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<a href="https://tkurtbond.github.io/">
<span id="blog-title">Lacking Natural Simplicity</span>
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<p class="lead blog-description">Random musings on books, code, and tabletop games.</p>
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<div class="col-sm-8 blog-main">
<div class="postindex">
<article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/11/28/tomb-of-terror-part-2/" class="u-url">Actual Play: Tomb of Terror, Part 2</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/11/28/tomb-of-terror-part-2/" rel="bookmark"><time class="published dt-published" datetime="2008-11-28T00:00:00-05:00" title="2008-11-28 00:00">2008-11-28 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/11/28/tomb-of-terror-part-2/#disqus_thread" data-disqus-identifier="cache/posts/2008/11/28/tomb-of-terror-part-2.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<aside class="admonition admonition-spoilers"><p class="admonition-title">Spoilers!</p>
<p><a class="reference external" href="http://www.peginc.com/Downloads/SW_Fantasy/TheTombofTerrors.pdf">“Tomb of Terror”</a>, <a class="reference external" href="http://www.peginc.com/">PEG</a></p>
</aside><section id="introduction"><h2>Introduction</h2>
<p>Unfortunately my notes for this session aren't very good. I'm not
<em>entirely</em> sure if everybody who played the previous session was here
to finishing the adventure off in this session, but I think so,
because L.B. was here and all the pre-generated characters for this
one-sheet were in use.</p>
</section><section id="attending"><h2>Attending</h2>
<ul class="simple">
<li><p>M.A. played Gar IronHelm;</p></li>
<li><p>E.A. played Merula Lanus;</p></li>
<li><p>B.B. played Marcus Two Hands (when he wasn't helping out with baby C.A.);</p></li>
<li><p>D.B. played Ramel Ramelson; and</p></li>
<li><p>T.A. played Fox.</p></li>
<li><p>L.B. played Serena, Aevakar Priestess (from the <em>Shaintar: Immortal
Legends</em> free download <em>Heroic Archetypes</em>)</p></li>
</ul></section><section id="l-b-joins-the-group-with-a-shiny-new-character"><h2>L.B. joins the group with a shiny new character</h2>
<p>L.B. was here, and wanted to play, of course. Since all the pregens
were in use, I pulled out the characters from the <em>Shaintar: Immortal
Legends</em> free download <em>Heroic Archetypes</em> and had her look through
and see if she liked anything. She found Serena, the Aevakar
Priestess, and fell in love. (L.B: “Look! An <em>Angel!</em>” T.K.B.:
“Well, not an angel, but she is magical and can fly…” L.B. “Cool!”) I
swapped out a few <em>Shaintar</em>-specific items and adjusted her XP up to
match the “Tomb of Terror” pregens, and we got down to play.</p>
</section><section id="actual-play"><h2>Actual Play</h2>
<p>Like I said, my notes for this game were…not good, so I don't have
much to report. I do remember that they tried to burn the obviously
magical journal of the insane necromancer, which put out a poison
cloud that forced them to evacuate the village, and L.B.'s character
Serena got to fly above the evacuees and make sure they were headed
away from the poison cloud.</p>
<p>The <a class="reference external" href="categories/cat_gaming/actual-play/the-kids/">kids</a> seemed to
have fun, and L.B. really wanted to play with her character again, so
we might come back to these characters at some point. Certainly I
have my doubts as to whether the journal could be destroyed by a
simple fire…</p>
</section><nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/actual-play/" rel="tag">actual-play</a></li>
<li><a class="tag p-category" href="categories/fantasy/" rel="tag">fantasy</a></li>
<li><a class="tag p-category" href="categories/kids/" rel="tag">kids</a></li>
<li><a class="tag p-category" href="categories/one-sheet/" rel="tag">one-sheet</a></li>
<li><a class="tag p-category" href="categories/rpg/" rel="tag">rpg</a></li>
<li><a class="tag p-category" href="categories/savage-worlds/" rel="tag">savage worlds</a></li>
<li><a class="tag p-category" href="categories/spoilers/" rel="tag">spoilers</a></li>
</ul></nav>
</div>
