><a id="rest_code_68b5f2e0d5a34f9bae8a6b80f7629143-1" name="rest_code_68b5f2e0d5a34f9bae8a6b80f7629143-1" href="posts/2009/04/24/case-insenstive-filename-completion-with-bash-and-emacs/#rest_code_68b5f2e0d5a34f9bae8a6b80f7629143-1"></a><span class="nb">set</span><span class="w"> </span>completion-ignore-case<span class="w"> </span>on
</pre></div>
<p>to your <code class="docutils literal"><span class="pre">~/.inputrc</span></code> file. For emacs, add</p>
<div class="code"><pre class="code emacs-lisp"><a id="rest_code_4db03e78b788481889da853992886229-1" name="rest_code_4db03e78b788481889da853992886229-1" href="posts/2009/04/24/case-insenstive-filename-completion-with-bash-and-emacs/#rest_code_4db03e78b788481889da853992886229-1"></a><span class="p">(</span><span class="nv">read-file-name-completion-ignore-case</span><span class="w"> </span><span class="no">t</span><span class="p">)</span>
</pre></div>
<p>to your emacs initialization files. Of course, if want to get rid of
all completion case sensitivity, you need</p>
<div class="code"><pre class="code emacs-lisp"><a id="rest_code_823d50b4a6c1424e9b126a91bbbb5e65-1" name="rest_code_823d50b4a6c1424e9b126a91bbbb5e65-1" href="posts/2009/04/24/case-insenstive-filename-completion-with-bash-and-emacs/#rest_code_823d50b4a6c1424e9b126a91bbbb5e65-1"></a><span class="p">(</span><span class="k">setq</span><span class="w"> </span><span class="nv">completion-ignore-case</span><span class="w"> </span><span class="no">t</span><span class="p">)</span>
</pre></div>
<p>too.</p>
<nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/bash/" rel="tag">bash</a></li>
<li><a class="tag p-category" href="categories/computer/" rel="tag">computer</a></li>
<li><a class="tag p-category" href="categories/emacs/" rel="tag">emacs</a></li>
</ul></nav>
</div>
</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2009/04/24/multipartalternative/" class="u-url">multipart/alternative</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2009/04/24/multipartalternative/" rel="bookmark"><time class="published dt-published" datetime="2009-04-24T02:52:46-05:00" title="2009-04-24 02:52">2009-04-24 02:52</time></a></p>
<p class="commentline"> <a href="posts/2009/04/24/multipartalternative/#disqus_thread" data-disqus-identifier="cache/posts/2009/04/24/multipartalternative.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<p>Oddly enough, both <span class="program">gmail</span> and <span class="program">Lotus Notes</span> prefer
the <em>last</em> displayable alternative in a multipart/alternative section.
In other words, I sent a multipart/alternative e-mail with once with
html, text and pdf alternatives, and once with the same parts, but in
the order text, html, and pdf. The first time <span class="program">Lotus Notes</span>
and program:<cite>gmail</cite> displayed the text alternative, and the second
time they displayed the HTML alternative. <span class="program">Wanderlust</span>
always displayed the HTML alternative.</p>
<nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/e-mail/" rel="tag">e-mail</a></li>
<li><a class="tag p-category" href="categories/gmail/" rel="tag">gmail</a></li>
<li><a class="tag p-category" href="categories/lotus-notes/" rel="tag">lotus notes</a></li>
<li><a class="tag p-category" href="categories/wanderlust/" rel="tag">wanderlust</a></li>
</ul></nav>
</div>
</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2009/04/24/ll-campaign/" class="u-url">Keep on the Borderlands, a Labyrinth Lord Campaign</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2009/04/24/ll-campaign/" rel="bookmark"><time class="published dt-published" datetime="2009-04-24T00:00:00-05:00" title="2009-04-24 00:00">2009-04-24 00:00</time></a></p>
<p class="commentline"> <a href="posts/2009/04/24/ll-campaign/#disqus_thread" data-disqus-identifier="cache/posts/2009/04/24/ll-campaign.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<p>I have decided I'm going to run some classic <em>D&D</em> modules this summer
for the <a class="reference external" href="categories/cat_gaming/actual-play/the-kids/">kids</a>. I'd actually planned on using <em>Rules Cyclopedia
Dungeons & Dragons</em>, but unfortunately I'd not yet bought the PDF for
it when Wizards of the Coast took all their PDFs off the market,
saying they were “saving the RPG industry from pirates.” <strong>Jerks.</strong>
These days I pretty much have to have a PDF of a game I'm going to
run, so, instead of <em>RC D&D</em>, we're playing <a class="reference external" href="http://www.goblinoidgames.com/labyrinthlord.htm">Labyrinth Lord</a>, a
<a class="reference external" href="pages/rpg-vocabulary/#retro-clone">retro-clone</a> of <em>Basic/Expert D&D</em>. This has some advantages over RC
anyway: there is a free PDF, it's actually in print through <a class="reference external" href="http://www.lulu.com">Lulu</a>, and
several adventures have been published for it recently. I'd
considered using <a class="reference external" href="http://www.swordsandwizardry.com/">Swords & Wizardry</a></p>
<p>I want to run <em>B10 — Night's Dark Terror</em>, which I think is one of
the classic <em>D&D</em> modules, but I didn't want to start with it — it's a
module for 2nd level characters, and I wanted to get a feel for how
