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world.gd
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var players = []
onready var win_timer = $WinTimer
# Called when the node enters the scene tree for the first time.
func _ready():
start_game()
func start_game():
players = []
for player in Global.players:
var root = get_tree().get_root()
var current_scene = root.get_child(root.get_child_count() -1)
current_scene.add_child(player)
players.append(player)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func win_and_restart(player):
var winner = Global.players.find(player) + 1
print("Player " + str(winner) + " won the game!")
$CanvasLayer/RichTextLabel.set_text("Player " + str(winner) + " won the game!")
$CanvasLayer/RichTextLabel.visible = true
win_timer.start()
yield(win_timer, "timeout")
$CanvasLayer/RichTextLabel.visible = false
print("Restarting")
get_tree().set_pause(true)
for player in players:
players.remove(players.find(player))
player.queue_free()
$TileMap.gen_map()
Global.start_game()
start_game()
get_tree().set_pause(false)
func _on_Area2D_body_entered(body):
body.queue_free()
if body in players:
players.remove(players.find(body))
if players.size() == 1 and win_timer.is_stopped():
win_and_restart(players[0])