</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/11/26/cygwin-setup-crashes-updating-bash/" class="u-url">Cygwin setup crashes updating bash</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/11/26/cygwin-setup-crashes-updating-bash/" rel="bookmark"><time class="published dt-published" datetime="2008-11-26T15:57:51-05:00" title="2008-11-26 15:57">2008-11-26 15:57</time></a></p>
<p class="commentline"> <a href="posts/2008/11/26/cygwin-setup-crashes-updating-bash/#disqus_thread" data-disqus-identifier="cache/posts/2008/11/26/cygwin-setup-crashes-updating-bash.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<p>Thanks to the wonders of Google and <a class="reference external" href="http://rubenlaguna.com/wp/2007/11/05/cygwin-setupexe-crashes-whem-upgrading-packages/">Ruben</a> I finally found the answer:
remove (you'll want to make a backup copy before you remove it,
though) <code class="docutils literal">/etc/setup/bash.lst.gz</code> which apparently had become
corrupted.</p>
<p>According to a comment on that post, running <code class="docutils literal">gunzip <span class="pre">-t</span></code> on all
files in <code class="docutils literal">/etc/setup</code> will tell you which setup files have been
corrupted.</p>
<nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/bash/" rel="tag">bash</a></li>
<li><a class="tag p-category" href="categories/computer/" rel="tag">computer</a></li>
<li><a class="tag p-category" href="categories/corrupted/" rel="tag">corrupted</a></li>
<li><a class="tag p-category" href="categories/cygwin/" rel="tag">cygwin</a></li>
<li><a class="tag p-category" href="categories/setupexe/" rel="tag">setup.exe</a></li>
<li><a class="tag p-category" href="categories/tools/" rel="tag">tools</a></li>
<li><a class="tag p-category" href="categories/upgrade/" rel="tag">upgrade</a></li>
</ul></nav>
</div>
</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/11/25/dead-men-tell-no-tales-part-2/" class="u-url">Actual Play: Dead Men Tell No Tales, Part 2</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/11/25/dead-men-tell-no-tales-part-2/" rel="bookmark"><time class="published dt-published" datetime="2008-11-25T00:00:00-05:00" title="2008-11-25 00:00">2008-11-25 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/11/25/dead-men-tell-no-tales-part-2/#disqus_thread" data-disqus-identifier="cache/posts/2008/11/25/dead-men-tell-no-tales-part-2.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<p>I ran another session using the the <em>Pirates of the Spanish Main</em>
one-sheet “Dead Men Tell No Tales” with the <a class="reference external" href="categories/cat_gaming/actual-play/the-kids/">kids</a>.</p>
<aside class="admonition admonition-spoilers"><p class="admonition-title">Spoilers!</p>
<p><a class="reference external" href="http://www.peginc.com/Downloads/POTSM/DeadMen.pdf">“Dead Men Tell No Tales”</a>, <a class="reference external" href="http://www.peginc.com/">PEG</a></p>
</aside><p>E.A. couldn't attend, but L.B. could, so she played Phillipe Gujon and
Alice Pettigrew, and out of deference to her dislike of playing
“boys”, it was revealed that “Phillipe” was actually “Phelicity”!</p>
<p>So, the roster was:</p>
<ul class="simple">
<li><p>T.A. playing Isaiah Kestrel, Captain of the Lady Faire</p></li>
<li><p>M.A. playing Scarred Jack</p></li>
<li><p>L.B. playing (as her main character) Phelicity Gujon and (as her
secondary character) Alice Pettigrew</p></li>
</ul>
<p>We picked up a couple of days from the island on the map. Not liking
the look of the decayed dock, they anchored offshore and left the crew
to guard the sloop. On shore they found everybody 50 years dead.
They easily found the mine, ignored the skeletons wrapped in pirate
flags, and were shocked to find the lady hanging above the treasure in
the depths of the mines. And of course, they were then attacked by
the six skeletons wrapped in pirate flags.</p>
<p>T.A. was plagued by poor initiative card draws and low rolls, and
earned the unhappy nickname “Captain Slowpants”, and eventually ended
up “Captain Slow-anything”, much to his dismay. Eventually, however,
they managed to kill the skeletons, and that's where the game ended.
