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eventreader.py
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prevButtonState = [0]*7
buttonDown = [0]*7
buttonUp = [0]*7
touchDown = 0
touchUp = 0
prevScreenState = 0
class Buttons:
HOME = 0
ENTER = 1
MENU = 2
BACK = 3
SEARCH = 4
VOLUMEUP = 5
VOLUMEDOWN = 6
def getButtonState():
buttonEvent = open('buttonEvents.bin','rb')
c = buttonEvent.read(7)
if(len(c) < 7):
return [-1]
buttonEvent.close()
buttonEvent.close()
return [ord(state) for state in c]
def isButtonDown(btn_id):
if(btn_id < 0 or btn_id > 6):
return False
return buttonDown[btn_id] == 1
def isButtonUp(btn_id):
if(btn_id < 0 or btn_id > 6):
return False
return buttonUp[btn_id] == 1
def isButtonPressed(btn_id):
if(btn_id < 0 or btn_id > 6):
return False
if((state == getButtonState())[0] < 0):
return False
return state[btn_id] == 1
def updateButtonState():
global prevButtonState
global buttonDown
global buttonUp
currentButtonState = getButtonState()
for i in range(7):
if(prevButtonState[i] < currentButtonState[i]):
buttonDown[i] = 1
buttonUp[i] = 0
elif(prevButtonState[i] > currentButtonState[i]):
buttonUp[i] = 1
buttonDown[i] = 0
else:
buttonUp[i] = buttonDown[i] = 0
prevButtonState = currentButtonState
return 0
def getScreenState():
screenEvent = open('screenEvents.bin','rb')
c = screenEvent.read(5)
if(len(c) < 5):
return [-1]
x = ord(c[0])*256 + ord(c[1])
y = ord(c[2])*256 + ord(c[3])
if(ord(c[4]) != 0):
pressed = 1
else:
pressed = 0
screenEvent.close()
return [x, y, pressed]
def isTouchDown():
return touchDown == 1
def isTouchUp():
return touchUp == 1
def updateScreenState():
global prevScreenState
global touchUp
global touchDown
currentScreenState = getScreenState()
if(currentScreenState[0] < 0):
return -1
if(prevScreenState < currentScreenState[2]):
touchDown = 1
touchUp = 0
elif(prevScreenState < currentScreenState[2]):
touchUp = 1
touchDown = 0
else:
touchDown = touchUp = 0
prevScreenState = currentScreenState
return 0