<em>LL</em> ran, since it has been over 20 years since I last ran a pre-3.5E
<em>D&D</em> game. So, I'm going to start with a different module, and then
either move the characters on to <em>B10</em>, or have them create new
characters. I'm not sure if I'm going to run <em>B2 — Keep on the
Borderlands</em> or one of the <em>LL</em> adventures yet.</p>
<p>I'm going to have the kids roll up two characters each, inspired by a
<em>OD&D</em> (or is it <em>BD&D</em> — sometimes it's hard to tell) character sheet
(landscape, double-sided) with two character sheets on it
side-by-side.</p>
<p>I've printed up the character creation sections of <em>LL</em> and some <em>LL</em>
reference sheets I found online, so each kid will their own booklet to
use during character creation.</p>
<p>[This is a <a class="reference external" href="posts/2009/05/03/after-the-fact/">after-the-fact</a> entry; I could have sworn I'd written something
about this already, but if so I've lost it. Sigh.]</p>
<nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/actual-play/" rel="tag">actual-play</a></li>
<li><a class="tag p-category" href="categories/b2/" rel="tag">b2</a></li>
<li><a class="tag p-category" href="categories/character-generation/" rel="tag">character generation</a></li>
<li><a class="tag p-category" href="categories/dd/" rel="tag">d&d</a></li>
<li><a class="tag p-category" href="categories/gaming/" rel="tag">gaming</a></li>
<li><a class="tag p-category" href="categories/keep-on-the-borderlands/" rel="tag">keep on the borderlands</a></li>
<li><a class="tag p-category" href="categories/labyrinth-lord/" rel="tag">labyrinth lord</a></li>
<li><a class="tag p-category" href="categories/rpg/" rel="tag">rpg</a></li>
<li><a class="tag p-category" href="categories/timewarp/" rel="tag">timewarp</a></li>
</ul></nav>
</div>
</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2009/04/23/restructuredtext-custom-interpreted-text-roles/" class="u-url">reStructuredText Custom Interpreted Text Roles</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2009/04/23/restructuredtext-custom-interpreted-text-roles/" rel="bookmark"><time class="published dt-published" datetime="2009-04-23T12:04:15-05:00" title="2009-04-23 12:04">2009-04-23 12:04</time></a></p>
<p class="commentline"> <a href="posts/2009/04/23/restructuredtext-custom-interpreted-text-roles/#disqus_thread" data-disqus-identifier="cache/posts/2009/04/23/restructuredtext-custom-interpreted-text-roles.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<p>I really like how easy reStructuredText makes adding custom
interpreted text roles <a class="footnote-reference brackets" href="posts/2009/04/23/restructuredtext-custom-interpreted-text-roles/#role-customization" id="footnote-reference-1" role="doc-noteref"><span class="fn-bracket">[</span>1<span class="fn-bracket">]</span></a> <a class="footnote-reference brackets" href="posts/2009/04/23/restructuredtext-custom-interpreted-text-roles/#role-directive" id="footnote-reference-2" role="doc-noteref"><span class="fn-bracket">[</span>2<span class="fn-bracket">]</span></a>. I
do a fair bit for writing for the RPGs campaigns I run or play, and
the custom roles are useful to mark specific things, like spell names
or skill names.</p>
<aside class="footnote-list brackets"><aside class="footnote brackets" id="role-customization" role="doc-footnote"><span class="label"><span class="fn-bracket">[</span><a role="doc-backlink" href="posts/2009/04/23/restructuredtext-custom-interpreted-text-roles/#footnote-reference-1">1</a><span class="fn-bracket">]</span></span>
<p><a class="reference external" href="http://docutils.sourceforge.net/docs/ref/rst/roles.html#customization">http://docutils.sourceforge.net/docs/ref/rst/roles.html#customization</a></p>
</aside><aside class="footnote brackets" id="role-directive" role="doc-footnote"><span class="label"><span class="fn-bracket">[</span><a role="doc-backlink" href="posts/2009/04/23/restructuredtext-custom-interpreted-text-roles/#footnote-reference-2">2</a><span class="fn-bracket">]</span></span>
<p><a class="reference external" href="http://docutils.sourceforge.net/docs/ref/rst/directives.html#role">http://docutils.sourceforge.net/docs/ref/rst/directives.html#role</a></p>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2009/04/21/recent-website-changes/" class="u-url">Recent Website Changes</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2009/04/21/recent-website-changes/" rel="bookmark"><time class="published dt-published" datetime="2009-04-21T18:52:51-05:00" title="2009-04-21 18:52">2009-04-21 18:52</time></a></p>
<p class="commentline"> <a href="posts/2009/04/21/recent-website-changes/#disqus_thread" data-disqus-identifier="cache/posts/2009/04/21/recent-website-changes.html">Comments</a>
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<p><em>Last edited: 2024-02-14 10:39:36 EST</em></p>
<p>I've recently <a class="reference external" href="pages/colophon/#sphinx-built">changed</a> the way I build my website, from using DocBook
source and the DocBook XSL Stylesheets to convert it to HTML, over to
reStructuredText source and <a class="reference external" href="https://www.sphinx-doc.org/">Sphinx</a> to convert it over to HTML.