(We only had a short time to play.)</p>
<section id="reflections"><h2>Reflections</h2>
<p>We played in my living room around a low, 2 foot diameter table,
keeping dice, tokens, and cards on the table and character sheets
off. We didn't bother to user miniatures. I used gaming stones to
represent wound and shaken statuses, and check track of the skeletons
just by removing the d6 that I rolled for their fighting attacks, so
there was no book keeping. I thought that all worked well.</p>
<p>(My bones and joints, on the other hand, did <em>not</em> work well when
getting up off the floor after a couple of hours of play.)</p>
</section><nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/actual-play/" rel="tag">actual-play</a></li>
<li><a class="tag p-category" href="categories/kids/" rel="tag">kids</a></li>
<li><a class="tag p-category" href="categories/one-sheet/" rel="tag">one-sheet</a></li>
<li><a class="tag p-category" href="categories/pirates/" rel="tag">pirates</a></li>
<li><a class="tag p-category" href="categories/rpg/" rel="tag">rpg</a></li>
<li><a class="tag p-category" href="categories/savage-worlds/" rel="tag">savage worlds</a></li>
<li><a class="tag p-category" href="categories/spoilers/" rel="tag">spoilers</a></li>
</ul></nav>
</div>
</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/11/19/alfred-bester-roger-zelazny/" class="u-url">Recent Reading: Alfred Bester & Roger Zelazny</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/11/19/alfred-bester-roger-zelazny/" rel="bookmark"><time class="published dt-published" datetime="2008-11-19T00:00:00-05:00" title="2008-11-19 00:00">2008-11-19 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/11/19/alfred-bester-roger-zelazny/#disqus_thread" data-disqus-identifier="cache/posts/2008/11/19/alfred-bester-roger-zelazny.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<ul>
<li>
<p><cite>Psycho Shop</cite>, by Alfred Bester and Roger Zelazny, copyright 1998 by
the Alfred Bester Estate and the Amber Corporation; Introduction
copyright 1998 by Greg Bear; Vintage Original/Byron Preiss Visual
Publications, Inc./Random House; July, 1998; first edtion;
paperback; ISBN 0-679-76782-7.</p>
<p>An interesting posthumous collaboration between the deceased Alfred
Bester and Roger Zelazny, now also, alas, deceased. I wish both of
them had lived longer and written more.</p>
</li>
</ul>
<nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/recent-reading/" rel="tag">recent reading</a></li>
<li><a class="tag p-category" href="categories/science-fiction/" rel="tag">science fiction</a></li>
</ul></nav>
</div>
</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/11/16/last-dray-prescot-books-available-in-english-in-pdf/" class="u-url">Last Dray Prescot books available in English in PDF!</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/11/16/last-dray-prescot-books-available-in-english-in-pdf/" rel="bookmark"><time class="published dt-published" datetime="2008-11-16T00:49:09-05:00" title="2008-11-16 00:49">2008-11-16 00:49</time></a></p>
<p class="commentline"> <a href="posts/2008/11/16/last-dray-prescot-books-available-in-english-in-pdf/#disqus_thread" data-disqus-identifier="cache/posts/2008/11/16/last-dray-prescot-books-available-in-english-in-pdf.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<p>Mushroom ebooks has the last <a class="reference external" href="http://www.mushroom-ebooks.com/authors/akers/akers.html">Dray Prescot</a> books which were never
published as physical books in English for sale in various electronic
forms, including PDF! Joy, joy!</p>
<nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/authors/" rel="tag">authors</a></li>
<li><a class="tag p-category" href="categories/books/" rel="tag">books</a></li>
<li><a class="tag p-category" href="categories/dray-prescot/" rel="tag">dray prescot</a></li>
