forked from PerlGameDev/SDL
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathBuild.PL
155 lines (144 loc) · 3.58 KB
/
Build.PL
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
#! perl -w
#
# Copyright (C) 2003 chromatic
# Copyright (C) 2004 David J. Goehrig
# Copyright (C) 2009 Kartik Thakore
use strict;
use warnings;
use Carp;
use lib 'make/lib';
use Data::Dumper;
use SDL::Build;
use SDL::Utility;
use YAML;
use YAML::Node;
croak 'Windows support is currently broken. If you are interested in helping please contact us at sdl-devel\@perl.org.' if ($^O =~ /MSWin*|cygwin/ );
my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
my $sdl_link_flags = SDL::Utility->sdl_libs();
# subsystem to build
# file
# location of source file => location of build file to get name right
# libraries
# name of shared library (soname)
# preprocessor definition
# name of header file
my %subsystems =
(
SDL => {
file => {
from => 'src/SDL.xs',
to => './SDL_perl.xs',
},
libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
png jpeg smpeg )],
},
OpenGL => {
file => {
from => 'src/OpenGL.xs',
to => 'SDL/OpenGL.xs',
},
libraries => [qw( SDL GL GLU )],
},
SFont => {
file => {
from => 'src/SFont.xs',
to => 'SDL/SFont.xs',
},
libraries => [qw( SDL SDL_image )],
},
);
my %libraries = (
SDL => {
define => 'HAVE_SDL',
header => 'SDL.h',
},
SDL_image => {
define => 'HAVE_SDL_IMAGE',
header => 'SDL_image.h'
},
SDL_mixer => {
define => 'HAVE_SDL_MIXER',
header => 'SDL_mixer.h'
},
SDL_net => {
define => 'HAVE_SDL_NET',
header => 'SDL_net.h'
},
SDL_ttf => {
define => 'HAVE_SDL_TTF',
header => 'SDL_ttf.h'
},
SDL_gfx => {
define => 'HAVE_SDL_GFX',
header => 'SDL_gfxPrimitives.h'
},
png => {
define => 'HAVE_PNG',
header => 'png.h',
},
jpeg => {
define => 'HAVE_JPEG',
header => 'jpeglib.h',
},
smpeg => {
define => 'HAVE_SMPEG',
header => 'smpeg.h',
},
GL => {
define => 'HAVE_GL',
header => 'gl.h'
},
GLU => {
define => 'HAVE_GLU',
header => 'glu.h'
},
);
# need the platform-specific module to find include paths correctly
# see build/lib/SDL/Build/*pm
my $arch = SDL::Build->get_arch( $^O );
# see which subsystems can be built -- do we have headers for them?
my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
# now write SDL::Config
$arch->write_sdl_config( $build_systems );
# and fetch all of the information needed to compile
my $defines = $arch->build_defines( \%libraries, $build_systems );
my $includes = $arch->build_includes( \%libraries, $build_systems );
my $links = $arch->build_links( \%libraries, $build_systems );
# mangle the compilable files into a format Module::Build can understand
my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
keys %subsystems;
my $build = SDL::Build->new(
module_name => 'SDL',
dist_name => 'SDL_Perl',
license => 'lgpl',
dist_version_from => 'lib/SDL.pm',
build_requires =>
{
'Test::Simple' => '0.47',
'Module::Build' => '0.22',
'YAML' => '0.68'
},
build_recommends =>
{
'Pod::ToDemo' => '0.20',
},
c_source => 'src',
xs_files => \%xs,
meta_add =>
{
no_index => { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm> ] },
},
dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>',
);
# and here's where the real (and ugly) magic works... see SDL::Build
$build->set_flags(
\%subsystems,
$build_systems,
$defines,
$includes,
$links,
$sdl_compile_flags,
$sdl_link_flags,
);
# now we're ready to go!
$build->create_build_script();