<span class="app">Sphinx</span> is much faster and less resource intensive for the
way I build my website, and is more reliable about noticing when
things have changed than my old hacked up <span class="app">cook</span>- or
<span class="app">make</span>-based build systems. Since updating the site is now much
easier I'm much more likely to actually do so.</p>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2009/04/15/s005-rv-2009-04-15/" class="u-url">Rushing Valley D&D, Session #5</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2009/04/15/s005-rv-2009-04-15/" rel="bookmark"><time class="published dt-published" datetime="2009-04-15T00:00:00-05:00" title="2009-04-15 00:00">2009-04-15 00:00</time></a></p>
<p class="commentline"> <a href="posts/2009/04/15/s005-rv-2009-04-15/#disqus_thread" data-disqus-identifier="cache/posts/2009/04/15/s005-rv-2009-04-15.html">Comments</a>
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<section id="rushing-valley-d-d-session-5"><h2>Rushing Valley D&D, Session #5</h2>
<section id="wednesday-15-april-2009"><h3>Wednesday, 15 April 2009</h3>
<dl class="field-list simple">
<dt>version<span class="colon">:</span>
</dt>
<dd>
<p>2021-08-09 11:50:57</p>
</dd>
</dl>
<p>This is an <a class="reference external" href="http://www.actualplay.com/">actual play</a> report from the “Rushing Valley” <em>Dungeons
and Dragons</em> campaign. These actual play reports are available in
<a class="reference external" href="categories/cat_gaming/actual-play/wvhtf/rushing-valley/">html</a> from T.K.B.'s blog and from P.D.F.'s
<a class="reference external" href="http://pdf-rpg.motion-forum.net/forum.htm">RPG forum</a>'s <a class="reference external" href="http://pdf-rpg.motion-forum.net/rushing-valley-campaign-c1/">Rushing Valley Campaign</a> <a class="reference external" href="http://pdf-rpg.motion-forum.net/history-f2/">History forum</a>.</p>
<aside class="admonition note"><p class="admonition-title">Note</p>
<p>Sometimes when I write these sessions up, I attribute
actions to other folks' characters that may not have <em>actually</em>
occurred during play, but which I think were <em>implied</em>. Or just
amusing. So, if you spot something you don't think your character
would have done, just let me know.</p>
</aside><section id="attending"><h4>Attending</h4>
<p>Clockwise round the table, starting with the DM at 9 o'clock:</p>
<ul class="simple">
<li><p>P.D.F. as DM</p></li>
<li><p>B.MC. playing Polonius, Onchu's rowdy young cousin from Riverton</p></li>
<li><p>J.H. playing Eirnin</p></li>
<li><p>T.K.B. playing Droston a'Seamus</p></li>
<li><p>M.A.F. playing Bartha</p></li>
<li><p>C.A.H. playing Onchu</p></li>
</ul></section><section id="introduction"><h4>Introduction</h4>
<p>This adventure started July 25th, Sunday evening. The next day,
Monday, will be the first day of the <span class="company">Wolf-banes</span> 2nd patrol tour
of duty.</p>
<p>Another militia group skirmished with 8 goblins — two goblins were
killed and one militiaman was seriously injured.</p>
<p>Wolves have become much less common, which has been attributed to the
lessening of game. Those who are regularly in the woods have noticed
that game <em>is</em> very sparse on the ground. Kids are being kept in
town, and everybody who can stays as close to town as possible.</p>
<p>Coll the smith told Polonius that if Polonius brings Coll the meteor
that fell to earth in the south-east that Coll will take him on as an
apprentice.</p>
<p>Mrs. McVoy had accepted Droston's apology, so he was very relieved.</p>
<section id="income"><h5>Income</h5>
<ul class="simple">
<li><p>Bartha: 8 c.p.</p></li>
<li><p>Eirnin: 5 s.p.</p></li>
<li><p>Polonius: 5 c.p. Did various odd jobs around the village.</p></li>
<li><p>Droston: 5 c.p. Hunting has been pretty difficult of late.</p></li>
<li><p>Onchu: 8 s.p.</p></li>
</ul></section></section><section id="actual-play-1"><h4>Actual Play</h4>
<section id="relaxing-at-the-pub-and-then-off-to-bed"><h5>Relaxing At The Pub, And Then Off To Bed!</h5>
<p>We started out in the <em>Broken Stone</em>, the local tavern, and it was
getting close to the last round of drinks for the evening.</p>
<p>Droston and Bartha spent 7 c.p. each trying to find out about, in
Droston's case, the old Hermit who is rumored to live somewhere south
of Masonburg, and in Bartha's case, the witch who is rumored to live
somewhere in the swamp near Riverton. Unfortunately, nobody knew
anything about either of them.</p>
<p><span class="comment">[And the continuing confusion over what's north and what's south of