<li><a class="tag p-category" href="categories/fictional-characters/" rel="tag">fictional characters</a></li>
<li><a class="tag p-category" href="categories/kenneth-bulmer/" rel="tag">kenneth bulmer</a></li>
</ul></nav>
</div>
</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/11/15/dead-men-tell-no-tales-part-1/" class="u-url">Actual Play: Dead Men Tell No Tales, Part 1</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/11/15/dead-men-tell-no-tales-part-1/" rel="bookmark"><time class="published dt-published" datetime="2008-11-15T23:29:42-05:00" title="2008-11-15 23:29">2008-11-15 23:29</time></a></p>
<p class="commentline"> <a href="posts/2008/11/15/dead-men-tell-no-tales-part-1/#disqus_thread" data-disqus-identifier="cache/posts/2008/11/15/dead-men-tell-no-tales-part-1.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<p>Some of the <a class="reference external" href="categories/cat_gaming/actual-play/the-kids/">kids</a> and I played through about half of the <em>Pirates of
the Spanish Main</em> Savage Worlds one-sheet “Dead Men Tell No Tales”
this afternoon and evening, before and after supper. This is one of
the free downloads <a class="reference external" href="http://www.peginc.com/">Pinnacle Entertainment Group</a> did for the game.</p>
<p>The roster was:</p>
<ul class="simple">
<li><p>T.A. playing Isaiah Kestrel</p></li>
<li><p>E.A. playing Alice Pettigrew and Phillipe Gujon</p></li>
<li><p>M.A. played Scarred Jack</p></li>
</ul>
<aside class="admonition admonition-spoilers"><p class="admonition-title">Spoilers!</p>
<p><a class="reference external" href="http://www.peginc.com/Downloads/POTSM/DeadMen.pdf">“Dead Men Tell No Tales”</a>, <a class="reference external" href="http://www.peginc.com/">PEG</a></p>
</aside><p>They found the dying pirate with the chest manacled to his foot, and
after he died opened the chest and found the treasure map, and decided
to head for the island. Along the way they found and boarded the
decaying pirate ship, from which they deduced had come the dying
pirate. They had a hard time with the zombie pirate captain wildcard,
who had the luck of the initiative most of the time, ending up with
the Joker <em>three</em> times, and the high card of the draw most of the
rest of the time. The zombie wildcard incapacitated Alice with one
blow that ended up doing five wounds at a whack, and things were
looking dire. However, the zombie pirate captain's luck with the
iniative cards finally left him However, E.A., rolling for the crew
extras who showed up after hearing Alice scream as she went down, aced
an attack roll, then aced all three of the damage dice, and then aced
at least one of the rerolls, putting the wildcard down decisively.
After that M.A. had Scarred Jack try an untrained Healing roll and
aced it big time, so most of Alice's wounds got healed and M.A. wants
Jack to learn Healing for real now, which is neat. After they
returned to their ship the other ship collapsed and sank. They
decided to continue to follow the treasure map, even though a storm
came up. Alice was unconscious for four days. After couple of days
it was obvious that they and their ship were suffering from the curse,
and that's were we had to leave the game.</p>
<p>Lots of fun.</p>
<section id="reflections"><h2>Reflections</h2>
<p>I should have looked up all the details of the edges and hindrances
and wrote them on the kids character sheets, and on my copies, before
the kids came over for the game. I had to do it while they were
there, and of course they wanted to get on to the gaming. However, I
knew we'd be looking them up in the middle of game if I didn't.</p>
<p>We also need to play more often so I can keep the details in mind
better. Maybe next weekend.</p>
</section><nav><ul itemprop="keywords" class="tags">
