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| 1 | +#include <Game/AnimationEventLists.h> |
| 2 | + |
| 3 | +/* |
| 4 | +/* The lists here may not contain all relevant animation events, so extend as necessary |
| 5 | +*/ |
| 6 | + |
| 7 | +const Set<String> AnimationEventLists::g_actionsStart = { |
| 8 | + {"moveStart"}, |
| 9 | + {"bowAttackStart"}, |
| 10 | + {"blockStart"}, |
| 11 | + {"staggerStart"}, |
| 12 | + {"staggerIdleStart"}, |
| 13 | + {"shoutStart"}, |
| 14 | + {"SwimStart"}, |
| 15 | + {"SneakStart"}, |
| 16 | + {"torchEquip"}, |
| 17 | + {"blockHitStart"}, |
| 18 | + {"bleedOutStart"}, |
| 19 | + {"blockAnticipateStart"}, |
| 20 | + {"HorseEnter"}, |
| 21 | + {"HorseEnterInstant"}, |
| 22 | + {"HorseEnterSwim"}, |
| 23 | + {"MountedSwimStart"}, |
| 24 | + {"ChairLookDownEnterInstant"}, |
| 25 | + {"RagdollInstant"}, |
| 26 | + // Idle animations |
| 27 | + {"IdleAlchemyEnter"}, |
| 28 | + {"IdleBarDrinkingStart"}, |
| 29 | + {"IdleBedEnterInstant"}, |
| 30 | + {"IdleBedEnterStart"}, |
| 31 | + {"IdleBedLeftEnterInstant"}, |
| 32 | + {"IdleBedLeftEnterStart"}, |
| 33 | + {"IdleBedRightEnterInstant"}, |
| 34 | + {"IdleBedRightEnterStart"}, |
| 35 | + {"IdleBedRollFrontEnterInstant"}, |
| 36 | + {"IdleBedRollFrontEnterStart"}, |
| 37 | + {"IdleBedRollLeftEnterInstant"}, |
| 38 | + {"IdleBedRollLeftEnterStart"}, |
| 39 | + {"IdleBedRollRightEnterInstant"}, |
| 40 | + {"IdleBedRollRightEnterStart"}, |
| 41 | + {"IdleBeggar"}, |
| 42 | + {"IdleBlacksmithForgeEnter"}, |
| 43 | + {"IdleBlackSmithingEnterInstant"}, |
| 44 | + {"IdleBlackSmithingEnterStart"}, |
| 45 | + {"IdleBoundKneesStart"}, |
| 46 | + {"IdleCarryBucketFillEnter"}, |
| 47 | + {"IdleCarryBucketPourEnter"}, |
| 48 | + {"IdleCartBenchEnter"}, |
| 49 | + {"IdleCartBenchEnterInstant"}, |
| 50 | + {"IdleChairEnterInstant"}, |
| 51 | + {"IdleChairEnterStart"}, |
| 52 | + {"IdleChairEnterToSit"}, |
| 53 | + {"IdleChairFrontEnter"}, |
| 54 | + {"IdleChairLeftEnter"}, |
| 55 | + {"IdleChairRightEnter"}, |
| 56 | + {"IdleCombatShieldStart"}, |
| 57 | + {"IdleCombatStart"}, |
| 58 | + {"IdleCookingSpitEnter"}, |
| 59 | + {"IdleCounterStart"}, |
| 60 | + {"IdleDialogueAngryStart"}, |
| 61 | + {"IdleDialogueExpressiveStart"}, |
| 62 | + {"IdleDialogueHappyStart"}, |
| 63 | + {"idleDrinkingStandingStart"}, |
| 64 | + {"IdleDrumStart"}, |
| 65 | + {"idleEatingStandingStart"}, |
| 66 | + {"IdleEnchantingEnter"}, |
| 67 | + {"IdleFluteStart"}, |
| 68 | + {"IdleFurnitureStart"}, |
| 69 | + {"IdleGetAttention"}, |
| 70 | + {"IdleHammerTableEnter"}, |
| 71 | + {"IdleHammerTableEnterInstant"}, |
| 72 | + {"IdleHammerWallEnter"}, |
| 73 | + {"IdleHammerWallEnterInstant"}, |
| 74 | + {"IdleHideLEnter"}, |
| 75 | + {"IdleHideREnter"}, |
| 76 | + {"IdleJarlChairEnter"}, |
| 77 | + {"IdleJarlChairEnterInstant"}, |
| 78 | + {"IdleLadderEnter"}, |
| 79 | + {"IdleLadderEnterInstant"}, |
| 80 | + {"IdleLayDownEnter"}, |
| 81 | + {"IdleLayDownEnterInstant"}, |
| 82 | + {"IdleLeanTable"}, |
| 83 | + {"IdleLeanTableEnter"}, |
| 84 | + {"IdleLeanTableEnterInstant"}, |
| 85 | + {"IdleLeftChairEnterStart"}, |
| 86 | + {"IdleLeverPushStart"}, |
| 87 | + {"idleLooseSweepingStart"}, |
| 88 | + {"IdleLuteStart"}, |
| 89 | + {"IdleMillLoadStart"}, |
| 90 | + {"IdlePickaxeEnter"}, |
| 91 | + {"IdlePickaxeEnterInstant"}, |
| 92 | + {"IdlePickaxeFloorEnter"}, |
| 93 | + {"IdlePickaxeTableEnter"}, |
| 94 | + {"IdleReadElderScrollStart"}, |
| 95 | + {"IdleRightChairEnterStart"}, |
| 96 | + {"IdleSearchingChest"}, |
| 97 | + {"IdleSearchingTable"}, |