Masonburg was introduced.]</span></p>
</section><section id="or-not"><h5>… Or Not!</h5>
<p>As we were leaving the tavern, Onchu, Bartha, and Droston noticed what
looked like a child's body floating in a pool in the river. Wading
out and turning it over revealed it to be a dead goblin, with a
militia arrow in its belly. The goblin was wearing roughly the same
colors as the ones we killed on our first tour of duty. The only
think of any value it had was a small knife, and that was in pretty
poor shape. Eirnin took it. The corpse was bloated and looking
pretty bad. Bartha thought it must be at least 2 days old.</p>
<p>We knew that the on-duty militia company was due in the next morning.</p>
<p>We took the body to the mayor, who was sitting on his porch, drinking
ale, and already at dusk feeling the effects. He found the goblin's
corpse to be quite sobering. The militia hadn't been seen in four
days, since they left the area of the new mine looking for creatures.</p>
<p>It is half a day's travel to the new mine.</p>
<p>Rumor has it that goblins see in the dark.</p>
<p>After some discussion the mayor called up the other companies. The
<span class="company">Block & Hammer</span> company was dispatched head north to Riverton (“Which
way to Riverton? North! No, south! No, north!”), our company, the
<span class="company">Wolf-banes</span> was assigned to scout towards the mines (“Which way are
the mines? South? North? South?”), and the <span class="company">Axe & Bow</span> company was
tasked to look for creatures across the river.</p>
</section><section id="all-this-in-the-dark"><h5>All This In The Dark</h5>
<p>As they were scouting quietly Bartha and Droston heard something
crawling towards them, and Droston told Bartha to hang back while he
takes the torch up to see what it is. It is Evan, one of the members
of the <span class="company">Serpents</span>, the militia company that was on duty. He's been
crawling on the ground, badly hurt. Droston yelled for Bartha, and the
others heard and came running. Bartha managed to stabilize him, and we
built a little litter and carried him to the mayor. Bartha stayed with him,
hoping he'll revive enough to tell them something about what happened
to him and the rest of the militia, while Polonius and Droston ran to
the old mine and brought back the healer, old Gertie. By this time it's
3 a.m. Gertie told Bartha she's done a good job, and sent her off.
Evan hadn't said anything before she left.</p>
<p>We asked about Evan, and he still hadn't said anything. <span class="comment">[I think
this happened in the morning, right?]</span> His leather armor showed that
he'd been very badly beaten by some blunt object. He was also very
scratched up, as if he'd been running blindly through the woods. He
had his pack, but not his weapon, a big mason's hammer.</p>
</section><section id="scouting-for-trouble"><h5>Scouting For Trouble</h5>
<p>In the morning, Droston and Bartha tracked him a mile past the close
mine — it looks like he missed the mines running through the woods and
ran until he fell down, then crawled another one-half mile. We followed the
track for another 2 miles, almost losing the tracks completely at one
point, but managed to find them and keep going. The tracks curve back
towards the road, and lead to a scene of carnage. Splatters of blood
and tissue were everywhere and broken weapons, broken trees, crossbow
bolts, and arrows littered the ground. It looked like many people
fought here. <strong>There were no bodies.</strong> Drag marks lead to the road
and across to the edge of the steep drop down to the river, and two
goblin bodies lay on the rocks just shy of the water, as if they'd
just missed being thrown far enough. Other tracks lead to the
stone-paved road and south-east along it.</p>
<p>By this point we were three miles from Masonburg, one mile from the
bridge we helped Brock build, and three miles from the new mine. We
headed there, keeping close watch as we went. When we're close,
Bartha and Droston snuck ahead to see if anything was amiss at the
mine. There were no miners in sight, and the door to the mine
barracks had been been torn off, and there were more crossbow bolts
and so forth lying about, and a goblin shortsword lying between the
mine and the barracks. Droston and Bartha headed back and got the
others, and returned to take a closer look. There had definitely been
a big melee here, too. The carnage inside the barracks was especially
bad, with blood and gore on the beds. The barracks had been looted.