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/11/08/brian-w-aldiss/" class="u-url">Recent Reading: Brian W. Aldiss</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/11/08/brian-w-aldiss/" rel="bookmark"><time class="published dt-published" datetime="2008-11-08T00:00:00-05:00" title="2008-11-08 00:00">2008-11-08 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/11/08/brian-w-aldiss/#disqus_thread" data-disqus-identifier="cache/posts/2008/11/08/brian-w-aldiss.html">Comments</a>
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</div>
</header><div class="e-content entry-content">
<ul>
<li>
<p><cite>Non-Stop</cite>, by Brian W. Aldiss, Copyright 1958, 1959, 1987 by Brian
W. Aldiss; Carroll & Graf, 1989; bookclub edition.</p>
<p>This was actually homework for a <cite>Metamorphosis Alpha</cite> game I intend
to play with the <a class="reference external" href="categories/cat_gaming/actual-play/the-kids/">kids</a>, but quite enjoyable. I thought I might have
read it before, but I certainly didn't remember any of it. (Did I
read it as a kid myself? Quite possible.)</p>
<p>Now I need to find more generation ship novels and movies. Any
suggestions?</p>
</li>
</ul>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/11/05/s002-rv-2008-11-05/" class="u-url">Rushing Valley D&D, Session #2</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/11/05/s002-rv-2008-11-05/" rel="bookmark"><time class="published dt-published" datetime="2008-11-05T00:00:00-05:00" title="2008-11-05 00:00">2008-11-05 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/11/05/s002-rv-2008-11-05/#disqus_thread" data-disqus-identifier="cache/posts/2008/11/05/s002-rv-2008-11-05.html">Comments</a>
</p>
</div>
</header><div class="e-content entry-content">
<section id="rushing-valley-d-d-session-2"><h2>Rushing Valley D&D, Session #2</h2>
<section id="wednesday-5-november-2008"><h3>Wednesday, 5 November 2008</h3>
<dl class="field-list simple">
<dt>version<span class="colon">:</span>
</dt>
<dd>
<p>2021-08-09 10:54:48</p>
</dd>
</dl>
<p>This is an <a class="reference external" href="http://www.actualplay.com/">actual play</a> report from the “Rushing Valley” <em>Dungeons
and Dragons</em> campaign. These actual play reports are available in
<a class="reference external" href="categories/cat_gaming/actual-play/wvhtf/rushing-valley/">html</a> from TKB's blog and from P.D.F.'s
<a class="reference external" href="http://pdf-rpg.motion-forum.net/forum.htm">RPG forum</a>'s <a class="reference external" href="http://pdf-rpg.motion-forum.net/rushing-valley-campaign-c1/">Rushing Valley Campaign</a> <a class="reference external" href="http://pdf-rpg.motion-forum.net/history-f2/">History forum</a>.</p>
<p>So, here's the actual play report of the second session.</p>
<section id="attending"><h4>Attending</h4>
<p>Clockwise round the table, starting with the GM at 9 o'clock:</p>
<ul class="simple">
<li><p>P.D.F as GM</p></li>
<li><p>M.A.F playing Bartha</p></li>
<li><p>C.A.F playing Onchu Zillman (sp?)</p></li>
<li><p>T.K.B. playing Droston a'Seamus, and since unfortunately J.H. wasn't able
to play, Eirnin</p></li>
</ul></section><section id="preface"><h4>Preface</h4>
<p>For the first session we each got 500 XP, and M.A.H. and J.H. got an
extra 2 XP for roleplaying.</p>
</section><section id="actual-play-1"><h4>Actual Play</h4>
<section id="still-traveling-to-riverton"><h5>Still Traveling to Riverton</h5>
<p>Tuesday morning, May 5th, we set off for Riverton, with the wounded Bartha
travelling on one of the wagons.</p>
</section><section id="finally-in-riverton"><h5>Finally in Riverton</h5>
<p>We finally reached the outskirts of Riverton in the late afternoon,
and realized we had no idea where to deliver the stone. We knew it
must be a warehouse down near the docks, but weren't sure which one.
We stopped a few passersby and asked directions and for a surgeon.
