diff --git a/src/battles.php b/src/battles.php index 7b4f34a..a1b25e0 100755 --- a/src/battles.php +++ b/src/battles.php @@ -1370,7 +1370,7 @@ function slackemon_do_battle_move( $move_name, $battle_hash, $action, $first_mov // If neither Pokemon hasn't fainted, go ahead and move! if ( $user_pokemon->hp && $opponent_pokemon->hp ) { - sleep( 1 ); // Wait before the computer moves... + sleep( 2 ); // Wait before the computer moves... // Before we move, should we flee? // This doubles the chance of staying compared to a standard catch, plus increases more depending on diff --git a/src/catching.php b/src/catching.php index a4343c6..911e677 100755 --- a/src/catching.php +++ b/src/catching.php @@ -33,7 +33,7 @@ function slackemon_get_catch_message( $spawn_ts, $action, $from_battle = false, if ( 'catch' === $force_battle_result ) { // Don't wait here - it's obvious from a battle ending that this is going to be a catch } else { - sleep( 3 ); + sleep( 5 ); } } @@ -446,7 +446,7 @@ function slackemon_start_catch_battle( $spawn_ts, $action, $user_id = USER_ID ) ], RESPONSE_URL ); // Wild Pokemon gets to move first - sleep( 2 ); // Wait before the computer moves... + sleep( 4 ); // Wait before the computer moves... $move = slackemon_get_best_move( $invitee_pokemon, $inviter_pokemon ); slackemon_do_battle_move( $move->name, $battle_hash, $action, true, $invitee_id );