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Copy pathObjectBlueprints.xml
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ObjectBlueprints.xml
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<?xml version="1.0" encoding="utf-8"?>
<objects>
<object Name="KobhegeBrokenRecoiler" Inherits="Blank Recoiler">
<part Name="KobhegeBrokenObject" />
</object>
<object Name="KobhegeGeta" Inherits="Sandals">
<part Name="Description" Short="Wooden sandals with a flat base secured with leather straps. Elevated on thick perpendicular slats to keep the feet raised above the ground." />
<part Name="Render" DisplayName="worn geta" ColorString="&w" DetailColor="r" />
</object>
<object Name="KobhegeHoloLocket" Inherits="Bracelet2">
<part Name="KobhegeHoloLocket" />
<part Name="Description" Short="A deceptively cheap-looking plastic bracelet that hides a holographic secret." />
<part Name="Render" DisplayName="{{hologram|holo}} locket" />
</object>
<object Name="KobhegeKimono" Inherits="Black Robes">
<part Name="Description" Short="Wrapped-front robe with long billowing sleeves. Not even its dark color can fully hide the dirt accumulated from countless days of travel." />
<part Name="Render" DisplayName="dirty kimono" />
</object>
<object Name="KobhegeNote" Inherits="Book">
<part Name="Book" ID="KobhegeNote" />
<part Name="Description" Short="This is the crumbled sheet of paper that your late spouse pressed into your hand before you recoiled away. You have regretted many times not reading it immediately." />
<part Name="Render" DisplayName="farewell note" Tile="Items/sw_unfurled_scroll1.bmp" />
</object>
<object Name="KobhegeParasol" Inherits="Dagger2">
<part Name="Description" Short="A canvas canopy stretched across a collapsible metal frame mounted on a wooden handle. Cheaply made but any source of shade is invaluable in the desert." />
<part Name="Render" DisplayName="cheap parasol" Tile="parasol.png" DetailColor="W" />
</object>
<!-- cybernetics -->
<object Name="BeautifulVisage" Load="Merge">
<tag Name="StartingCybernetic:Scrap Merchant" />
</object>
<object Name="BiologicalIndexer" Load="Merge">
<tag Name="StartingCybernetic:General" Value="*delete" />
</object>
<object Name="CarbideHandBones" Load="Merge">
<tag Name="StartingCybernetic:General" Value="*delete" />
</object>
<object Name="DermalInsulation" Load="Merge">
<tag Name="StartingCybernetic:General" Value="*delete" />
</object>
<object Name="HyperElasticAnkleTendons" Load="Merge">
<tag Name="StartingCybernetic:General" Value="*delete" />
</object>
<object Name="InflatableAxons" Load="Merge">
<tag Name="StartingCybernetic:General" Value="*delete" />
</object>
<object Name="NavigationSystem" Load="Merge">
<tag Name="StartingCybernetic:Scrap Merchant" />
</object>
<object Name="PalladiumElectrodeposits" Load="Merge">
<tag Name="StartingCybernetic:Scrap Merchant" />
</object>
<object Name="ParabolicMuscularSubroutine" Load="Merge">
<tag Name="StartingCybernetic:General" Value="*delete" />
</object>
<object Name="Pentaceps" Load="Merge">
<tag Name="StartingCybernetic:General" Value="*delete" />
</object>
<object Name="RapidReleaseFingerFlexors" Load="Merge">
<tag Name="StartingCybernetic:General" Value="*delete" />
</object>
<object Name="StabilizerArmLocks" Load="Merge">
<tag Name="StartingCybernetic:General" Value="*delete" />
</object>
<object Name="TranslucentSkin" Load="Merge">
<tag Name="StartingCybernetic:General" Value="*delete" />
</object>
</objects>