Eventually we determined that Grian's Warehouse was where we needed to
go, and that Sawbones Colmün (or was that Cölmun?) was the doctor in
our price range, and that we needed to get there before he started
drinking for the night.</p>
</section><section id="taking-care-of-mcvoy-s-business"><h5>Taking Care of McVoy's Business</h5>
<p>We needed to take care of our obligations to McVoy first and get the
wagons safely into the livery stables for the night, so we headed out
to Grian's. We got there just as the Grian was locking up, and he was
quite upset about how late we'd arrived, since all his workers had
already left for the day, but after seeing our injured Bartha he
allowed we could unload, if we'd do it ourselves and be quick. We did
and were (and I think Grian even pitched in, as well), and finished in
good time. Unfortunately, this left us all fatigued. We said goodbye
to Grian, who seemed in a good mood at the end, and set off for the
sawbones.</p>
</section><section id="bartha-gets-wasted-at-the-sawbones"><h5>Bartha gets Wasted at the Sawbones</h5>
<p>Arriving at Sawbones Colmán's, it turned out he was a butcher with a
side trade in surgery, but the price was right. Onchu and Eirnin took
the wagons to the livery stable (Bran McVoy, as you'd expect from that
cheapskate, used the cheapest livery stable in town, even though it
was on the far side of town from Grian's.)</p>
<p>Bartha paid for the surgery, but wasn't going to pay for the whiskey
to make it easier, so Droston did, insisting this wasn't for her, it
was for him, so she'd let him pay. He wanted her to be well
anesthetized while the sawbones did his cutting. After a few pulls
off the jug she was feeling no pain, and got through the surgery
well. Sawbones said she'd have an ugly scar, but she'd do alright, as
long as she kept off that leg.</p>
</section><section id="wolves-no-just-a-kid-and-a-dog"><h5>Wolves! No, just a Kid and a Dog</h5>
<p>On the way back from the livery stable Onchu and Eirnin heard a howling
approaching them, which after their wolf experience the day before set
them on edge, but it was just a dog being chased by a kid. (Or was it
the other way around?)</p>
</section><section id="supper-with-violence"><h5>Supper, with Violence</h5>
<p>Once Onchu and Eirnin were back, we set off, two of us carrying Bartha
between us. Droston's intended kindness towards Bartha backfired: it
turns out that Bartha is a noisy, friendly, <em>curious</em> drunk, and in
the dock area after nightfall friendly women attract rather too much
attention. When we tried to get supper at a tavern three thugs
thought Bartha would have more fun with them, and the inevitable bar
fight ensued; things were not helped by Bartha throwing soup over the
combatants and mostly hitting Droston. The thugs were eventually
driven off, to their surprise, but Droston lost his temper when the
barkeep demanded we pay the damages, and told him off. Onchu, no
stranger to bar fights, knew when to leave, and took Bartha with him
over his shoulder, followed by Eirnin, but Droston, not so savvy, got
shot twice by the bartender with a crossbow. Luckily, both shots were
just minor flesh wounds, and Droston left, with the barkeep yelling
after them.</p>
</section><section id="sleep-at-last"><h5>Sleep at last</h5>
<p>We left the area quickly, and eventually found a quiet dockside inn,
the “Wharf Rat”; luckily Bartha had moved on to being a quiet drunk
by that time, and although the innkeep warned them all he had was a
common room and he couldn't answer for Bartha's safety there, we told
him we'd have no problems keeping her safe. We put Bartha against the
wall and crowded around her, and one of us was wake at all times,
weapon nearby, during the night.</p>
</section><section id="headed-back-part-1"><h5>Headed Back, Part 1</h5>
<p>In the morning Bartha had the expected unpleasant aftermath. After we
got her moving, we went back to the livery stable on the far side of
town got the wagons and horses and headed back through town. This
time we avoided the docks and went through the good part of town, a
much nicer trip. That night we stayed at the camp spot, but had a
better arrangement of fires and wagons, in hopes of avoiding more
canine entanglements, and luckily had an easy night.</p>
</section><section id="headed-back-part-2"><h5>Headed Back, Part 2</h5>
<p>The next day, however, while Droston was ranging ahead, just past
halfway, he heard animals coming towards the wagons, and was able to
warn the drivers. It turned out to be a couple of deer chased by a
mountain lion. Thanks to the warning and their own efforts the
drivers were able to keep the horses and wagons under control. For a
few seconds it looked like Bartha was going to send a sling bullet the
mountain lion's way, but she was still recovering from her wound and
hard time in Riverton and decided against it, preventing Droston from
having a heart attack, imaging what her dad would have said.