Footprints lead to both the mine and to the road south-east, and there
were prints of wagon wheels headed south as well, though some effort
had been made to obfuscate the tracks.</p>
</section><section id="i-told-you-to-be-careful"><h5>I Told You To Be Careful!</h5>
<p>After some discussion, we decided we should check the mine for
survivors before we go further south-east along the road. We lit some
torches and headed into the mine. After about 30 feet we came to the
first turn in the passage, and found a dead goblin. When we rolled
him over, we found he was killed by a crossbow bolt that we recognize
from its craftsmanship to be Brock Stonearm's. The body had 5 c.p.,
which Eirnin took, 2 javelins, which Bartha took, and 1 dagger, which
Eirnin took. After this Onchu and Eirnin both moved forward around
the bend. While Droston tried to warn them that Brock had probably
trapped the passageway they hit a tripwire and a huge timber swung
down from the roof of the tunnel and hit them both across the chest,
throwing them backwards violently. At that point we heard Brock
yelling that he'll kill any goblins that come near. Eventually we get
him to recognize us, and he eagerly staggers forward, barely able to
stay on his feet and awake after standing vigil in the mine all night
against goblins.</p>
<p>Brock told us that the mine had been attacked by a horde of hobgoblins and
goblins — there must have been more than 20 of them. He was unable to
sleep and was measuring things in the mine when the attack came, and
when he emerged and found the attackers he killed two and then headed
back into the mine to hold the rest off. When questioned he told us
that the militia company had already passed by on their way back to
Masonburg.</p>
<p>We decided we couldn't stay where we were, since if the horde returned
we'd be cut off with no food and water. Brock mentioned that the tomb
of the dwarven hero would probably be a good defensible place to spend
the night, if needed. Eventually, though, we decided to go back to
town and let them know what has happened. Droston suggested Brock
rearm his trap, and asked to watch, and Brock happily obliged. After
that we headed back to town, stopping first at the new mine to drop
Brock off at his fortified domicile and warn whoever is there. Turns
out that there is only the mayor and a skeleton force <span class="comment">[I think this
is when this happened, right???]</span>, and they all headed back to town
with us.</p>
</section><section id="dismay-and-disorder"><h5>Dismay And Disorder</h5>
<p>In Masonburg the mayor, who was even more disturbed by the news of the
missing miners, called a town meeting for that evening, July 26th.
The <span class="company">Axe & Bow</span> militia company had returned from searching across the
river, and while they weren't able to cover much ground due to the
rain and rough terrain they'd seen no evidence of any intruders, and
were convinced that none have been across the river. The <span class="company">Block &
Hammer</span> militia company, which took horses and headed north (“Which
way to Riverton? South? North? South? North?”) to Riverton, were
not expected back yet.</p>
<p>The town meeting was loud and upset, with wives and kids crying about
their missing husbands and fathers, and lots of arguing about what is
to be done. It's finally decided that the <span class="company">Axe & Bow</span> company will,
with all the townsfolk who can lift a shovel or swing an axe, build
defenses at the bridge, while we, the <span class="company">Wolf-banes</span> company, will
continue south-east along the road, scouting and, if possible,
mount a rescue of the missing miners and militiamen. After that we
retired for the evening to the first sleep we've had in — what? 48
hours? — and slept like the dead.</p>
</section><section id="hope-and-preparations"><h5>Hope And Preparations</h5>
<p>The next morning the mayor gave us a bullseye lantern from his days
working in the mines. Bartha came up with the excellent idea of
making rye whiskey firebombs, and after an initial experiment with
gourds, we each ended up with pottery rye whiskey flasks with attached
cloth for lighting.</p>
<p>Brock was appointed to be in charge of the defense building. Bartha
showed the bombs to Brock, who suggests tindertwigs would be useful,
and after seeing our blank stares, explains that tindertwigs are a
technology perfected by the drwarves for easily and quickly lighting
fires. Of course, when Bartha inquired if he could make us some, he
said he would be too busy building defenses.</p>
</section><section id="headed-for-trouble"><h5>Headed For Trouble</h5>
<p>We headed out, and are soon traveling south-east along the old road
beyond the new mine. After many hours of travel, Bartha and Droston
decided that there's going to be a summer thunderstorm in an hour or
so. After some discussion we decided to keep going, and in only a
half hour the heavens opened and a tremendous deluge crashed down. We
trudged on for a little while, but with the tracks quickly washed
away, we decided (with Bartha grumbling about how if we'd stopped when
<em>she</em> wanted we'd be inside a nice shelter) to find someplace to sit
out the storm. We eventually ended up under the 2nd dwarven bridge,
which is still in reasonably good shape, and there we sat through the
night in the dark without a fire. The rain stopped at midnight.</p>
</section><section id="oh-yummy"><h5>Oh, Yummy!</h5>
<p>On Polonius's watch he heard a large creature heading slowly down the
ravine towards us. He woke us up and Bartha started struggling with
flint and steel to light a torch. In the mean while the rest of us
drew our weapons.</p>
<p>When Bartha finally got the torch lit, we could see a huge grizzly
bear on the slope below us, nearly up to the bridge. Droston loosed
two arrows at it but, unnerved by the suddenness of it all, missed
with both. Onchu moved up and attacked the bear, which struck back
and landed a tremendous blow, wounding Onchu severely. Bartha then
stepped forward yelling and waving the torch in the bear's face. The
bear fled. Bartha tended to Onchu's wound, and we spent the rest of
the night in cold silence. We figured the bear was probably after
some of the tasty-smelling jerky Bartha always keeps with her.</p>
</section><section id="back-to-town"><h5>Back To Town…?</h5>
<p>In the morning we headed back to Masonburg to get Onchu some more
medical attention. On the way back Onchu and Bartha noticed what
looked like a lightning strike off to the side of the road.