| 98 | + {"IdleSharpeningWheelStart"}, |
| 99 | + {"IdleSitCrossLeggedEnter"}, |
| 100 | + {"IdleSitCrossLeggedEnterInstant"}, |
| 101 | + {"IdleSitLedge"}, |
| 102 | + {"IdleSitLedge_Enter"}, |
| 103 | + {"IdleSitLedgeEnter"}, |
| 104 | + {"IdleSitLedgeEnterInstant"}, |
| 105 | + {"IdleStoolEnter"}, |
| 106 | + {"IdleStoolEnterInstant"}, |
| 107 | + {"IdleTableEnter"}, |
| 108 | + {"IdleTableEnterInstant"}, |
| 109 | + {"IdleTanningEnter"}, |
| 110 | + {"IdleWallLeanStart"}, |
| 111 | + {"IdleWarmHands"}, |
| 112 | + {"IdleWebEnterInstant"}, |
| 113 | + {"IdleWoodChopStart"}, |
| 114 | + {"IdleWoodPickUpEnter"}, |
| 115 | + {"IdleWoodPickUpEnterInstant"}, |
| 116 | + {"IdleChairCHILDEnterInstant"}, |
| 117 | + {"IdleChairCHILDFrontEnter"}, |
| 118 | + {"IdleChairCHILDLeftEnter"}, |
| 119 | + {"IdleChairCHILDRightEnter"}, |
| 120 | +}; |
| 121 | + |
| 122 | +const Set<String> AnimationEventLists::g_actionsExit = { |
| 123 | + {"IdleForceDefaultState"}, // Belongs here too |
| 124 | + {"BleedOutEarlyExit"}, |
| 125 | + {"HorseExit"}, |
| 126 | + {"IdleChairExitToStand"}, |
| 127 | + {"IdleChairFrontExit"}, |
| 128 | + {"idleChairLeftExit"}, |
| 129 | + {"idleChairRightExit"}, |
| 130 | + {"IdleBedExitToStand"}, |
| 131 | + {"IdleCartPrisonerAExit"}, |
| 132 | + {"IdleFurnitureExit"}, |
| 133 | + {"IdleLaydown_Exit"}, |
| 134 | + {"IdleLounge_Exit"}, |
| 135 | + {"IdleRailLeanExit"}, |
| 136 | + {"IdleSitLedge_Exit"}, |
| 137 | + {"IdleStoolBackExit"}, |
| 138 | + {"IdleTableBackExit"}, |
| 139 | + {"IdleWebExit"}, |
| 140 | + {"IdleChairExitStart"}, |
| 141 | + {"IdleBedExitStart"}, |
| 142 | + {"IdleBedLeftExitStart"}, |
| 143 | + {"IdleBedRightExitStart"}, |
| 144 | + {"IdleBedRollFrontExitStart"}, |
| 145 | + {"IdleBedRollLeftExitStart"}, |
| 146 | + {"IdleBedRollRightExitStart"}, |
| 147 | + {"IdleChairCHILDFrontExit"}, |
| 148 | + {"IdleChairCHILDLeftExit"}, |
| 149 | + {"IdleChairCHILDRightExit"}, |
| 150 | +}; |
| 151 | + |
| 152 | +// Skip these in the loop when searching for a valid animation chain start |
| 153 | +const Set<String> AnimationEventLists::g_actionsSkipIntermediate = { |
| 154 | + {"attackStart"}, |
| 155 | + {"turnStop"}, |
| 156 | + {"moveStop"}, |
| 157 | + {"WeapEquip"}, |
| 158 | + {"SprintStart"}, |
| 159 | + {"SprintStop"}, |
| 160 | + {"CyclicFreeze"}, |
| 161 | + {"CyclicCrossBlend"}, |
| 162 | + {"IdleStop"}, |
| 163 | + {"IdleStopInstant"}, |
| 164 | + {"IdleHDLeft"}, |
| 165 | + {"IdleHDLeftAngry"}, |
| 166 | + {"IdleHDRight"}, |
| 167 | + {"IdleHDRightAngry"}, |
| 168 | + {"MotionDrivenIdle"}, |
| 169 | + {"torchUnequip"}, |
| 170 | +}; |
| 171 | + |
| 172 | +const Set<String> AnimationEventLists::g_actionsIgnore = { |
| 173 | + // Animation events with empty names don't carry anything useful besides |
| 174 | + // various animvars updates and state changes to the running animations. |
| 175 | + // Ignored because there is too many of them on each frame |
| 176 | + {""}, |
| 177 | + {"TurnLeft"}, |
| 178 | + {"TurnRight"}, |
| 179 | + {"NPC_TurnLeft180"}, |
| 180 | + {"NPC_TurnLeft90"}, |
| 181 | + {"NPC_TurnRight180"}, |
| 182 | + {"NPC_TurnRight90"}, |
| 183 | + {"NPC_TurnToWalkLeft180"}, |
| 184 | + {"NPC_TurnToWalkLeft90"}, |
| 185 | + {"NPC_TurnToWalkRight180"}, |
| 186 | + {"NPC_TurnToWalkRight90"}, |
| 187 | + // There's an elusive bug on the client where it would spam "Unequip" |
| 188 | + // and "combatStanceStop" a lot after changing cells |
| 189 | + {"Unequip"}, |
| 190 | + {"combatStanceStop"}, |
| 191 | +}; |
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