(“What?!? You let Bartha get bit by a wolf!?!?!? What, you let
Bartha attack a mountain lion and get mauled?!?!?!?”)</p>
<p>Just outside the village we heard faint laughter and saw a coin purse
hanging in tree. Droston though it was probably the murderer from
Riverton trying to ambush people, and argued intently against Bartha
trying to get it.</p>
</section><section id="back-in-masonburg"><h5>Back in Masonburg</h5>
<p>We turned the wagons and horses over to McVoy, who paid out as agreed.
We told McVoy about the purse, in an attempt to warn him and the
villagers about the possible ambush, but found him touched more by
greed at the thought than caution. Bartha proceeded to try to wind
McVoy up, but he just looked at her in disgust and left.</p>
<p>Jed, Bartha's dad, was not happy at all about the shape Bartha was in
when we brought her back, and told her she wasn't to leave her bed
until she'd healed. We told him about the hanging purse too, and he
was wistfully tempted by the thought of the money.</p>
<p>(Later we learned that Jed <em>had</em> gone down to look for the purse, and
found McVoy already there, no purse, and McVoy already half convinced
we'd been playing a trick on him, until Jed turned up. And when Jed
got back, he chastised Bartha for trying to wind McVoy up.)</p>
</section><section id="bad-news-for-droston"><h5>Bad News for Droston</h5>
<p>When Droston checked with his family after dropping off Bartha, his
dad had a sour look for him at what little Droston told him of their
adventures going to town, and some really bad news about his cousin,
Brocc. Deputy Han found Brocc, Droston's cousin, who had been overdue a
day coming back from the high pastures, treed by two wolves. Brocc had
been attacked by 15 wolves several days ago, and while he had killed
two of them with his staff, some of them injured him and drove him up
the tree and stayed there threatening him while the others went
kill-mad and killed many of his fifty sheep and drove the others off.
Two of the wolves stayed there for several days until Deputy Han came
and drove them off and took Brocc, in pretty bad shape, back to town,
where he was bedfast still. Droston went over to him and got Broc to
tell him want happened, and it seemed very unusual and upsetting.</p>
<p>That day Droston and Eirnin searched the local area and found two of
the missing sheep, out of fifty in Brocc's herd originally.</p>
</section><section id="back-to-work"><h5>Back to Work</h5>
<p>The next day Onchu and Eirnin had to go back to work. Droston spent
the day hunting extra to give to Brocc.</p>
</section><section id="no-rest-on-the-weekend"><h5>No Rest on the Weekend</h5>
<p>By the weekend Bartha was healed enough she could walk without any
problems, and Droston asked if his friends could help him try to find
some more of Brocc's sheep. They agreed, and we all headed out for the
alpine pastures,</p>
<p>[My notes here say: “Sat Morn: 3 dead sheep”; I presume this means we
found 3 dead sheep on our way up to the pastures.]</p>
<p>While we were still on the road we came across another purse, lying in
the road. Bartha could not be gainsaid, and went for the purse, but
the purse disappeared when Bartha grabbed at it, leaving behind a very
elaborate but harmless trap, which exploded a red berry dye over the
side of Bartha's face, and we heard more laughter. After making sure
Bartha wasn't injured, Droston scouted the surrounding woods, but
found no tracks.</p>
<p>We arrived at the 1st alpine meadow late in the afternoon and found
approximately 20 dead sheep. We set up camp against a huge rock at
the far side of the meadow, away from the dead sheep, and found lots
of firewood so we could have a large, large fire to keep away the
wolves, if they came back.</p>
</section><section id="eirnin-hears-a-who"><h5>Eirnin Hears a — Who?</h5>
<p>During the night while on guard Eirnin heard little wings
behind his head and a voice told him that there was a very bad man 20
yards thataway. Eirnin immediately woke everybody up, and he could
hear one humanoid running away.</p>
</section><section id="mini-arrows-and-murderers"><h5>Mini-arrows and Murderers</h5>
<p>The next day we searched during the early part of the day, and found 3
more sheep, including 1 pregnant, all scared and thirsting. We left
in good time to make it back to the village before dark. Along the