Remembering that Polonius wanted to find the meteor, they told the
company and we headed in that direction. We found a crater, as we'd
expected, but the meteor that should have been in the crater was
missing. The hole left at the center showed that it was about the
size of a basketball. Bartha and Droston figured out that a cart or
wagon came up out of the crater, to the road, and away from town,
headed south-east along the road. Polonius spent the next few mines
moaning about his bad luck.</p>
</section><section id="not-yet"><h5>…Not Yet!</h5>
<p>When we got to the new mine, everybody but Polonius was halfway
expecting trouble. Polonius, still moaning about the missing meteor,
was therefore the only one surprised when three goblins, two
hobgoblins, and one strangely dressed goblin burst out of the mine. The
three normal goblins, in the lead, launched javelins at us, and
missed. Bartha launched a javelin back, and when it hit a goblin
shouted something about how she'd send their javelins back where it
would do some good!</p>
<!-- :comment:`[I think this was how he was described — is that right, P.D.F?]`
Pete said the description of the shaman was ok. -->
<p>The strangely dressed goblin, who had a skull on his head, elaborate
(for a goblin) robes, and a staff, began gesticulating oddly. The two
hobgoblins stayed in front of and close to the strangely dressed
goblin, as if they were its bodyguards. Droston immediately was
suspicious of the oddly behaving goblin, and started targeting him
with his arrows. Suddenly, a two-foot diameter spider appeared out of
nowhere and dropped on Eirnin's shoulder and bit him. Eirnin started
spinning around and trying to bash it with the blunt side of his axe,
and eventually did so, leading to lots of spider-guts all over his
face.</p>
<p>At this point things turned into a general melee, with Droston
continuing to fire at the oddly dressed goblin with little effect and
the others moving to attack the other goblins and the hobgoblin
bodyguards. As the melee continued the oddly dressed goblin again did
his gesticulation again When the melee had turned decisively against
the goblins, the oddly dressed goblin did his gesticulation a final
time and vanished, leaving Droston in frustration to fire one final
shot through the space where it had been before turning his arrows to
the remaining enemies. <span class="comment">[One of the other characters took a swipe
through the shaman's square, too, but I don't remember which one.
