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using Newtonsoft.Json; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
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namespace RPC | ||
{ | ||
public class Configuration | ||
{ | ||
[JsonProperty("api_endpoint")] | ||
public string ApiEndpoint { get; set; } | ||
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[JsonProperty("cdn_host")] | ||
public string CdnHost { get; set; } | ||
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[JsonProperty("enviroment")] | ||
public string Enviroment { get; set; } | ||
} | ||
} |
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using RPC.Helper; | ||
using Newtonsoft.Json; | ||
using System; | ||
using System.Linq; | ||
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namespace RPC.Converters | ||
{ | ||
public class EnumSnakeCaseConverter : JsonConverter | ||
{ | ||
public override bool CanConvert(Type objectType) | ||
{ | ||
return objectType.IsEnum; | ||
} | ||
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) | ||
{ | ||
if (reader.Value == null) return null; | ||
return TryParseEnum(objectType, (string)reader.Value); | ||
} | ||
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) | ||
{ | ||
var enumtype = value.GetType(); | ||
var name = Enum.GetName(enumtype, value); | ||
writer.WriteValue(name.ToSnakeCase()); | ||
} | ||
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public object TryParseEnum(Type enumType, string str) | ||
{ | ||
if (str == null) | ||
return null; | ||
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Type type = enumType; | ||
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Nullable<>)) | ||
type = type.GetGenericArguments().First(); | ||
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string line = str.ToCamelCase(); | ||
return Enum.Parse(type, line, ignoreCase: true); | ||
} | ||
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} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<package xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> | ||
<metadata xmlns="http://schemas.microsoft.com/packaging/21.0.07/nuspec.xsd"> | ||
<id>DiscordRichPresence</id> | ||
<version>0.0.0</version> | ||
<authors>Lachee</authors> | ||
<owners>Lachee</owners> | ||
<title>Discord Rich Presence</title> | ||
<description>This is a C# implementation of the Discord RPC library which was originally written in C++. You will be able to set the Rich Presence of your game directly in C# without an DllImport nonsence.</description> | ||
<summary>This is a C# implementation of the Discord RPC library which was originally written in C++. You will be able to set the Rich Presence of your game directly in C# without an DllImport nonsence.</summary> | ||
<licenseUrl>https://raw.githubusercontent.com/Lachee/discord-rpc-csharp/master/LICENSE</licenseUrl> | ||
<projectUrl>https://github.com/Lachee/discord-rpc-csharp</projectUrl> | ||
<requireLicenseAcceptance>false</requireLicenseAcceptance> | ||
<copyright>Copyright (c) Lachee 2018</copyright> | ||
<releaseNotes></releaseNotes> | ||
<tags>C# Discord Discord Rich Presence</tags> | ||
|
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<dependencies> | ||
<dependency id="Newtonsoft.Json" version="11.0.1" /> | ||
</dependencies> | ||
</metadata> | ||
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<files> | ||
<file src="./bin/Release/Discord RPC.dll" target="lib\net35" /> | ||
<file src="./bin/Release/Discord RPC.pdb" target="lib\net35" /> | ||
<file src="./bin/Release/Discord RPC.xml" target="lib\net35" /> | ||
</files> | ||
</package> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 14 | ||
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EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DiscordRPC.Example", "..\DiscordRPC.Example\DiscordRPC.Example.csproj", "{37FEE3CF-72FE-4450-A71A-373D3B298F0F}" | ||
ProjectSection(ProjectDependencies) = postProject | ||
{E3FE712D-373B-410F-80E0-0CD22AA35B68} = {E3FE712D-373B-410F-80E0-0CD22AA35B68} | ||
EndProjectSection | ||
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DiscordRPC.Native", "..\DiscordRPC.Native\DiscordRPC.Native.vcxproj", "{E3FE712D-373B-410F-80E0-0CD22AA35B68}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|Any CPU = Release|Any CPU | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
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{37FEE3CF-72FE-4450-A71A-373D3B298F0F}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
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{37FEE3CF-72FE-4450-A71A-373D3B298F0F}.Debug|x86.Build.0 = Debug|x86 | ||
{37FEE3CF-72FE-4450-A71A-373D3B298F0F}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{37FEE3CF-72FE-4450-A71A-373D3B298F0F}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{37FEE3CF-72FE-4450-A71A-373D3B298F0F}.Release|x64.ActiveCfg = Release|Any CPU | ||
{37FEE3CF-72FE-4450-A71A-373D3B298F0F}.Release|x64.Build.0 = Release|Any CPU | ||
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{37FEE3CF-72FE-4450-A71A-373D3B298F0F}.Release|x86.Build.0 = Release|Any CPU | ||
{E3FE712D-373B-410F-80E0-0CD22AA35B68}.Debug|Any CPU.ActiveCfg = Debug|x64 | ||
{E3FE712D-373B-410F-80E0-0CD22AA35B68}.Debug|Any CPU.Build.0 = Debug|x64 | ||
{E3FE712D-373B-410F-80E0-0CD22AA35B68}.Debug|x64.ActiveCfg = Debug|x64 | ||
{E3FE712D-373B-410F-80E0-0CD22AA35B68}.Debug|x64.Build.0 = Debug|x64 | ||
{E3FE712D-373B-410F-80E0-0CD22AA35B68}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{E3FE712D-373B-410F-80E0-0CD22AA35B68}.Debug|x86.Build.0 = Debug|Win32 | ||
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{E3FE712D-373B-410F-80E0-0CD22AA35B68}.Release|x64.ActiveCfg = Release|x64 | ||
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EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{819D20D6-8D88-45C1-A4D2-AA21F10ABD19}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>DiscordRPC</RootNamespace> | ||
<AssemblyName>DiscordRPC</AssemblyName> | ||
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<Compile Include="Configuration.cs" /> | ||
<Compile Include="Converters\EnumSnakeCaseConverter.cs" /> | ||
<Compile Include="DiscordRpcClient.cs" /> | ||
<Compile Include="Events.cs" /> | ||
<Compile Include="EventType.cs" /> | ||
<Compile Include="Exceptions\BadPresenceException.cs" /> | ||
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<Compile Include="Message\PresenceMessage.cs" /> | ||
<Compile Include="Message\CloseMessage.cs" /> | ||
<Compile Include="Message\JoinMessage.cs" /> | ||
<Compile Include="Message\JoinRequestMessage.cs" /> | ||
<Compile Include="Message\SpectateMessage.cs" /> | ||
<Compile Include="Message\UnsubscribeMsesage.cs" /> | ||
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<Compile Include="Registry\UriScheme.cs" /> | ||
<Compile Include="RichPresence.cs" /> | ||
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<Compile Include="RPC\Payload\Command.cs" /> | ||
<Compile Include="Message\IMessage.cs" /> | ||
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<Compile Include="RPC\RpcConnection.cs" /> | ||
<Compile Include="RPC\Payload\ServerEvent.cs" /> | ||
<Compile Include="Web\WebRPC.cs" /> | ||
<Compile Include="User.cs" /> | ||
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Other similar extension points exist, see Microsoft.Common.targets. | ||
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