way down we came across a man, who matched the description of Roy, the
murderer from Riverton, face down in the road with a tiny arrow in his
neck, unconscious. The arrow, when removed, proved not to have
injured him much, and there was no sign of injuries to explain the
unconsciousness. We carefully tied him up and took him in to town,
where we explained how we found him. The mayor told us to work near
town for a few days until someone came from Riverton to take him back
to face his unhappy fate.</p>
<p>Sheriff Artair came to pick up Roy and paid us 10 s.p. total as a
reward, which we divided evenly, 2.5 s.p. each.</p>
</section><section id="droston-in-trouble-again"><h5>Droston in Trouble Again</h5>
<p>The Sheriff took Droston off and spoke to him about events in
Riverton, and Droston admitted he'd learned his lesson there.</p>
<p>We ended Thursday night, May 14th.</p>
</section></section><section id="aftermath"><h4>Aftermath</h4>
<p>We each got 1 Reputation/Fame point, which can be used to reroll any
Diplomacy type roll. We also got 400 XP.</p>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/11/01/tomb-of-terror-part-1/" class="u-url">Actual Play: Tomb of Terror, Part 1</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/11/01/tomb-of-terror-part-1/" rel="bookmark"><time class="published dt-published" datetime="2008-11-01T00:00:00-05:00" title="2008-11-01 00:00">2008-11-01 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/11/01/tomb-of-terror-part-1/#disqus_thread" data-disqus-identifier="cache/posts/2008/11/01/tomb-of-terror-part-1.html">Comments</a>
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</header><div class="e-content entry-content">
<p>I ran the first part of the Savage Wolds fantasy one-sheet “Tomb of
Terror” for the <a class="reference external" href="categories/cat_gaming/actual-play/the-kids/">kids</a> after we got done with farm work.</p>
<aside class="admonition admonition-spoilers"><p class="admonition-title">Spoilers!</p>
<p><a class="reference external" href="http://www.peginc.com/Downloads/SW_Fantasy/TheTombofTerrors.pdf">“Tomb of Terror”</a>, <a class="reference external" href="http://www.peginc.com/">PEG</a></p>
</aside><section id="attending"><h2>Attending</h2>
<p>Around the table, starting with me as the GM at 6 o'lock, going
clock-wise:</p>
<ul class="simple">
<li><p>M.A. played Gar IronHelm;</p></li>
<li><p>E.A. played Merula Lanus;</p></li>
<li><p>B.B. played Marcus Two Hands (when he wasn't helping out with baby C.A.);</p></li>
<li><p>D.B. played Ramel Ramelson; and</p></li>
<li><p>T.A. played Fox.</p></li>
</ul></section><section id="actual-play"><h2>Actual Play</h2>
<p>We got through the first encounter with very little difficulty,
largely because I forgot the very important surprise packages the
zombies had that should have gone off when they died, and then nearly
had a <a class="reference external" href="pages/rpg-vocabulary/#TPK">TPK</a> when I set them all off at once. They got to where they
could hear the next encounter when we had to quit.</p>
<p>Maybe we can finish this at Thanksgiving.</p>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/10/29/recent-reading-more-saintcrow/" class="u-url">Recent Reading: more Saintcrow</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/10/29/recent-reading-more-saintcrow/" rel="bookmark"><time class="published dt-published" datetime="2008-10-29T00:00:00-05:00" title="2008-10-29 00:00">2008-10-29 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/10/29/recent-reading-more-saintcrow/#disqus_thread" data-disqus-identifier="cache/posts/2008/10/29/recent-reading-more-saintcrow.html">Comments</a>
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</header><div class="e-content entry-content">
<ul>
<li>
<p><cite>Hunter's Prayer</cite>, by Lilith Saintcrow, copyright 2008;
Orbit/Hachette Book Group USA; First Edition: September 2008;
ISBN-10: 0-316-00176-7, ISBN-13: 978-0-316-00176-2.</p>
<p>The second in Saintcrow's new series. Enjoyed it too.</p>
</li>
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<h4>About</h4>
<p>Lacking Natural Simplicity is one, not particularly flattering,
definition of sophisticated.
This blog chronicles my journey through our at times too complicated
and sophisticated world. </p>
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