Anybody?]</span></p>
<p>Eventually all the normal goblins but one were killed, as were both
hobgoblins. Bartha grappled the remaining goblin, yelling out to the
rest of us to capture it. Droston attempted to help, trying to whack
it with the blunt side of one of his axes, but ended up hitting Bartha
instead! (And boy can Bartha blister your ears when you accidentally
whack her!) <span class="comment">[Did Droston continue to try and whack the goblin? Did
he finally hit it?]</span> Luckily the blow hadn't done any <em>real</em> damage,
and Bartha finally subdued the goblin, after which began an argument
about the appropriate way to transport a captured enemy to town.</p>
<p>So, at the end of the fight, we had: 1 goblin captured and trussed up,
6 more goblin javelins, 3 small goblin short-swords (of <em>terrible</em>
quality), 3 suits of bad goblin leather armor, two sets of
hobgoblin-sized studded leather armor, a light wooden shield, and a
small morning star, 12 sp, 35 cp, and in an evil-smelling bag, two
heads of folks we recognize as belonging to the <span class="company">Serpents</span> militia
company. <a class="footnote-reference brackets" href="posts/2009/04/15/s005-rv-2009-04-15/#hobgoblin-weapons" id="footnote-reference-1" role="doc-noteref"><span class="fn-bracket">[</span>1<span class="fn-bracket">]</span></a> Everybody takes 2 sp each, with Droston
taking the left over 2 sp, and everybody takes 7 cp each. Bartha
forgives Droston for hitting her, and tells him she can clean up and
repair the studded leather armor for him and <span class="comment">[…I can't remember who
else was going to get the studded leather armor…]</span> and he apologized
for accidentally hitting her.</p>
<aside class="footnote-list brackets"><aside class="footnote brackets" id="hobgoblin-weapons" role="doc-footnote"><span class="label"><span class="fn-bracket">[</span><a role="doc-backlink" href="posts/2009/04/15/s005-rv-2009-04-15/#footnote-reference-1">1</a><span class="fn-bracket">]</span></span>
<p>P.D.F. said that he thought the hobgoblins had
morningstars of average quality.</p>
</aside></aside></section><section id="finally-back-to-town"><h5>Finally Back to Town!</h5>
<p>When we got to the old mine and quarry complex near the village the
only person left there was old Gertie, who pretty much does whatever
she wants. She tended to Onchu's wounds, and we continued to the
village. Once finally there we had a difficult time preventing the
mob from killing the goblin, but eventually we prevailed on the wiser
heads and got him thrown down in the ice cellar the village uses as a
lockup, to be interrogated by the elders.</p>
<p>Polonius talked to Coll about the missing meteor, but Coll was not
impressed. Polonius has to bring Coll the meteor if he wants to be
Coll's apprentice. We showed the Coll the goblin blades, and he said
the best thing to do was melt them down and reforge them, and that
there was about enough for a long sword. “I've never made a long sword
before, but I'm willing to give it a try.” Droston said go ahead.
Polonius begged and pleaded and Coll eventually relented enough to let
Polonius watch Coll working on the blade. <a class="footnote-reference brackets" href="posts/2009/04/15/s005-rv-2009-04-15/#skill-points" id="footnote-reference-2" role="doc-noteref"><span class="fn-bracket">[</span>2<span class="fn-bracket">]</span></a></p>
<aside class="footnote-list brackets"><aside class="footnote brackets" id="skill-points" role="doc-footnote"><span class="label"><span class="fn-bracket">[</span><a role="doc-backlink" href="posts/2009/04/15/s005-rv-2009-04-15/#footnote-reference-2">2</a><span class="fn-bracket">]</span></span>
<p>IIRC, P.D.F said this will let B.MC. spend one
skill point on a related skill when he levels Polonius next.</p>
</aside></aside></section></section><section id="aftermath"><h4>Aftermath</h4>
<p>We each got <strong>500 XP</strong>.</p>
<p>E-mail after the session revealed that of the militia companies, the
<span class="company">Serpents</span> had 7 members originally, the <span class="company">Axe & Bow</span>
had 7 members originally, and the <span class="company">Block & Hammer</span> had 9
members originally.</p>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2009/04/11/new-bunnies-and-burrows/" class="u-url">Bunnies & Burrows</a></h2>
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<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2009/04/11/new-bunnies-and-burrows/" rel="bookmark"><time class="published dt-published" datetime="2009-04-11T17:00:00-05:00" title="2009-04-11 17:00">2009-04-11 17:00</time></a></p>
<p class="commentline"> <a href="posts/2009/04/11/new-bunnies-and-burrows/#disqus_thread" data-disqus-identifier="cache/posts/2009/04/11/new-bunnies-and-burrows.html">Comments</a>
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<aside class="admonition admonition-spoilers"><p class="admonition-title">Spoilers!</p>
<p><em>GURPS Bunnies & Burrows</em>, “The Herbmaster's Plea”, p. 94.</p>
</aside><section id="introduction"><h2>Introduction</h2>
<p><a class="reference external" href="http://www.fudgerpg.com/">Fudge</a> <a class="reference external" href="http://www.sjgames.com/gurps/books/bunnies/">Bunnies & Burrows</a> is the first RPG that I played with any of
the <a class="reference external" href="categories/cat_gaming/actual-play/the-kids/">kids</a>, and was probably the first RPG that I played with most of
them. It's ideal for introducing kids to RPGs: bunnies are familiar
enough for them to grasp the idea quickly, but different enough so
that it's neat.</p>
<p>[This is an <a class="reference external" href="posts/2009/05/03/after-the-fact/">after-the-fact</a> post. Again, I could have sworn I'd
written something about this before.]</p>
<p>I found my notes on this, which reminded me of some of the things that
happened.</p>
<p>I ran the first example adventure from <em>GURPS Bunnies & Burrows</em>, “The
Herbmaster's Plea”, p. 94. I used <a class="reference external" href="http://www.panix.com/~sos/rpg/bunny.html">Steffan O'Sullivan's</a> <em>Fudge</em>
Bunnies characters, and let the players pick the ones they liked best.
