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Merge pull request #754 from rfortier/tweak/README-Animation-cleanup
Animation README language tweaks now that it is released.
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README-ANIMATION-MODS.md

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@@ -28,15 +28,14 @@ Includes TDM, TUDM, Modern Combat Overhaul, Elden Counter and dragon behavior pa
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Sometimes animations still don't sync, restarting game+server or rerunning Nemesis and syncing the output with your friends can fix it in most cases.
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Tested extensively with Skyrim Version 1.6.1170.0 and you can only join servers running this build of STR. It might work with the earlier 1.6+ versions of Skyrim with the correct address library, but it has barely been tested
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Tested extensively with Skyrim Version 1.6.1170.0. It might work with the earlier 1.640+ versions of Skyrim with the correct address library, but it has barely been tested
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on those older releases.
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This version by RFortier and MostExcellent adds these goals:
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* Wire protocol compatibility.
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* Beast mode (werewolf, vampire lord) support.
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* Minimal intrusion in the base code.
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* Feature is conditionally compiled. Enabled by a single commit in the history which will show the one(-ish) line to comment out to turn it off. Or, don't include that commit.
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* Tries to remove as much of the complexity for modders as possible. To mod a behavior you don't need anything about the behavior variables the Dev team has chosen, nor do you need
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* Tries to remove as much of the complexity for modders as possible. To mod a behavior you don't need to know anything about the behavior variables the Dev team has chosen, nor do you need
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to know the old or new hashes that will be generated by your new behaviors; the game calculates them.
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That's pretty important because _every_ mod that changes behavior changes the hash, and the order of mods may also change the hash (unless you use Pandora which fixes that evil).
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That means a mod author _can't_ know the new hash for the mods a user selects,
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the rest that the STR dev team selects will be picked up automatically for you. This helps give your mod STR version-independence. The SkyrimTogetherRebornBehaviors tree is pre-populated with this
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information for the creatures supported by STR.
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# TODO
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* Hoping to win support of the Dev team to include this in their build, which will make it easier to stay in sync with the servers.
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* In the interim, compiled versions are available on [github](https://github.com/rfortier/TiltedEvolution-rwf/releases), but they will only work with the server that is included.
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* Need some help figuring out an xmake change to automatically compile behavior string names when anything changes. For now, manually generated and output files checked in.
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# ~~TODO~~
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* No longer TODOs, thanks to the dev team for accepting the contribution. It will be much easier to maintain this support now.
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* Use of the fork on Github is no longer necessary, animation support is in the official build. I may still publish [compiled versions of the fork](https://github.com/rfortier/TiltedEvolution-rwf/releases) to preview new features and bugfixes. These versions *may* work with the public servers, it depends on how invasive the change is.

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