Several of the players had probably played this scenario before, but
it was enough years ago that they'd forgotten it, and I changed things
around a bit. I still had the map I drew of the barn from the farm
from “The Herbmaster's Plea” for a <em>B&B</em> game on 2003/01/18 with
B.B. & T.A. <a class="footnote-reference brackets" href="posts/2009/04/11/new-bunnies-and-burrows/#barn-map" id="footnote-reference-1" role="doc-noteref"><span class="fn-bracket">[</span>1<span class="fn-bracket">]</span></a>, so I could reuse that.</p>
</section><section id="attending"><h2>Attending</h2>
<ul class="simple">
<li><p>M.B. & C.P.B, jointly playing Chamomile, a bunny with healing powers</p></li>
<li><p>L.B., playing Raspbery, a storytelling, risk-taking bunny</p></li>
<li><p>T.A., playing Stripe, a capable young King's Scout bunny</p></li>
<li><p>D.B., playing Oakroot, a solid and reliable, very strong but
somewhat dim member of the Owsla.</p></li>
</ul></section><section id="actual-play"><h2>Actual Play</h2>
<p>They went through the forest on the way to the farm, and were attacked
by mongooses. In evading the mongooses they ran off separately and
all of them but Stripe got lost. Oakroot and Raspberry eventually got
back together and were bickering so much (in character) that I figured
their bunnies must be brother and sister. Oakroot and Raspberry made
so much noise that the didn't notice the bear, and almost ran into
him. Oakroot was so confused that he ran into a tree! Raspberry had
dashed ahead and hidden behind another tree, and when she say the bear
approaching Oakroot she used her skill <span class="skill">Throw your Voice</span> to
distract the bear long enough for her and Oakroot to escape. Stripe
had tracked them down and had been watching them from a safe distance,
and soon joined up with them. They found the others at the edge of
the forest, and headed off for the farm. They went into the hedge,
but just managed to stop before one of them got caught in one of the
traps in the hedge. They sneaked along the hedge, and then stuck
across the new-mown hay field to the pig pen, where they spent some
time talking with the pigs, who were very bored. They decided to let
the pigs loose as a distraction, but they needed a lever to open the
gate to the pigpen. They went through the pigpen, through the chicken
house (asking the rooster first), and into the tractor shed, where
they found a screwdriver. They eventually got the gate open, with the
cooperation of the pigs, and in the confusion while the dog was
distracted they dashed across into the barn.</p>
<p>In the barn they eventually found the herbmaster in one of a set of
rabbit hutches in the hayloft of the barn, and they managed to figure
out how to open the hutches and set all the bunnies inside free.
Oakroot and Stripe accidentally scared the hutch rabbits, and one set
didn't want to escape to the warren and were making lots of noise to
alert the cat that something was wrong. Raspberry used her
<span class="skill">Storytelling</span> skill and <span class="power">Enthrallingly Charismatic</span>
supernormal power to calm them down by telling them a story about
.. FIXME: spelling?
Elharairah and convince them to come along quietly.</p>
<p>They eluded the rats and all made it back safe to the warren, which
welcomed the new rabbits joyfully.</p>
<aside class="footnote-list brackets"><aside class="footnote brackets" id="barn-map" role="doc-footnote"><span class="label"><span class="fn-bracket">[</span><a role="doc-backlink" href="posts/2009/04/11/new-bunnies-and-burrows/#footnote-reference-1">1</a><span class="fn-bracket">]</span></span>
<p>That earlier session was “The Missing Kit”. It had the
same PC bunnies as an earlier game that used “The Herbmaster's
Plea”, so it was natural for the farm to be an important part of
the scenario again. For “The Missing Kit” I drew a map for the
barn that was very loosely based on a barn that was on my
grandmother's farm that I spent a lot of time in as a child and
teenager, first playing and then working bringing in the hay.</p>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2009/04/09/williams/" class="u-url">Recent Reading: Williams</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2009/04/09/williams/" rel="bookmark"><time class="published dt-published" datetime="2009-04-09T00:00:00-05:00" title="2009-04-09 00:00">2009-04-09 00:00</time></a></p>
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<ul>
<li>
<p><cite>The Gifts of the Gorboduc Vandal</cite>, by Paul O. Williams, copyright
1989; Del Rey/Ballantine Books, May 1989; ISBN 0-345-35597-0.</p>
<p>An interesting science fiction novel by the author of the
post-apocalyptic <cite class="series">Pelbar Cycle</cite> series of novels. Like the Pelbar
novels, I enjoyed this more for the ideas than the style.</p>
<p>Apparently there is a sequel to this, <cite>The Man from Far Cloud</cite>,
published in 2004. I really ought to see about finding a copy.</p>
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